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Messages - Munchor
Pages: 1 ... 8 9 [10] 11 12 ... 424
136
« on: November 01, 2011, 04:37:07 pm »
Do you mean some sort of animation? That might crash some old computers. X.x
Yes, a slidedown animation. It's not slow, because it's quite basic and simple. And the posts don't usually have thousands of images and videos (at least we don't use quick reply for those).
137
« on: November 01, 2011, 04:34:41 pm »
So, me and Juju talked about a fadeIn or a slideDown thing for this, so that posts slide down to visible, that would be awesome and easy to do with jQuery. Can you do it Netham? I can help
138
« on: November 01, 2011, 04:28:41 pm »
Actually, there is Javascript Copy to Clipboard implementations, but the code to make it work is both a PITA and is different (or missing) for each browser.
Yeah I searched for it as soon as I found out it was Flash, but the libraries don't seem very 'natural', and they're complex.
139
« on: November 01, 2011, 04:25:21 pm »
Ephan It migth be Chromium 17 fault actually. It's not a stable release, right?
Indeed, it works on Firefox 7.1 on the same machine and operating system. I'm still dazzled at why the Copy to Clipboard doesn't work though, since it's Flash.
140
« on: November 01, 2011, 04:15:46 pm »
I once started this project with happybojr, we had some difficulties with sound though and stopped. This is looking awesome, does it have sound?
141
« on: November 01, 2011, 04:09:48 pm »
New Quick Reply post test:
Awesome features, glad to see the code tag updated, after having requested it many times!
EDIT: Didn't work. Also, the new code tags don't work for me, and I have Flash.
142
« on: October 30, 2011, 12:57:39 pm »
Hey saintruner, not sure if you ever read the rules, but you should only doublepost when a period of over 6 hours has passed or you're posting updates to a project.
143
« on: October 29, 2011, 04:48:04 pm »
I was thinking about having mine changed to my real name. You guys are close as family to me, especially Ephan and BlakPilar.
* ephan hi5s! My nickname used to be ScoutDavid by the way
144
« on: October 29, 2011, 02:38:29 pm »
In axe we can use Pt-On(x,y,Pic1) How can I do that in C++. I am using SDL
Try this. I found it through Google, a very useful website!
145
« on: October 27, 2011, 03:04:21 am »
Hayleya, can you give us steps to do the bug? Like:
1. Do this 2. Do this 3. Do this
What I expected:
What really happens:
Thanks!
146
« on: October 26, 2011, 03:30:43 pm »
Wow, holy crap how did I miss this. This is amazing. Keep up the awesome work!
Thanks. I haven't been working on this lately, but I'll resume work as soon as I can. Michael, as far as I know, keeps working, though
147
« on: October 23, 2011, 06:07:24 pm »
I understand your point Hot Dog, it's true. But some pressure is also needed. Like, if the programmer doesn't feel like adding a very major feature to the game and everybody loves it we should help him (coding, spriting, etc.) and say "That would completely change the game and make it really awesome". It may not work, and it should not be abused if the programmer really doesn't want to, but just a bit of pressure may be crucial
148
« on: October 23, 2011, 06:04:12 pm »
I remember seeing people being warned for doing this. I think it's irresponsible and childish and I hope it doesn't happen again. Too bad people are doing this
149
« on: October 23, 2011, 06:00:25 pm »
I have an Arduino Uno, I should give it a try. Awesome news!
150
« on: October 22, 2011, 03:04:22 pm »
have you not seen it? It was my first axe game <3
Note: I have changed it since, and mass optimized for speed. (lol should probably take out of Full speed now )
Of course I know it, go check the topic, I was super excited about the game at the time
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