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Messages - Munchor
Pages: 1 ... 80 81 [82] 83 84 ... 424
1216
« on: June 01, 2011, 03:24:49 pm »
Oh yeah, it's not 22 it's 02. Thanks a lot shmibs.
.TILEMAPR .Tile data: [FFFFFFFFFFFFFFFF->Pic1 [F0F0F0F0F0F0F0F0 [01010101->Pic1TL [01000001 [01000001 [01010101
Repeat getKey(15) .Draw the tilemap For(A,0,3) For(B,0,3) If {Pic1TL+(A*4)+B}->C -1->C Pt-On(B*8,A*8,Pic1+(C*8)) End End DispGraph End End I made this, but this is 8*8 isn't it? How can I make it 4*4? Thanks.
1217
« on: June 01, 2011, 03:21:00 pm »
Oh shmibs, thanks a lot, I just added it to the panel and pressed it and that way you can't set options. I didn't use the Terminal, thanks. EDIT: I just found how to do it through GUI too
1218
« on: June 01, 2011, 03:17:29 pm »
I'm using Chromium 11 and there are problems.
1219
« on: June 01, 2011, 01:41:11 pm »
Since wxwabbitemu hasn't got GIF Recording yet (we're working on it) I'd like to know if someone knows a Linux program to record a GIF of a part of the screen.
I tried byzanz, but it only allows recording the *whole* screen.
Thanks.
1220
« on: June 01, 2011, 01:37:48 pm »
MFQT Progress? Oh just perfect Also, you will have a computer, right? Otherwise, what if something happens to your Calc? You need backups and such. Good Luck and enjoy your holidays
1221
« on: June 01, 2011, 01:31:41 pm »
Bump.
1222
« on: June 01, 2011, 01:30:45 pm »
For more input you should: - Share the code in a 8XP File
- Share the executable in a 8XP File
- Display a screenshot using Wabbitemu
That's what most people do around here. Oh no, please, PLEASE don't put code tags in spoilers. they are tiny in chrome. You can make screenshots using Wabbitemu. Its the best emulator around.
Seconded.
1223
« on: June 01, 2011, 01:29:03 pm »
I just finished my first game using axe
Why are you posting that here?
1224
« on: June 01, 2011, 12:57:40 pm »
Available flash is a different story.
So? Also, do I have to get Model in ASM and then for each model have a MAX Archive?
1225
« on: June 01, 2011, 12:56:34 pm »
1226
« on: June 01, 2011, 09:18:22 am »
It didn't work it gave me the same answer
DUPLICATE? Oh yeah sorry, here's a fixed code: .BLA
ClrDraw
[4E4E447C440C1222]→Pic1
0→A 56→B Repeat getKey(15) Pic1→O
If getKey(1) and (B≠56) B+1→B End
If getKey(2) and (A≠0) A-1→A End
If getKey(3) and (A≠87) [3A3A121E12182422]→O A+1→A End
If getKey(4) and (B≠0) B-2→B End
If B<56 B+1→B End
Pt-On(A,B,O) DispGraphClrDraw
End
1227
« on: June 01, 2011, 08:35:32 am »
--Program made by David Gomes
print("Enter number: ") max_value = io.read("*number") --Get maximum random number if type(max_value) == "number" then --If the user enters a number
math.randomseed( os.time() ) random_number = math.random(max_value) --Define a number counter = 0 while true do print ("Guess a number: ") tried_number = io.read("*number") if type(tried_number) == "number" then if tried_number == random_number then print ("You Won") print (counter) break elseif tried_number > random_number then print ("Try a lower number") counter = counter + 1 else print ("Try a higher number") counter = counter + 1 end else print ("Not a number!") end end
else print("Not a number!") end I actually thought that in a WFRNG, when counter=29, then it's right.
Here's a Lua program that is a number guesser, you win when you try the last option.
Example:
Max Value = 5 0 No 1 No 2 No 4 No 5 No 3 Yes
Code:
--Program made by David Gomes
print("Enter number: ") max_value = io.read("*number") --Get maximum random number if type(max_value) == "number" then --If the user enters a number
math.randomseed( os.time() ) random_number = math.random(max_value) --Define a number counter = 0 while true do print ("Guess a number: ") tried_number = io.read("*number") if type(tried_number) == "number" then if counter<(max_value) then print ("Wrong Number") counter = counter + 1 else print ("You won") break end else print ("Not a number!") end end
else print("Not a number!") end
1228
« on: June 01, 2011, 08:33:11 am »
We're posting more than double than last year and maintaining more or less same amount of posts each month, great news, fantastic!
1229
« on: June 01, 2011, 02:58:35 am »
I'd like to know something for my first ASM program.
How to get MAX and Current Archive in ASM Code?
Is there a pointer to it, or a B_CALL that returns it?
Thanks
1230
« on: June 01, 2011, 02:49:39 am »
I guess I will download the TNOC stuff and Nspire tools
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