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Messages - Munchor
Pages: 1 ... 74 75 [76] 77 78 ... 424
1126
« on: June 14, 2011, 02:57:23 am »
Hoffa, I just tried this game and I have to say it's awesome, the best game for Lua I've ever seen. It's not just the gameplay, which is cool, but it's also the design, the design of this game is great, the title screen, the instructions, score, highscore, the pixel, everything looks perfectly designed.
Very nice job!
1127
« on: June 14, 2011, 02:44:24 am »
Space Invaders 0.8 is already in my calc and it's pretty great. However, I'd still like an English version and highscores I really like it though. I gotta put Pixel Escape on my calc too!
1128
« on: June 13, 2011, 04:52:21 pm »
I just got OS 3 and tried a few Lua games and it was OK so I wanted to make some Lua games too. There don't seem to be many articles on how to start on Lua, nor an SDK. So, can someone give me some starting tips. What I need: - A Lua>TNS for Linux, a good one you recommend, since there are several (or so I think)
- Hello World code please?
- Routines
What I mean with routines is: are there pre-defined TI-Made Routines to display images and get key input? That sort of stuff that is not in Console Lua, but there should be in Nspire Lua. Thanks a lot! EDIT: Oh and I forgot, I know console Lua already
1129
« on: June 13, 2011, 03:58:11 pm »
Happy birthday Eeems, I also can't see where the birthdays are in the front page :S
1130
« on: June 13, 2011, 03:57:10 pm »
Ok, let me rephrase my question:
Is it too short for it's cost compared to other games that cost the same amount?
Portal 2 is not a normal game, it's an intelligence game, level design must be very hard. The engine is also amazing, I think they're fine to charge 60$ for it, especially since a lot of people hack it because it's a single-player game. Multiplayer games aren't hacked to much because if they're downloaded instead of bought, they can't play multiplayer. I am in favor of high prices in quality single-player games.
1131
« on: June 13, 2011, 03:01:37 am »
Lua, WikiTI and DCS Wiki! Very nice, it works on all Wikis, such as Hackspire?
I think this is pretty cool.
1132
« on: June 13, 2011, 03:00:32 am »
I'm not sure if all of my files are zipped, do we need to zip them and upload them or does it automatically tells us they have to be zipped and won't accept them?
I think this remindal is very important. Thanks DJ
1133
« on: June 12, 2011, 01:43:51 pm »
The menu is interesting and I really like it, the gameplay, as I had stated before is also great.
May I know why you make videos and what emulator you use?
1134
« on: June 11, 2011, 04:23:37 pm »
Great program Merthsoft, this is really useful for working on larger projects!
I'm currently using it to work on my DROD clone in Axe (which, afaik, hasn't been done before), though there is one small thing bothering me about TokenIDE: when you save with Ctrl-S, you have to confirm the overwrite everytime, which is slightly annoying to people like me, who have a habit of quicksaving often to prevent data loss.
Also, the included AxeTokens.xml did not work for me, importing it caused no new category or any changes to appear. I figured out the XML format and found out that the Axe commands are not assigned to any new group. AxeTokens.xml can be fixed by adding the line <Group name="Axe" comment="The Axe parser commands." site="http://axe.omnimaga.org" /> inside the "<Tokens [...]>" tag, and adding group="Axe" into every "<Token [...]>" tag. This causes a new "Axe" group to appear which contains all commands displayed as if you were using Axe.
EDIT: It seems that changing the Token file does not change the Token parser's behaviour. It will still parse the original (Tokens.xml) Tokens while only the reference list is changed.
EDIT2: ...and suddenly, it works.
Did you change the Token file to AxeTokens.xml? You have to do that in order to use Axe tokens and since it always worked fine for me, I'm wondering if you did. In fact, I also gave Merth an updated AxeTokens.xml that he will update in newest version
1135
« on: June 11, 2011, 04:13:55 pm »
The Commands.htm file included in Axe releases has a pretty good summary of the L1-L6 RAM areas. And you can save data to any section of RAM you want. The question is what it will corrupt.
L1 = 714 bytes (saveSScreen) Volatility: LOW L2 = 531 bytes (statVars) Volatility: LOW (Do not use this area when custom interrupts are enabled, including Mirage OS) L3 = 768 bytes (appBackUpScreen) Volatility: MED (Saving to back-buffer will corrupt) L4 = 256 bytes (tempSwapArea) Volatility: MED (Corrupt when archiving/unarchiving in program) L5 = 128 bytes (textShadow) Volatility: MED ("Disp","Output", and "ClrHome" will corrupt) L6 = 768 bytes (plotSScreen) Volatility: HIGH (Any buffer drawing will corrupt) Thanks I guess L 5 is the one I can use.
1136
« on: June 11, 2011, 04:55:33 am »
So this is the stable version? Great job! I have to update my beta one.
1137
« on: June 10, 2011, 04:24:47 pm »
I would like to know how to open a binary file and then display the hexadecimal code in a text box.
void MainFrame::OpenFile(wxCommandEvent& WXUNUSED(event)) { wxFileDialog *OpenDialog = new wxFileDialog( this, _("Choose a file to open"), wxEmptyString, wxEmptyString, _("All Files (*.*)|*.*"), wxFD_OPEN, wxDefaultPosition); // Creates a "open file" dialog with 4 file types if (OpenDialog->ShowModal() == wxID_OK) // if the user click "Open" instead of "cancel" { CurrentDocPath = OpenDialog->GetPath(); // Sets our current document to the file the user selected MainEditBox->LoadFile(CurrentDocPath); //Opens that file SetTitle( wxString(OpenDialog->GetFilename()) ); } }
I got that code in wxWidgets tutorial to open an ASCII file, but what if it is a binary data file and I want to display the hexadecimal code, or even better, save it as a wxString or a std::string.
Preferably, I want to display the hex code in the MainEditoBox textbox as if it were an hex editor.
Thanks in advance.
Note: I'm using wxWidgets GUI Toolkit.
1138
« on: June 10, 2011, 03:43:07 pm »
I see plenty of users with custom titles, how can I get one? There's no field in the profile settings where I can just type in a custom title...
I accept certified check, money order, or paypal.
I don't need to bribe you
1139
« on: June 10, 2011, 02:48:34 pm »
DJ, can you update 3.0.2 links with a warning too?
Thanks
1140
« on: June 10, 2011, 11:01:45 am »
I would like to know what the free lists are in Axe, are there any lists I can save numbers to? Thanks.
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