This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - Munchor
Pages: 1 ... 14 15 [16] 17 18 ... 20
226
« on: December 24, 2010, 08:51:13 pm »
All I can post for now, tunnel isn't moving yet It will eventually. Made gravity engine, though Axe Game. Similar to a 'Helicopter' game. It's a 2010 project, don't worry I will leave Ahead in a to-do projects list for now, too complicated
227
« on: December 22, 2010, 03:55:11 pm »
Hey Omnimaga members, due to my first term grades, in the which my average was 16.3 out of 20, my activity in the forums will lower. My parents are not very happy with this number... So, they have decided to forbid me of coming to the computer completely. I'll obviously come here since the computer is in my room and they'll forget about it. However, I'll lower the activity to study more too I'll keep coming here most days and I try to maintain an average of 20 posts per day. Also, my projects are not cancelled whatsoever, I'll be working in Ahead mostly and relax on other stuff (Java, tiDE, etc.) Scout
228
« on: December 22, 2010, 07:26:03 am »
Ahead is the title of my next Axe calculator game: a platformer where you cannot go back. That's right, you can't go back. Here's an initial screenshot, with a very concerning bug: No, I will not be using someone else's code as a base. It's all mine this time. I actually started this program with the help of Ashbad but I deleted the whole code (on purpose) because it was very messy and started it all over again. .PLATFORM [3810385410282828->Pic0 [FFFFFFFFFFFFFFFF->Pic1
0->X 40->Y
While 1
ClrDraw
Pt-On(X,Y,Pic0
For(A,0,96 Pt-On(A,48,Pic1 A+7->A End
DispGraph
.pxl-Test(X,Y)r Returns 1 if pixel is black and 0 if pixel is white on the back buffer at (X,Y).
If pxl-Test(X,Y+8)r=0 Y+1->Y Else End
If getKey(3) X+2->X End
If getKey(4) Y-2->Y End
End This is my code, I made a pxl-Test collision check to avoid the character to drop below the floor, but it doesn't seem to work very well. That's the only help I need at the moment, thanks
229
« on: December 21, 2010, 05:49:02 pm »
Yes, there are better text editors.
Yes, this one is good but when compared to most of the existing ones, it sucks.
Yes, it is good because I made it.
Yes, you should try it.
Yes, most of the code is mine, but I found a few things on the web.
No, it is not open-source.
Yes, it is good-looking.
Yes, it has Save/Open capabilities.
Yes, I will be uploading it.
Yes, you have lost the game.
Yes, it allows indentation with the TAB key.
Yes, it is an executable .jar file.
Yes, I am uploading it.
Yes, for the time being it is not a very good program.
Yes, it will be one day, hopefully.
Yes, the file is not large and the program is fast, but not super-fast.
230
« on: December 20, 2010, 07:09:01 pm »
Hey everyone, Ashbad challenged me to finish something by yesterday (10 minutes) ago but I failed. However, here I am uploading a Java program (two actually) that convert Binary to Decimal or Decimal to Binary. What's so special about it? 1. I made it; 2. It was made in Java; 3. It's a .jar file super fast; 4. It has got a Graphical User Interface;5. It is easy and simple to convert. I have a request for you: download it and run it. It takes you 3 seconds to open this program just so that you see what it is
231
« on: December 20, 2010, 01:12:23 pm »
Hello everyone, I am interested in an off-calc Axe Parser to compile .8xp files to Assembly (just like the application Axe). Yes, I know. I can use WabbitEmu to do so.However, I'm afraid that there isn't one yet. Is making one possible? It's a project I'd like to take actually
232
« on: December 20, 2010, 11:23:59 am »
233
« on: December 20, 2010, 09:47:23 am »
I was wondering, who made this banner? This banner is really good! I was just looking closely at it and I was rickrolled! This logo is just perfect! This thread is to remind you of admiring and venerating this banner everytime you see it! I'm serious.
234
« on: December 18, 2010, 01:01:27 pm »
In Axe, lots of commands use r's, so for example: DispGraphr DispGraphrr (3 and 4 levels of grayscale) A->{H}r A->{H+1}r (pointers) When I compile programs that use r'ed stuff in WabbitEmu, it returns no error and works However, in my calculator, it gives me syntax error in all r's, I use an 84+ keypad, is it a bug?
235
« on: December 18, 2010, 06:44:30 am »
Some of you may have heard of my difficulty with appvars in Axe at Cemetech, I decided to post it here too, because Omnimaga's community is more Axy. So, if you wanna see the main thread, check it here. What I need to do: > I have an easy and a hard mode and need a highscore for each one; > The first time the game is opened the highscore needs to be 0; > In the title screen, I need to display the highscore for easy/hard (the user chooses which); > is not working, the highscore displayed is always 110, but it creates an Appvar; What I have done: > I created an Appvar. What I have understood; > If I use GetCalc(NAME,SIZE) twice, the second time it will delete the previous one; > How to create an Appvar. My Code: GetCalc("appvPONGhs",Y0) {Y0}->W
GetCalc("appvPONGhs",Y1) {Y1}->K
If sub(CS,"<easy>",Str4 Text(29,42,"Highscore:",W>Dec Else Text(29,42,"Highscore:",K>Dec End
. OTHER CODE
If sub(CS,"<easy>",Str4 GetCalc("appvPONGhs",16)->C S->{C} End
If sub(CS,"<hard>",Str4 GetCalc("appvPONGhs",16)->C S->{C+1} End
This code: > I could use an Else, but I'll optimize in the end; > sub(CS compares two strings, thanks to player1537 for publishing it . > The first part of the code is the title screen. Well, I need a way to create an Appvar if it is the first time the game is being opened, but don't know how to do it :S
236
« on: December 10, 2010, 05:04:48 pm »
Hey everyone, my friends requested me a Mario game, I would also like one, the best (fast!) one out there. There are lots of Mario Games for ti83+ series, lots really in ticalc.org so many! So, which one do you use?? I would like one that I can speedrun, so a fast one, but with many levels too, so that I can play a lot Any recommendations?
237
« on: December 10, 2010, 10:27:17 am »
The other day there was a thread concerning professionalism in calculator game programming. Now, here's my thread of professional calculator game playing. Could there be anyone who is addicted and does preparation and thinks about Calculator Gaming like this guys? In games like CubeRunner I am very addicted and bet with my friends I beat their records or they beat mines. However, I only play it in classes, no home gaming. Also, I have never tried speedrunning or stuff. Discuss.
238
« on: December 08, 2010, 04:35:45 pm »
Here is a totally new kind of file
239
« on: December 08, 2010, 12:57:49 pm »
Well, I use a 84+ Keypad and there are a few things it is better than 84+ and S.E. and 83+: - Bigger Screen, same resolution;
- We can use some headphones adaptors that can't be used in the 84+ and S.E., since the adapter won't fit the hole;
- The screen can be cleared using CLEAR and keep all the calculus and stuff we did before accessible by going up;
- The keys are much more pleasant to use and get damaged less easily (this is my personal opinion, though);
- A RESET Button can be used, unlike in 83+ series, we have tu remove battery;
- The calculator itself is bigger than 83+ series, which I like (once again, personal opinion);
- Use 2nd+Mode+ON+0 to reset all memory, archive and RAM.
However: - Transfer OSs using it;
- It crashes all the time (Inequalz, for example, after 3 days open crashes);
- Some TI Connect issues I believe;
Well, I like it more than 84+ and 83+ Series Most people are always blaming it and cursing it in forums, I don't think so... What about you?
Pages: 1 ... 14 15 [16] 17 18 ... 20
|