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Messages - Munchor
Pages: 1 ... 76 77 [78] 79 80 ... 424
1156
« on: June 05, 2011, 03:46:38 pm »
Hmm doesn't DCS already do that? I could be wrong, though, as I only use it for running stuff. I know MirageOS displayed the free RAM and arc, though, although on SE models only 6 digits for the arc memory fitted.
It would be nice if this could be made as an axiom as well, so people can maybe display that info in their game.
DCS indeed does that if you hover the memory icon, this was more of a program I made to practice, and it's results are more accurate than DCS's (the archive ones), due to Runer112's routines, instead of using a Bcall.
1157
« on: June 05, 2011, 03:31:01 pm »
I made 1153 posts in December 2010 This feature's neat.
1158
« on: June 05, 2011, 03:28:47 pm »
"March 2027" 1 This seems like a great feature though
1159
« on: June 05, 2011, 03:26:46 pm »
Why do you use the old theme?
becouse i don't know how to set the theme
Personalization Settings, accessed through Panel Control.
1160
« on: June 05, 2011, 03:25:46 pm »
Why do you use the old theme?
Why do you use the new theme?
1161
« on: June 05, 2011, 03:23:17 pm »
3 days and no replies, not sure if I should bump this, but ok.
1162
« on: June 05, 2011, 02:52:15 pm »
Nice desktop ya have, why no blocked task bar though? The background is cool, but I was more intrigued with the icons and the OS.
1163
« on: June 05, 2011, 02:40:57 pm »
0.5.3b for two reasons:
1. Easier to develop axioms for it 2. ++ and --
I fancy ++ and -- too, and I use 0.5.3 too, although I guess not too many people use it because of the 16bit/16bit division bug.
1164
« on: June 05, 2011, 02:35:51 pm »
So, what Axe version do you use? I don't expect many people to use the old versions but I still decided to put them in Vote and discuss!
1165
« on: June 05, 2011, 02:22:51 pm »
Hello
i'm having some problems with the game i'm making. I'm developing a bubble trouble for the TI 84 plus and it runs very smooth. I've compiled it to play without a shell, and it works. But from the moment i open a random game from mirageOS, some parts of the game (the collision detection) suddenly don't work anymore. It also happens when i compile it to mirageOS, Ion or an app..
I really don't know what's wrong, so please help me...
btw, i'm using GDB1 as data storage and about 10 other variables, maybe this is the problem?
Thx
This topic should have been created here since it is not related to the Axe Parser Project but to the Axe Language. Also, posting your code would really help us help you.
1166
« on: June 05, 2011, 02:11:43 pm »
A recyclable bag of peanuts, there you go! Welcome to Omnimaga
1167
« on: June 05, 2011, 12:42:26 pm »
- Full Screen Applications
- Total control of the calculator with code
- Much faster
These are just some of them.
1168
« on: June 05, 2011, 12:31:37 pm »
Whoops, it appears i got triple ninja'd. I was agreeing with Spyro.
But as Lionel Debrouxl said and correctly, they'll never remove Lua. Do you still not want ARM?
What's ARM? Please forgive my noobiness.
ARM is the name of Assembly (and I'm also including C now) for the NSpire processor.
1169
« on: June 05, 2011, 12:29:57 pm »
Whoops, it appears i got triple ninja'd. I was agreeing with Spyro.
But as Lionel Debrouxl said and correctly, they'll never remove Lua. Do you still not want ARM?
1170
« on: June 05, 2011, 12:27:10 pm »
"Hack" as in "void the warranty"? I have nothing against these two programming languages, and many of the games so far wouldn't be possible without Ndless, but I'm just fine with Lua.
He means hack as in unlock the calculator to make it run Assembly programs. Do you have any idea of how Lua is limited when compared to C and ARM? That's why most of us think that Assembly is needed.
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