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Messages - Munchor

Pages: 1 ... 78 79 [80] 81 82 ... 424
1186
I just finished Cube Droid, Planet 1, all 6 levels, it looks pretty cool, good luck ztrumpet, the gravity one is also really awesome.

1187
Introduce Yourself! / Re: Hello
« on: June 04, 2011, 08:51:34 am »
Welcome Eleven, I hope you like Omnimaga, I'm sure you will :D

1188
TI Z80 / Re: Axe GUI Library
« on: June 04, 2011, 07:43:55 am »
Here's what I though of for a Loading Bar:

Code: [Select]
LBL DLB
...
DRAW LOADING BAR
r1 is X
r2 is Y
r3 is widht
r4 is height
r5 is percentange
...

Not sure if it's very user-friendly to have 5 arguments, what do you think? The code for drawing it is actually very easy.

1189
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 07:31:47 am »
It all depend on what an "SDK" means.
And we already have official and unoffical emulators.

We have Lua>Tns Converters, Emulators. All we need is to package them together and *voilá* your SDK is finished.
Is the documentation finished?

Sorry, I just noticed I confused SDK with IDE :P

1190
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 07:12:21 am »
It all depend on what an "SDK" means.
And we already have official and unoffical emulators.

We have Lua>Tns Converters, Emulators. All we need is to package them together and *voilá* your SDK is finished.

1191
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 05:23:30 am »
2012? That's a long time, is there a chance we can make our own earlier? I'm pretty sure that's possible :)

1192
News / Re: Backup of TI-BANK forums available
« on: June 04, 2011, 05:22:58 am »
The backup seems great, thanks a lot Jim Bauwens :)

1193
TI Z80 / Re: Axe GUI Library
« on: June 03, 2011, 03:05:18 pm »
Wooo! That's looking awesome FinaleTI, mainly the button drawing part, great :D

1194
What about an Axe sound library to make sound playing easier that would work like:

Code: [Select]
sub(NOTE,LEFT/RIGHT,LENGTH
Something that made playing sound more human.

1195
Axe / Re: Axe Tilemapping 4*4
« on: June 03, 2011, 09:19:29 am »
FinaleTI, yeah it worked =) The only problem is that I still need all the 0s in the end of the hex code of a sprite, but it's cool anyway.

Thanks :)

Anybody know how to add greyscale to this?

Code: [Select]
.TILEMAPR
.Tile data:
[F0F0F0F000000000->Pic1
[C0C0C0C000000000
[01010101->Pic1TL
[01000001
[01000001
[01010101

Repeat getKey(15)
.Draw the tilemap
For(A,0,3)
For(B,0,3)
If {Pic1TL+(A*4)+B}->C
-1->C
Pt-On(B*4,A*4,Pic1+(C*8))
End
End
DispGraph
End
End

1196
Axe / Re: Axe Tilemapping 4*4
« on: June 03, 2011, 02:51:46 am »
Bump, I really need help with this for the contest, thanks.

1197
Did Omnimaga get an email? We're like the most active community developing Lua :P Oh and TI-Bank!

Either way, it's nice to see TI interested in us and let's hope they allow C and ASM too :D

1198
TI Z80 / Re: Axe GUI Library
« on: June 02, 2011, 04:11:01 pm »
Even though I'm not familiar with Masking and some other stuff you did, it looks better. Will you upload source to Repository? I'd like you to :)

1199
TI Z80 / Re: Axe GUI Library
« on: June 02, 2011, 04:08:52 pm »
I was able to add a simple scroll bar today.
It's simply:
Code: [Select]
sub(SCR, Y-Offset, Height of scroll-box)

Here's a screenie using it.

FinaleTI, that's looking great, nice to hear you're keeping the SubRoutine Arguments Simple like for the frame, status bar and buttons and other stuff. Thanks.

Is text input too hard? I'm afraid it is.

1200
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 02, 2011, 03:40:07 pm »
thepenguin77, any word on text editor Mods as ztrumpet requested?

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