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Messages - Munchor

Pages: 1 ... 80 81 [82] 83 84 ... 424
1216
Axe / Re: Axe Tilemapping 4*4
« on: June 01, 2011, 03:24:49 pm »
Oh yeah, it's not 22 it's 02. Thanks a lot shmibs.

Code: [Select]
.TILEMAPR
.Tile data:
[FFFFFFFFFFFFFFFF->Pic1
[F0F0F0F0F0F0F0F0
[01010101->Pic1TL
[01000001
[01000001
[01010101

Repeat getKey(15)
.Draw the tilemap
For(A,0,3)
For(B,0,3)
If {Pic1TL+(A*4)+B}->C
-1->C
Pt-On(B*8,A*8,Pic1+(C*8))
End
End
DispGraph
End
End

I made this, but this is 8*8 isn't it? How can I make it 4*4? Thanks.

1217
Computer Usage and Setup Help / Re: GIF Recoder for Linux
« on: June 01, 2011, 03:21:00 pm »
Oh shmibs, thanks a lot, I just added it to the panel and pressed it and that way you can't set options.

I didn't use the Terminal, thanks.


EDIT: I just found how to do it through GUI too :D

1218
TI Z80 / Re: A new game - input please!
« on: June 01, 2011, 03:17:29 pm »
I'm using Chromium 11 and there are problems.

1219
Computer Usage and Setup Help / GIF Recoder for Linux
« on: June 01, 2011, 01:41:11 pm »
Since wxwabbitemu hasn't got GIF Recording yet (we're working on it) I'd like to know if someone knows a Linux program to record a GIF of a part of the screen.

I tried byzanz, but it only allows recording the *whole* screen.

Thanks.

1220
Miscellaneous / Re: Summer absence
« on: June 01, 2011, 01:37:48 pm »
MFQT Progress? Oh just perfect :D

Also, you will have a computer, right? Otherwise, what if something happens to your Calc? You need backups and such.

Good Luck and enjoy your holidays :D

1221
Axe / Re: Axe Tilemapping 4*4
« on: June 01, 2011, 01:31:41 pm »
Bump.

1222
TI Z80 / Re: A new game - input please!
« on: June 01, 2011, 01:30:45 pm »
For more input you should:

  • Share the code in a 8XP File
  • Share the executable in a 8XP File
  • Display a screenshot using Wabbitemu

That's what most people do around here.

Oh no, please, PLEASE don't put code tags in spoilers. they are tiny in chrome. You can make screenshots using Wabbitemu. Its the best emulator around.

Seconded.

1223
Axe / Re: Fast scroll to bottom of code editor
« on: June 01, 2011, 01:29:03 pm »
I just finished my first game using axe :D

Why are you posting that here?

1224
ASM / Re: Getting Total and Current Archive
« on: June 01, 2011, 12:57:40 pm »
Available flash is a different story.

So?

Also, do I have to get Model in ASM and then for each model have a MAX Archive?

1225
TI Z80 / Re: Axe GUI Library
« on: June 01, 2011, 12:56:34 pm »
Can't believe I didn't post here before...

I really think you guys should keep working on this. I'm playing around with an idea right now, and this would work perfectly with it. I'd also be interested in collaborating on this, if that's ok with you guys.
Oh, no problem! :) PM me your email. We have a google code site up for code hosting, but don't try to use any of the files yet... the tokenizer is broken! :P Once I get some time, I will pull down the old tokenizer and use Michael_Lee's tokenizer for the project.

Just curious - what are you planning to do? :)

What about waiting until Wabbitemu can have files extracted? Oh wait, that's Windows only, yeah use Michael Lee's. I would rather compile with Axe and sending file to computer

1226
Axe / Re: Noob Help
« on: June 01, 2011, 09:18:22 am »
It didn't work it gave me the same answer :(

DUPLICATE? Oh yeah sorry, here's a fixed code:

Code: [Select]
.BLA

ClrDraw

[4E4E447C440C1222]→Pic1

0→A
56→B
Repeat getKey(15)
Pic1→O

If getKey(1) and (B≠56)
B+1→B
End

If getKey(2) and (A≠0)
A-1→A
End

If getKey(3) and (A≠87)
[3A3A121E12182422]→O
A+1→A
End

If getKey(4) and (B≠0)
B-2→B
End

If B<56
B+1→B
End

Pt-On(A,B,O)
DispGraphClrDraw

End

1227
Computer Programming / Re: Lua Loop Defined By User
« on: June 01, 2011, 08:35:32 am »
Code: [Select]
--Program made by David Gomes

print("Enter number: ")
max_value = io.read("*number")           --Get maximum random number
if type(max_value) == "number" then      --If the user enters a number

  math.randomseed( os.time() )
  random_number = math.random(max_value) --Define a number
 
  counter = 0
 
  while true do
    print ("Guess a number: ")
    tried_number = io.read("*number")
    if type(tried_number) == "number" then
      if tried_number == random_number then
        print ("You Won")
        print (counter)
        break
      elseif tried_number > random_number then
        print ("Try a lower number")
        counter = counter + 1
      else
        print ("Try a higher number")
        counter = counter + 1
      end
    else
      print ("Not a number!")
    end
  end

else
  print("Not a number!")
  end

I actually thought that in a WFRNG, when counter=29, then it's right.

Here's a Lua program that is a number guesser, you win when you try the last option.

Example:

Code: [Select]
Max Value = 5
0
No
1
No
2
No
4
No
5
No
3
Yes

Code:

Code: [Select]
--Program made by David Gomes

print("Enter number: ")
max_value = io.read("*number")           --Get maximum random number
if type(max_value) == "number" then      --If the user enters a number

  math.randomseed( os.time() )
  random_number = math.random(max_value) --Define a number
 
  counter = 0
 
  while true do
    print ("Guess a number: ")
    tried_number = io.read("*number")
    if type(tried_number) == "number" then
      if counter<(max_value) then
        print ("Wrong Number")
        counter = counter + 1
      else
        print ("You won")
        break
      end
    else
      print ("Not a number!")
    end
  end

else
  print("Not a number!")
  end

1228
Site Feedback and Questions / Re: Forum post statistics
« on: June 01, 2011, 08:33:11 am »
We're posting more than double than last year and maintaining more or less same amount of posts each month, great news, fantastic!

1229
ASM / Getting Total and Current Archive
« on: June 01, 2011, 02:58:35 am »
I'd like to know something for my first ASM program.

How to get MAX and Current Archive in ASM Code?

Is there a pointer to it, or a B_CALL that returns it?

Thanks

1230
News / Re: The future of TI-BANK compromised?
« on: June 01, 2011, 02:49:39 am »
I guess I will download the TNOC stuff and Nspire tools :)

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