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Messages - Munchor

Pages: 1 ... 75 76 [77] 78 79 ... 424
1141
Computer Programming / Re: Ashbad's C help
« on: June 10, 2011, 04:53:39 am »
oh, okay, that's perfect :) that answers number 3, number 1 I finally found was true online (I can make an array of structs) and #2 seems okay and was probably stupid to ask about :P

Good to know! If you have any more questions, feel free to ask.

1142
Other Calculators / Kerm Martian Announced Gossamer
« on: June 09, 2011, 03:47:01 pm »
Kerm Martian announced today a Web Browser for TI Graphing Calculators (83/84+ (SE) Series).

Quoting him:

Quote from: Kerm Martian (adapted)
Long on my to-do list has been a web browser for TI graphing calculators. With the introduction of Doors CS 6 (and thence Doors CS 7's) GUI API features, then CALCnet protocol support, and finally the creation of globalCALCnet, this dream got incrementally closer to reality. Early yesterday morning, I decided to finally bite the bullet and throw together a CALCnet-based web browser. I first created a Python web clipping application employing Lynx that runs on the globalCALCnet metahub, then a calculator-side client named Gossamer. Gossamer can already request, receive, display, and scroll pages, maintain a page viewing history, and allow the user to click on links to visit pages. Coming soon will be a box to input arbitrary URLs as well as progress bars for page and reference loading.

A full version of Gossamer will be coming in the next few days, followed in the hopefully-near future by Doors CS 7.2, with the new and improved Direct USB CALCnet support that I demonstrate in the video below.


An image of this browser:



Luckily, Kerm Martian also made a video to show us how it looks in closer detail:



The original announcement on Cemetech can be found here.

1143
Computer Programming / Re: Ashbad's C help
« on: June 09, 2011, 03:38:31 pm »
Why don't just use the variable name? It will work from within the struct, I'm pretty sure.

So in your above sample:

Code: [Select]
struct point {
   int x;
   int y = x*2;         //I'm pretty sure this will work and "y" will be twice x
} my_point;

1144
Computer Programming / Re: Ashbad's C help
« on: June 09, 2011, 03:31:47 pm »
To access members inside a code, try this:

Code: [Select]
struct point {
   int x;
   int y;
} my_point;
 
struct point *p = &my_point;  // To declare p as a pointer of type struct point
 
(*p).x = 8;                   // To access the first member of the struct
p->x = 8;                     // Another way to access the first member of the struct

1145
Miscellaneous / Re: Logic
« on: June 09, 2011, 01:18:08 pm »
Quote
I went to a Comp programming 3 week course at NSU in Louisiana and on the first day they kicked me out for knowing all they were going to teach us.

I guess that's a good thing, right? :) Nice.

I really like Logic and Abstract Maths, so I wish you good luck in that course, but I've never taken any course so I can't really give you any advice on it.

1146
Is there any way I can hide the Program Editor in a document without deleting the program?

Menu>>1>>D

1147
TI Z80 / Re: TFE
« on: June 08, 2011, 01:19:19 pm »
I just tried it and it looks very good, is it TI-Basic tokens or Axe?

Note: I'll describe more of it later, I have to go now.

1148
The checkers game can be found here.

1149
Introduce Yourself! / Re: Sry I just noticed this thread
« on: June 08, 2011, 01:12:47 pm »
Oh we seem to like the same things more or less. I like Axe and Javascript and C# (although I only use C# with Mono).

Good tastes there :)

1150
News / Re: A Special "Thank-You" to DJ_O
« on: June 08, 2011, 01:02:23 pm »
Nice text Hot Dog, and congratulations DJ, your 1000 rating is well-deserved, and with your current help I hope it gets even higher.

Your presence is very important.

To 2000 now :P

1151
News / Re: A third set of three
« on: June 07, 2011, 03:53:29 pm »
Woo! All looking great, I really like the first one, as it's more interactive. Nice job ya 3.

1152
aeTIos has made a TRON game in Axe before with calc linking I think.

1153
ASM / Re: Macosx Spasm n00b question
« on: June 05, 2011, 05:10:52 pm »
i get :


-bash: spasm: command not found



You need to be in the directory and I think you need a Mac OS Version of SPASM (maybe you have to compile from source).

1154
ASM / Re: Macosx Spasm n00b question
« on: June 05, 2011, 04:48:33 pm »
In the terminal type:

Code: [Select]
spasm code.asm result.8xp
Save your file as code.asm and the final 8XP file will be called RESULT.

Now I'm not sure of how SPASM works in MacOS, so it may be a little different.

1155
DJ is 14 points away from 1000 Rating O.O

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