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Topics - Munchor
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211
« on: January 14, 2011, 07:53:19 pm »
This table was originally made by Qwerty.55. I first converted it to Excel (attached) and then to HTML. I host it here at the moment: www.davidgom.co.cc/prizm.htmlI spent the last couple of hours making that plain ASCII table Excel and then HTML. Hope you like it. Warning: This has to be uploaded many times, so you'd better be prepared to help me update it. Also Qwerty, if you have Excel, please try to update it in the Excel file too, to be easier for me.
212
« on: January 13, 2011, 11:02:52 am »
I've been trying to make a scrolling engine but I'm not having much luck :S .SCROLL ClrDraw [003C7E7E7E7E3C00]->Pic1 [FF818181818181FF]->Pic2 Pt-On(40,40,Pic2 Repeat getKey(15) Pt-On(X,Y,Pic1 If getKey(1) Y+1->Y Vertical - End If getKey(2) X-1->X Horizontal + End If getKey(3) X+1->X Horizontal - End If getKey(4) Y-1->Y Vertical + End DispGraph End That is my code and what is happening, attached is the source code. My problem is that the scrolling is not working like, for example, in a RPG, and I want it for each time the ball moves 1 pxl, that little square moves one pxl too in a controlled way, isntead of what is happening (everything is crazy)
213
« on: January 12, 2011, 04:04:39 pm »
Sometimes we, programmers, need inspiration to make games or even programs. So, I decided to make a topic where people can say stuff they would love to be made for the calculator. If this becomes big enough, one can come here and try to do one. 1: My idea would be a text editor for ti-83+ series better than the one included in TI-OS that would also allow making programs for Axe and Basic. I'd love this, since the one in tiOS is quite weak. 2: A scrolling game (whatever type) based on a 3D cube, so when you move far right to the screen it does something like this.
214
« on: January 10, 2011, 03:18:13 pm »
Hello, I was told here at Omnimaga that afterall we can use more than Pic0-Pic9. What are those 'more'?
If those 'more' exist, I may go back to calculator programming (this is what made me give up).
215
« on: January 08, 2011, 08:06:25 pm »
I have a problem with Assemblex: do I have enough Bcalls?
I implemented all the bcalls I found in ti83plus.inc. In fact, they are separated, there are 2 pages. I think I only have 1 page. I need you to see this table and tell me if these are enough. You can also use this table for yourself, don't worry (hence the separate topic).
Thanks and you're welcome.
216
« on: January 07, 2011, 09:44:22 am »
Hey, I know that some of you have made games with pausing systems that work with a key to pause the game.
How does that work? How do you do it?
I wanted to implement it in uPong and was wondering how.
Thanks much!
217
« on: January 01, 2011, 06:24:09 pm »
A problem occured in tiDE and a build was uploaded that did not have all the features of the previous one, so this is just to remind all programmers and to-come programmers to:
If you want to program in tiDE, first thing is to download last build, then program and last thing is to upload new build.
I just thought it was good to have something here to remind about this situation for all developers and to-come developers.
218
« on: January 01, 2011, 02:51:25 pm »
Hey there, here is a GIF and the code of how to move a smilie, just change the code to whatever you want to get a moving mouse, a moving dog, or whatever you want.
.SMILIE .The Sprite, change the Hex to whatever you want [004466000000817E]->Pic1 .Do everything below until CLEAR is pressed Repeat getKey(15) StorePic .Display Sprite Pt-On(X,Y,Pic1 DispGraph Pt-Change(X,Y,Pic1 RecallPic ClrDraw .Right Key If getKey(3) and (X<92) X+1->X End .Left Key If getKey(2) and (X>2) X-1->X End .Down Key If getKey(1) and (Y<60) Y+1->Y End .Up Key If getKey(4) and (Y>2) Y-1->Y End . End of the game loop End
219
« on: January 01, 2011, 11:22:26 am »
Hello, I need a 16*16 icon for my new program: Assemblex... However, I have no idea of what I want as an icon, I mean, nothing specific. I'd be glad to have something random, maybe abstract. So, it doesn't have to be about the program itself, just a 16*16 coloured sprite. I'd like the colour to be green-ish please EDIT: I went to see some portraits on google images, to get inspired. Do you like this one?
220
« on: December 31, 2010, 06:29:33 am »
For any of you who have been wondering what the Prizm is all about, I gathered some information here. The Casio Prizm is the latest Casio calculator and is one of the firsts, if not the first, full colour calculator. For us, programmers, these are good news since we can know code programs and games that are not MONO or Greyscale. This is Casio's actual information about the Prizm: PRIZM™ is revolutionary among graphing calculators with features that enhance users’ understanding of mathematics. With conventional graphing calculators, students learn by inputting equations to create graphs. PRIZM™ creates a whole new way to learn math by enabling students to experiment by creating their own graphs over pictures of real-life scenes, and then understand the functions from the graphs that they created on their own. A while ago I said the PRIZM would be great for programmers. However, students and teachers can also benefit a lot from the implementation of colours in calculators. Why? In many, many ways such as graphing several functions and giving each one a specific colour to help us analyse it, or as Casio said, create graphs with backgrounds such as landscapes and buildings, to help us understand better the use of functions in real life. A coloured calculator is also much easier to handle than greyscale calculators. It's much easier for human eyes to understand things if they are coloured. In fact, surveys have proofed that highlighted text is more easily memorized by our brain. On the other hand, the PRIZM is not all about colours, there are many other impressive features implemented in this calculator. New color enhancements, images, Picture Plot technology - PRIZM must burn through batteries, right? Wrong! Despite all this powerful functionality, PRIZM uses less energy because of the ground-breaking display technology. It will perform perfectly for 140 hours before dry-cell batteries need to be replaced. You can also use rechargeable batteries, which will last for 85 hours. Casio says that the PRIZM can be turned on for about 140 hours with dry-cell batteries! This is fantastic for a coloured calculator, which supposedly would have a much smaller battery life. How many times have you wished that your calculator had more memory? The Casio fx-CG10/PRIZM has 16MB of flash memory, 10MB operational. For additional specification and how PRIZM relates to other Casio graphing calculators and competitive models, see the related comparison chart. The Prizm has quite a lot of memory, compared with the TI-83+ series, but for a calculator with colours, which means pictures and maybe videos, I feel that it could have more memory. And so I finish my comments on the new Prizm with a picture of its keyboard, which I think, could be more functional. Some may also agree with me that this calculator could use some more beauty. However, the cons of the Prizm are easily outweighed by the pros.
221
« on: December 28, 2010, 06:05:59 pm »
1. Make him make binary Raycaster; 2. Force him to use Visual Basic during all of his life;
222
« on: December 28, 2010, 10:23:59 am »
To help me with my disassembler which has lots of instructions working already, but a few not working, I decided to create this post in order to get help, otherwise I'd go . These are my Assembly and Hexadecimal Assembly questions. QUESTION 1:According to the table here, [22] is: ld (**),hl In Assembly I'dd just: ld (12),hl But how should I do that in Hexadecimal? QUESTION 2ld hl,(**) The same doubt as above but for [2A]. QUESTION 3Since I'm coding a Disassembler, how should I handle bytes like [CB], [DD], [ED],[EF]? These link to other tables. Thanks much for the help!
223
« on: December 28, 2010, 08:47:42 am »
After getting some work done in the Z80 table, I though: "Why not a HEX to Assembly Converter". I decided to start this project as Python, but I could easily move to C# for a compiled language and integration on tiDE, what do you think of this? Well, here's a working screenshot. Note: The program did convert that, I didn't just type it. Update: the engine is finished, all i need to do now is add opcodes/instructions to finish it
224
« on: December 27, 2010, 09:47:22 am »
Hello everyone, Some of us like to use HEX to program in Assembly, not many, mostly Xeda and calc84maniac. I also like it, but don't do it much. Eitherway, at: www.davidgom.co.cc/z80table.htmlYou can find an online, HTML browser z80 table with the HEX code for everything. Note: I didn't make the table, Collin Anderson did and uploaded it to ticalc.org, here. I only converted it to HTML, uploaded it and host it.
I have e-mailed him asking him whether he is okay with me uploading it or not. If he says he doesn't want it there, I will remove it, but for now it is there.
It was hard work (making it HTML) by hand, so I hope you like it.
225
« on: December 26, 2010, 02:14:34 am »
DJ Omnimaga: 21114 (24.753 per day) 2071 (29.600 per day) Today is 26th of December If both DJ and I keep at this rythm and there is no other influence in post numbers, what precise day will I have more posts than him?? I haven't solved it yet, good luck!
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