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Messages - Munchor
Pages: 1 ... 78 79 [80] 81 82 ... 424
1186
« on: June 04, 2011, 02:05:38 pm »
I just finished Cube Droid, Planet 1, all 6 levels, it looks pretty cool, good luck ztrumpet, the gravity one is also really awesome.
1187
« on: June 04, 2011, 08:51:34 am »
Welcome Eleven, I hope you like Omnimaga, I'm sure you will
1188
« on: June 04, 2011, 07:43:55 am »
Here's what I though of for a Loading Bar:
LBL DLB ... DRAW LOADING BAR r1 is X r2 is Y r3 is widht r4 is height r5 is percentange ...
Not sure if it's very user-friendly to have 5 arguments, what do you think? The code for drawing it is actually very easy.
1189
« on: June 04, 2011, 07:31:47 am »
It all depend on what an "SDK" means. And we already have official and unoffical emulators.
We have Lua>Tns Converters, Emulators. All we need is to package them together and *voilá* your SDK is finished.
Is the documentation finished?
Sorry, I just noticed I confused SDK with IDE
1190
« on: June 04, 2011, 07:12:21 am »
It all depend on what an "SDK" means. And we already have official and unoffical emulators.
We have Lua>Tns Converters, Emulators. All we need is to package them together and *voilá* your SDK is finished.
1191
« on: June 04, 2011, 05:23:30 am »
2012? That's a long time, is there a chance we can make our own earlier? I'm pretty sure that's possible
1192
« on: June 04, 2011, 05:22:58 am »
The backup seems great, thanks a lot Jim Bauwens
1193
« on: June 03, 2011, 03:05:18 pm »
Wooo! That's looking awesome FinaleTI, mainly the button drawing part, great
1194
« on: June 03, 2011, 09:21:13 am »
What about an Axe sound library to make sound playing easier that would work like:
sub(NOTE,LEFT/RIGHT,LENGTH Something that made playing sound more human.
1195
« on: June 03, 2011, 09:19:29 am »
FinaleTI, yeah it worked =) The only problem is that I still need all the 0s in the end of the hex code of a sprite, but it's cool anyway. Thanks Anybody know how to add greyscale to this? .TILEMAPR .Tile data: [F0F0F0F000000000->Pic1 [C0C0C0C000000000 [01010101->Pic1TL [01000001 [01000001 [01010101
Repeat getKey(15) .Draw the tilemap For(A,0,3) For(B,0,3) If {Pic1TL+(A*4)+B}->C -1->C Pt-On(B*4,A*4,Pic1+(C*8)) End End DispGraph End End
1196
« on: June 03, 2011, 02:51:46 am »
Bump, I really need help with this for the contest, thanks.
1197
« on: June 02, 2011, 05:34:47 pm »
Did Omnimaga get an email? We're like the most active community developing Lua Oh and TI-Bank! Either way, it's nice to see TI interested in us and let's hope they allow C and ASM too
1198
« on: June 02, 2011, 04:11:01 pm »
Even though I'm not familiar with Masking and some other stuff you did, it looks better. Will you upload source to Repository? I'd like you to
1199
« on: June 02, 2011, 04:08:52 pm »
I was able to add a simple scroll bar today. It's simply:sub(SCR, Y-Offset, Height of scroll-box)
Here's a screenie using it.
FinaleTI, that's looking great, nice to hear you're keeping the SubRoutine Arguments Simple like for the frame, status bar and buttons and other stuff. Thanks. Is text input too hard? I'm afraid it is.
1200
« on: June 02, 2011, 03:40:07 pm »
thepenguin77, any word on text editor Mods as ztrumpet requested?
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