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Messages - Munchor
2
« on: February 18, 2013, 11:10:44 am »
>432 times killed Not too bad for a first timer
3
« on: February 16, 2013, 10:53:04 pm »
Yes there is leafy, also those are some very very nice stats! 80% of coins caught and 12 kills per level is pretty good, congratulations!
It's all about persistence. Levels are made so that if you try them 10-20 times, you'll get it once.
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« on: February 16, 2013, 02:29:26 pm »
I have finally finished The Incredible Pixel, you can play it here. Source code here. The first link has some screenshots and more information. I'd like to thank Freyaday for his idea, the game was really fun to make, I hope it is just as fun to play it. I know Nymless is based on N but my game is based on Nymless itself. It's not an exact clone, but that was not the point, it's 30 levels of crazy hard jumps and trust me - it's not easy.
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« on: December 03, 2012, 09:11:12 am »
Nice
That can be quite "simply" adapted for Nspire Lua 3.2 btw
love.physics is very heavy stuff, I doubt it'll work smoothly on an Nspire (but I'm ready to be surprised), has it even been ported, since it's based on Box2D?
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« on: December 03, 2012, 04:41:13 am »
The other day I started playing with love.physics and I had an idea of a game where you could build towers out of blocks in a realistic world with gravity and physics. I called it Tower Engineer and I published the game on Github. Use your mouse to place randomly-sized blocks on top of each other and make sure the tower doesn’t fall apart. You get a preview of the next block just like on Tetris above the preview of the block you are about to place. It features a high score system and a game over screen. It was made with Lua and LÖVE so you need those to run the game on GNU/Linux or Mac OS X. For Windows, those are recommended, but good guy Jubjub made me some binaries. So, my high score, as you can see in the picture is 68! Can you break it? (I attached the Windows binaries, and there's a .love in the Github repository)
7
« on: November 22, 2012, 12:00:11 pm »
Hello everyone, I was learning OpenGL and I came up with a game like Cube Runner where you have to avoid incoming spinning colorful cubes. Here's a screenshot. I uploaded the full source code here on Github. For GNU/Linux users, it should be easy enough to build it yourself: git clone [email protected]:davidgomes/cubes-on-steroids.git cd cubes-on-steroids/ make
You just need a few dependencies (Vala, OpenGL, SDL and SDL_gfx). For Windows users, a friend made me a build, which is attached as cubes-on-steroids.zip. It's a .zip because you need some .DLLs. I made this game mostly to learn and I ended up discovering that Vala+SDL+OpenGL is a great and easy way to make cross-platformly native games. Any feedback? Maximum high scores?
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« on: November 22, 2012, 11:36:41 am »
This is more or less a cross post from here.
My entry for Cemetech's 9th contest will be bringing Leafy's Graviter to Windows. With some gameplay changes, of course.
This port of Graviter will make use of a Gravity Gun that can create points of gravity or antigravity. It will also feature a custom storyline.
I plan on using:
SFML for all media and most graphics SPARK for particle effects (Should make the game look very nice) Box2D for collision detection and physics
It will be written in C++.
SFML and C++ are cross-platform, why is it Windows-only?
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« on: October 30, 2012, 03:48:43 am »
Was already following you Juju, nice blog
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« on: October 20, 2012, 02:11:55 pm »
Great guide, but where's weechat? It's slowly replacing screen+irssi...
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« on: October 11, 2012, 04:29:29 pm »
Freyaday, care to post a screenshot? I'd love to see how this is going but don't have an emulator or a calculator. Thanks.
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« on: September 26, 2012, 09:41:50 am »
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« on: September 16, 2012, 01:38:45 pm »
That was truly brilliant Jim, thumbs all the way up, keep up the good work
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« on: September 11, 2012, 09:11:10 am »
Woah DJ, I never thought this would happen. The new one looks great I haven't changed my logo in a long time too :p
15
« on: September 10, 2012, 01:55:20 pm »
Wohoo. Gotta love OpenGL. And that screen shot looks awesome. Just a comment that when using Java form real-time games, be wary of creating too many objects. If the garbage collector runs while someone is playing the game, it can be really disconcerting. Lol.
I don't get it Binder, Java's Garbage Collector deletes objects which are being used? EDITI just tried with Greenfoot, it either takes more than 10 minutes to load, or it's not loading, because no game is ever loaded :s
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