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Messages - Munchor

Pages: 1 ... 74 75 [76] 77 78 ... 424
1126
Hoffa, I just tried this game and I have to say it's awesome, the best game for Lua I've ever seen. It's not just the gameplay, which is cool, but it's also the design, the design of this game is great, the title screen, the instructions, score, highscore, the pixel, everything looks perfectly designed.

Very nice job!

1127
News / Re: Space Invaders Lua update and Pixel Escape v0.8
« on: June 14, 2011, 02:44:24 am »
Space Invaders 0.8 is already in my calc and it's pretty great. However, I'd still like an English version and highscores :) I really like it though.

I gotta put Pixel Escape on my calc too! :D

1128
Lua / Starting Nspire Lua
« on: June 13, 2011, 04:52:21 pm »
I just got OS 3 and tried a few Lua games and it was OK so I wanted to make some Lua games too.

There don't seem to be many articles on how to start on Lua, nor an SDK. So, can someone give me some starting tips.

What I need:
  • A Lua>TNS for Linux, a good one you recommend, since there are several (or so I think)
  • Hello World code please?
  • Routines

What I mean with routines is: are there pre-defined TI-Made Routines to display images and get key input? That sort of stuff that is not in Console Lua, but there should be in Nspire Lua.

Thanks a lot!

EDIT: Oh and I forgot, I know console Lua already :)

1129
Miscellaneous / Re: Birthday Posts
« on: June 13, 2011, 03:58:11 pm »
Happy birthday Eeems, I also can't see where the birthdays are in the front page :S

1130
Gaming Discussion / Re: Is Portal 2 too short for its cost?
« on: June 13, 2011, 03:57:10 pm »
Ok, let me rephrase my question:

Is it too short for it's cost compared to other games that cost the same amount?

Portal 2 is not a normal game, it's an intelligence game, level design must be very hard. The engine is also amazing, I think they're fine to charge 60$ for it, especially since a lot of people hack it because it's a single-player game.

Multiplayer games aren't hacked to much because if they're downloaded instead of bought, they can't play multiplayer.

I am in favor of high prices in quality single-player games.

1131
News / Re: Omnimaga introduces calc wiki search BBCodes and others
« on: June 13, 2011, 03:01:37 am »
Lua, WikiTI and DCS Wiki! Very nice, it works on all Wikis, such as Hackspire?

I think this is pretty cool.

1132
News / Re: Reminder about member file uploads
« on: June 13, 2011, 03:00:32 am »
I'm not sure if all of my files are zipped, do we need to zip them and upload them or does it automatically tells us they have to be zipped and won't accept them?

I think this remindal is very important. Thanks DJ

1133
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 12, 2011, 01:43:51 pm »
The menu is interesting and I really like it, the gameplay, as I had stated before is also great.

May I know why you make videos and what emulator you use?

1134
TI Z80 / Re: Tokens
« on: June 11, 2011, 04:23:37 pm »
Great program Merthsoft, this is really useful for working on larger projects!

I'm currently using it to work on my DROD clone in Axe (which, afaik, hasn't been done before), though there is one small thing bothering me about TokenIDE: when you save with Ctrl-S, you have to confirm the overwrite everytime, which is slightly annoying to people like me, who have a habit of quicksaving often to prevent data loss. ;)

Also, the included AxeTokens.xml did not work for me, importing it caused no new category or any changes to appear. I figured out the XML format and found out that the Axe commands are not assigned to any new group. AxeTokens.xml can be fixed by adding the line
Code: [Select]
<Group name="Axe" comment="The Axe parser commands." site="http://axe.omnimaga.org" /> inside the "<Tokens [...]>" tag, and adding
Code: [Select]
group="Axe" into every "<Token [...]>" tag.
This causes a new "Axe" group to appear which contains all commands displayed as if you were using Axe.

EDIT:
It seems that changing the Token file does not change the Token parser's behaviour. It will still parse the original (Tokens.xml) Tokens while only the reference list is changed.


EDIT2:
...and suddenly, it works. :P

Did you change the Token file to AxeTokens.xml? You have to do that in order to use Axe tokens and since it always worked fine for me, I'm wondering if you did.

In fact, I also gave Merth an updated AxeTokens.xml that he will update in newest version :)

1135
Axe / Re: Axe Q&A
« on: June 11, 2011, 04:13:55 pm »
The Commands.htm file included in Axe releases has a pretty good summary of the L1-L6 RAM areas. And you can save data to any section of RAM you want. The question is what it will corrupt.

Quote from: Commands.htm
L1 = 714 bytes (saveSScreen) Volatility: LOW
L2 = 531 bytes (statVars) Volatility: LOW (Do not use this area when custom interrupts are enabled, including Mirage OS)
L3 = 768 bytes (appBackUpScreen) Volatility: MED (Saving to back-buffer will corrupt)
L4 = 256 bytes (tempSwapArea) Volatility: MED (Corrupt when archiving/unarchiving in program)
L5 = 128 bytes (textShadow) Volatility: MED ("Disp","Output", and "ClrHome" will corrupt)
L6 = 768 bytes (plotSScreen) Volatility: HIGH (Any buffer drawing will corrupt)

Thanks I guess L5 is the one I can use.

1136
News / Re: Ndless 2.0 released
« on: June 11, 2011, 04:55:33 am »
So this is the stable version? Great job! I have to update my beta one.

1137
I would like to know how to open a binary file and then display the hexadecimal code in a text box.

Code: [Select]
void MainFrame::OpenFile(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog *OpenDialog = new wxFileDialog(
this, _("Choose a file to open"), wxEmptyString, wxEmptyString,
_("All Files (*.*)|*.*"),
wxFD_OPEN, wxDefaultPosition);
 
// Creates a "open file" dialog with 4 file types
if (OpenDialog->ShowModal() == wxID_OK) // if the user click "Open" instead of "cancel"
{
CurrentDocPath = OpenDialog->GetPath();
 
// Sets our current document to the file the user selected
MainEditBox->LoadFile(CurrentDocPath); //Opens that file

SetTitle( wxString(OpenDialog->GetFilename()) );
}
}

I got that code in wxWidgets tutorial to open an ASCII file, but what if it is a binary data file and I want to display the hexadecimal code, or even better, save it as a wxString or a std::string.

Preferably, I want to display the hex code in the MainEditoBox textbox as if it were an hex editor.

Thanks in advance.

Note: I'm using wxWidgets GUI Toolkit.

1138
Site Feedback and Questions / Re: How can I get a custom title?
« on: June 10, 2011, 03:43:07 pm »
I see plenty of users with custom titles, how can I get one? There's no field in the profile settings where I can just type in a custom title...
I accept certified check, money order, or paypal. :P

I don't need to bribe you >:D

1139
DJ, can you update 3.0.2 links with a warning too?

Thanks

1140
Axe / Re: Axe Q&A
« on: June 10, 2011, 11:01:45 am »
I would like to know what the free lists are in Axe, are there any lists I can save numbers to? Thanks.

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