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Topics - Munchor

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121
Math and Science / Geometry Question
« on: May 05, 2011, 03:05:53 pm »
I have this image and I need to find out the height of the triangle.

What I know:
  • The triangle is rectangular so that angle above is 90º
  • The base of the triangle is 50 ( sqroot(40²+30²) ).

I need to find out height (please without really advanced stuff, if I were in USA, I'd be highschool freshman, so something about that level).



The triangle can also be divided in two rectangular triangles.

EDIT: Also, no trigonometry. I know how to use it, but can't use it this year.

122
General Calculator Help / TI Nspire Rechargeable Battery
« on: April 30, 2011, 06:22:15 am »
I'm fed up with buying AAA batteries so frequently. So, I've decided to buy a rechargeable battery.

I can't buy them in my country, so I'll probably buy them from Amazon. However, I found two similar products by Amazon and not sure if they're the same.

I have a TI Nspire Touchpad (no CAS).

I found these two links:

http://www.amazon.com/Graphing-Calculator-Touchpad-Rechargeable-Battery/dp/B003Y91IEQ/ref=sr_1_8?ie=UTF8&qid=1304158546&sr=8-8

http://www.amazon.com/Texas-Instruments-N2-2L1-Rechargeable/dp/B003ICXCGQ/ref=sr_1_6?ie=UTF8&qid=1304158546&sr=8-6

The latter one has reviews and trust it, but the other one is cheaper. Which one am I looking for? Because I have a Touchpad... Thanks.

123
Site Feedback and Questions / Number of posts per page in topics
« on: April 28, 2011, 04:39:02 pm »
I've always wanted to change this because I don't really like moving the page in topics, so I'd like to be able to define how many posts can be viewed in a page. I explored the settings and found nothing like that. Did I not search well enough? If there is that option, please tell me how to get to it.

If such option doesn't exist, I'd really like it  :thumbsup:

124
TI Z80 / Mission Copter
« on: April 25, 2011, 11:05:40 am »
My last project, which I started last afternoon is now finished. Yes, I did it less than one day :)

Quote
Mission Copter is a simple, but addicting helicopter game for the TI 83/84+ (SE) calculators.
It features highscores, it gets harder as it goes and is very simple to play.

Here's a screenshot:


I highly recommend you to try it on a real calculator, in this case it's much better than in an emulator.

If you have any ideas just tell me, the source code is included, feel free to play with it, but don't use it as yours. I'd like to thanks ZippyDee for making the helicopter sprite and Fast Crash for helping me with the concept of horizontal moving.

125
OmnomIRC Development / Netham45.org Logs Google
« on: April 24, 2011, 12:27:04 pm »
I was searching this in Google. The third result are Omnimaga logs O.O Not sure if this should happen.



I am surprised with the 'Block all netham45.org results' and the fact that Omnimaga logs show up on Google.

126
Art / [REQUEST] 8*8 Helicopter Sprite
« on: April 24, 2011, 10:55:05 am »
This is a pretty hard request I think, since I found nothing here.

Whoever makes it will be credited in the readme.txt of my next game :D

127
Humour and Jokes / Real Madrid Wins and Sergio Ramos screws up
« on: April 21, 2011, 08:16:57 am »
Yesterday, Real Madrid won the 'Copa del Rey' in Spain to Barcelona (1-0, goal by Cristiano Ronaldo). After the victory, the team was celebrating and Sergio Ramos, a Real Madrid player screwed up the cup:



:crazy:

128
Art / POP Title
« on: April 19, 2011, 11:35:49 am »
I need someone to draw me a title that says "POP" very big that would fit in a screenshot of this structure:



If you can come up with something to replace "POP" and the code for it (I don't know how to display, in Axe big images, and I don't want separate files) I'll credit you in the readme :)

129
Casio Calculators / Casio fx-82MS
« on: April 19, 2011, 06:38:55 am »
I have this Casio calculator. There's a hack for it:



I used it in school last year and this allowed me to score better at Maths (solving 2nd degree equations =D).

Does anyone have it? Wondering.

130
TI Z80 / POP - A game to POP
« on: April 18, 2011, 01:25:54 pm »
So, believe it or not, this is my first Axe game, and I learnt Axe a few months ago.

In my opinion, nobody will ever play it, since it is quite boring  :'( I really need some ideas on how to make it more interesting.

It's a 962 bytes (my goal was to make an Axe game in one day that didn't exceed 1000bytes). You have to move the little spike to hit the blocks and every time you "pop" a block you have to back up to the line in the screen to pop another block.

Here's a screenshot and attached is the game and all the source code. I will not be uploading it to other places, perhaps Omnimaga Downloads if I add more features to the game. I'll also try to make a BatLib port of it.



Note: Inside the little rectangle on the right is your score. However, it doesn't display correctly on Wabbit. I think it's because of screen delay. Can anyone try it on real models and tell me how it works? If it works fine I won't fix it, if it doesn't, I'll change the code.


131
The Axe Parser Project / Axe ClrDraw
« on: April 18, 2011, 06:18:31 am »
This topic is actually aimed at Quigibo: what BCall/Code do you use to clear the screen with ClrDraw?

I was told you probably use B_CALL _ClrScrnFull and not ClrLCDFull.

I'm quite curious, thanks.

EDIT: What's the Assembly code for Fix 5 and Fix 4 too? Thanks

132
Other Calculators / Selling Nspire for Prizm
« on: April 17, 2011, 01:26:10 pm »
I am considering selling my TI NSpire with a 84+ Keypad (RARE!) and the Touchpad to buy the PRIZM.

Just asking you guys what do you think of this.

133
TI Z80 / Online Z80 Disassembler
« on: April 16, 2011, 06:58:58 pm »
After releasing Assemblex IDE, I noticed it's much easier for users to use online tools. So, I decided to create a browser, online (but also available offline) Z80 Assembly Disassembler! The core engine is just like Assemblex's but if you give it a try with huge programs (I tried disassembling zStart 1.1 and it did it in less than a second) you'll notice it's much faster. Mainly because Javascript is faster than Python (also depending on the browser, Chrome's Javascript is the faster).

So, where can I find it?

http://www.davidgom.co.cc/z80.html

Right there! Please give it a try, it's online, no downloads! Please give your opinion on it on this topic :D

I also have to say it can't open files for now, but that will be included soon (using PHP). If you want to disassemble files use a Hexadecimal Editor like Hex Baker or XVI32 and then copy and paste the code there. Thus, you'll see how fast it is disassembling huge files and applications, perhaps even Operating Systems.

134
Humour and Jokes / Czech Republic President Steals a Pen
« on: April 16, 2011, 01:31:53 pm »

This was real, it really happened! I couldn't laugh more with this!

135
TI Z80 / Assemblex IDE
« on: April 16, 2011, 06:34:58 am »
After some hard work on polishing Assemblex and adding 'Export to 8XP' and 'Run in WabbitEmu' function, Assemblex is now called Assemblex IDE and I decided to create a new topic for several reasons.

Here's a video of it working:



Sorry for the lack of DJ O's music.

Quote
Assemblex IDE is a Z80 Assembly IDE aimed at Hexadecimal programmers, but also useful for assembly programmers.
It features a disassembler, an assembler, a real time disassembler and many other assembly and hexadecimal tools.
This program was made by David Gomes and it should not be released anywhere without his approval.
The 8XP files creator of this program was made by Kerm Martian.

Assemblex IDE is not just for hexadecimal Assembly coders, but for Assembly coders too. However, it focuses on hexadecimal programmers.

The most important part of Assemblex is the disassembler, followed by the 8xp maker. How does this work?

Press "Load 8XP" and choose a game or a program, it will open it and disassemble it. Then, you can change the hexadecimal code to edit it. Right after, press 'Run on Wabbitemu' to run it!

Note: In order to Run in Wabbitemu, you need 'wabbitemu.exe' in the same folder as ASSEMBLEX. There is also a bug in this function, but in the main release I'll fix it (instead of what's desired, you have to press 'Export to 8XP' before 'Run in Wabbitemu', but in the next version, the latter will do both).

For the beta testing, I'm only releasing the Windows version. However, you still need Python installed on your machine to run it.

Please report any bugs you find. Attached is the .7z file, you'll need 7Zip to open it. However, if you don't have 7ZIP, you can just download a .zip version of it here. To run the program, just press 'Assemblex IDE.exe'.

Enjoy!

EDIT: I felt I had to credit Kerm Martian for making binpac8x more, since I use binpac8x.py to create 8xp files based on the code made by the user.

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