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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1112
Lua / Re: on.up() Event« on: June 15, 2011, 10:16:43 am »Perhaps that last one returns a value corresponding to an actual key? I ran this on my calculator and I (think) I tried all keys and possible movements. 1113
Other / Re: Windows 8« on: June 15, 2011, 10:10:59 am »
This seems good, but can it beat Android? I don't know
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Lua / Re: on.up() Event« on: June 15, 2011, 10:05:36 am »
Ok, here are the results of my research.
Code: [Select] draw_text = false Doesn't workCode: [Select] draw_text = false If I grab and move up the touchpad, it worksCode: [Select] draw_text = false on.up() doesn't workCode: [Select] draw_text = false Works whenever I move the mouse, any direction
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Lua / Re: on.up() Event« on: June 15, 2011, 09:51:45 am »
Thanks Jim, I forgot to refresh the window:
Code: [Select] draw_text = false It still didn't work, it seems like it has a different use, but I have no idea what. 1116
Lua / on.up() Event« on: June 15, 2011, 09:43:30 am »
Inspired-Lua.org Wiki predicted that the function on.up() worked for when the moving the touchpad up.
I read it here: [lua]Category:Events[/lua] So I decided to try it on real hardware with the following code: Code: [Select] draw_text = false It didn't work, when I move the touchpad up (either by moving it or by pressing the key), the text "Hello" never appears. Also, this didn't work either: Code: [Select] draw_text = false
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Lua / Lua Routines« on: June 15, 2011, 09:33:10 am »
It seems like there is no topic for us to group our TI-Nspire Lua routines. Feel free to post here your Lua routines, whether they are directly connected to Nspire or not. Don't forget to try and optimize other people's functions if you can.
To start, how about a function that checks if a number is prime or not? I tried to find one online but I couldn't, so I ended up making my own. Check if a number is prime Input: One argument, an integer Output: true or false, whether the argument is a prime or not Code: [Select] function isPrime(n)
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News / Re: Omnimaga opens tutorials section on website« on: June 14, 2011, 06:08:37 pm »
I didn't get how it gets tutorials, one of my tutorials wasn't added (Axe Physics Introduction one).
Either way, this is great and I really like it! Thanks 1119
TI-Nspire / Re: [Nspire] Pixel Escape -- a copter-like game written in Lua« on: June 14, 2011, 05:42:55 pm »
hoffa, could you release the source please? I'd be delighted.
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Lua / Re: Smooth Key Input« on: June 14, 2011, 05:39:01 pm »Unfortunately no. The TI-Nspire Lua API is limited, and not game-oriented That's too bad, thanks for the information. Go Ndless and C and ARM! 1121
Art / Re: [Request]16*16 or 32*32 Helicopter Sprite« on: June 14, 2011, 04:50:45 pm »Color depth? Animated? Position as an angle of tilt? Sorry I lacked information, edited the first post. 1122
Lua / Smooth Key Input« on: June 14, 2011, 04:50:08 pm »
I was wondering if it's possible to achieve this in Lua, as it's a high level language I'm not sure if we can.
In a Mario game for Nintendo Consoles, we press <RIGHT> and the sprite immediately goes right. However, in the Nspire if we press right the image will move once, pause for a bit and then start moving (and it won't pause again until we release key). So, can it be done? 1123
Art / [Request]16*16 or 32*32 Helicopter Sprite« on: June 14, 2011, 04:24:53 pm »
I need a 16*16 or a 32*32 helicopter sprite for my new game.
You choose whether 16*16 or 32*32, both would be appreciated though You'll be credited in the release if I use your sprite Position: Regular, turned right, as if flying to the right. Black and White, not animated, thanks. 1124
News / Re: Gossamer release and update to DCS7« on: June 14, 2011, 02:49:13 pm »
Great, it was released, and along with a new Beta, great news!
Keep it up Kerm 1125
TI Z80 / Re: POP - A game to POP« on: June 14, 2011, 02:35:09 pm »
Oh sorry I forgot to upload it, here's the latest version (source not included, I will if you guys want it though).
Run it using Asm(prgmPOP or a shell (DoorsCS7 or above recommended). |
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