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Messages - Munchor

Pages: 1 ... 85 86 [87] 88 89 ... 424
1291
News / Re: Omnimaga adds topic sharing widget on forums
« on: May 28, 2011, 07:27:59 am »
* Scout likes :D

1292
The Axe Parser Project / Re: Features Wishlist
« on: May 28, 2011, 06:47:42 am »
What about an additional Backup option that enables backing up all used subprograms as well?

I'd love that.

1293
The Axe Parser Project / Re: Axe Parser
« on: May 28, 2011, 06:26:45 am »
YAY Axe Parser 0.5.3 is out :D

1294
Axe / Re: Axe Q&A
« on: May 28, 2011, 06:19:56 am »
Freyaday, I'm not sure but I think you have to do

{Byte+N}→M

1295
Wooo! This looks cool! Is it Appvar or Program? Also doesn't no checksum mean the program is not correctly written?

This seems promising :D

1296
Axe / Re: Physics Introduction Axe Tutorial
« on: May 27, 2011, 05:22:29 pm »
Nice job Scout!

Thanks a lot DJ :D

1297
ASM / Re: David's Z80 Assembly Questions
« on: May 27, 2011, 05:12:25 pm »
Code: [Select]
; Written for Doors CS 7.0 and higher
.nolist
#include "ti83plus.inc"
#include "dcs7.inc"
.list
   .org userMem-2
   .db $BB,$6D
Init:
  B_CALL (_ClrLCDFull)
 
  set textWrite,(IY + sGrFlags)
  SET fracDrawLFont,(IY + fontFlags)
 
  ld a,1
  ld (penCol), a
  ld a,1
  ld (penRow), a
  ld hl,Title
  B_CALL (_VPutS)
 
  ld h,0
  ld l,9
  ld d,95
  ld e,9
  ld a,1
  call fastline
 
  call iFastCopy
 
  B_CALL (_GetKey)
 
  ret
 
Title:
  .db "Hello World",0

I managed to display the text where I wanted it, the way I wanted it.

Now I want to display the value I have in hl (I will get it through a Bcall). How can I display a value of HL in that screen?

I know I can use DispHL, but DispHL is homescreen, so how to display it there?

Thanks

I also got this routine in Axe, can it be of use?

Code: [Select]
p_DispInt:
.db 3
B_CALL(_DispHL)

1298
Computer Projects and Ideas / Re: Nightmare
« on: May 27, 2011, 12:56:36 pm »
It makes me feel like my glasses are greasy. xD

I like that effect, I think it could have some greenfoot or builderboy reference though

1299
TI Z80 / Re: Contest entry - Continuity
« on: May 27, 2011, 12:55:32 pm »
Its with all data included, forgot to say that.

Ah, so what about without levels?

1300
Computer Projects and Ideas / Re: Nightmare
« on: May 27, 2011, 12:54:52 pm »
I guess he means this: http://ourl.ca/7575/197926


Thanks, it is indeed looking a blast =D

1301
Axe / Re: Axe Bullets
« on: May 27, 2011, 12:54:34 pm »
You might also want to add another variable indicating which team (player or enemy) shot it. That way, when the bullet is shot, it doesn't affect the player who shot it. Either that, or you could use a time variable indicating how much time the bullet has existed (fresh bullets don't do damage, bullets that have existed too long are destroyed).

Yeah, and I can also check if bullets hit walls to make them go back if I want :D

1302
Casio Calculators / Re: Image converter by Casio?
« on: May 27, 2011, 12:54:03 pm »
When looking at some videos at the Casio Prizm YouTube channel (yes, there is one!), I noticed this one. It's a presentation that shows what the Prizm is, but there's something that they mentioned that we didn't know... Around 7:30, they say that they're going to release an image converter tool soon. This is great news, since it means that we don't have to discover the details of the g3p/g3b formats like we did with g3a, but we don't know how soon "soon" is. Mu guess is that it will be during the summer, to make sure that it's available when school starts again in autumn.

That will save us some work, great, thanks for the info JosJuice.

1303
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 27, 2011, 12:52:41 pm »
Well, the thing I am concerned about is that when I use Shift, it's really fast. I can change plenty of tiles in a second or two. It's when I use the 2nd sprite key that is the problem. Is it because both use a different routine?

Anyway there's a news now :D http://ourl.ca/11238/212702

The news article is totally fair :D It was also added in the Misc page :D

1304
Computer Projects and Ideas / Re: Nightmare
« on: May 27, 2011, 12:51:51 pm »
Awesome title screen BBoy. Btw when you progress does it automatically updates the game on Greenfoot or do you only upload changes when you feel like it?

Where's the title screen?

1305
Miscellaneous / Re: OmnimagaOS
« on: May 27, 2011, 12:50:47 pm »
Eeems, can I have a sort of list of pre-included software?

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