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Messages - Munchor

Pages: 1 ... 89 90 [91] 92 93 ... 424
1351
I haven't tried this nor will since I don't use OS 3. Nevertheless, I'm really surprised to see TI making a sort of SDK for developers for the Nspire! I really hope this means a change in TI's routine (LOCK'EM NOW).

1352
News / Re: An official Lua SDK at the horizon?
« on: May 26, 2011, 11:42:26 am »
It seems like this SDK really did came, I'm astonished at TI being good rumors coming true.

1353
News / Re: A revolution in quadratic gaming, by Ralphdspam
« on: May 26, 2011, 11:42:04 am »
I used a zStart screenshot in my avatar, so thepenguin77 still receives homage.  :P

xD That avatar is funny ;P

1354
F-Zero 83+ / Re: F-Zero Progress Thread
« on: May 26, 2011, 11:41:20 am »
First time I saw the screenshots and the thread (besides calc84maniac's avatars) and this is so awesome. I understand you're not working on this anymore, but I imagine this was very hard work, great!

1355
Casio Calculators / Re: Should I get a Prizm?
« on: May 26, 2011, 11:37:49 am »
If you want to try and hack the CX go ahead and buy a CX, it's quite cool if some people start hacking it already :)

The PRIZM is a good choice if you want to start developing in C or Asm right away, though.

1356
TI Z80 / Re: Mission Copter
« on: May 26, 2011, 09:49:20 am »
Sorry to hear. Is it because it doesn't work or is it due to not making the gameplay good? Sometimes physics can make some game extremly hard.

Yeah it makes the game too hard, but it works :)

1357
I just tried the first 7 or 8 levels and that thing is awesome, really awesome, would love it on calc.

1358
Other / Re: Favorite Linux distro
« on: May 26, 2011, 09:18:29 am »
Supposed to be released by the end of this Month (somewhen during the next week).

And yes Ubuntu 11 is quite buggy.

EDIT: IT WSA JUST RELEASED!

1359
Aichi, I've been following the progress of both these utilities, and I have to say they're awesome, yet again :)

1360
TI Z80 / Re: Mission Copter
« on: May 26, 2011, 02:59:29 am »
I tried adding acceleration to this, and here's my code:

Code: [Select]
.COPTER

[1F04CEB7C7310E1F->Pic1
[0E04CEB7C7310E1F->Pic2
Lbl 1
Fix 5
DiagnosticOff

Lbl 0
ClrDraw
0->X->S->A->B
5632->Y
100->R

Repeat getKey(15)

.If (X=88) or (X=89) or (Y=62) or (Y=63) or (Y=65532) or (Y=65531) or (pxl-Test(X-1,Y+2)) or (pxl-Test(X-1,Y+3)) or (pxl-Test(X-1,Y+4)) or (pxl-Test(X,Y+4)) or (pxl-Test(X,Y+5)) or (pxl-Test(X+1,Y+1)) or (pxl-Test(X+1,Y+6)) or (pxl-Test(X+2,Y)) or (pxl-Test(X+2,Y+7)) or (pxl-Test(X+3,Y+8)) or (pxl-Test(X+4,Y-1)) or (pxl-Test(X+4,Y+8)) or (pxl-Test(X+5,Y)) or (pxl-Test(X+5,Y+8)) or (pxl-Test(X+6,Y)) or (pxl-Test(X+6,Y+8)) or (pxl-Test(X+7,Y+8)) or (pxl-Test(X+8,Y+3)) or (pxl-Test(X+8,Y+4)) or (pxl-Test(X+8,Y+5)) or (pxl-Test(X+8,Y+7))
.  sub(GO
.  Goto 0
.End

.MOVEMENTS
If getKey(4) and (Y>1)
  B-10->B
End
If getKey(2)
  A-8->A
End
If getKey(3)
  A+8->A
End
If getKey(1)
  B+2->B
End

If rand^80=1
  R-1->R
End

If rand^R=1 and (S>30)
  rand^45+10->Z
  ref(88,Z,7,15
End

Fix 3
Text(0,0,S>Dec
Fix 2

.SCORE
S+1->S

.GRAVITY
B+2->B

.ANIMATION
!If S^10
  Pic1->O
Else
  Pic2->O
End

Horizontal -
Horizontal -
Horizontal -

ref(92,0,3,64
rref(92,rand^5+8,3,rand^5+50

X+A->X
Y+B->Y

Pt-On(X/256,Y/256,O)^^r
DispGraph^^r
ClrDraw^^r

End
Goto 0

Lbl GO
Fix 1
Text(20,28,"GAME OVER
Fix 0
Repeat getKey
DispGraph
End
Pause 3000
Return

It doesn't look so well :(

You can download the source here.

1361
Web Programming and Design / Re: A·Map - Online Tilemap Editor
« on: May 25, 2011, 05:26:27 pm »
This is so awesome, awesome awesome Aichi, very well =D

1362
tiDE / Re: Stetson Progress
« on: May 25, 2011, 05:25:57 pm »
Good to hear :)

Also, make sure 1% speed is really 1%, lol. I remember in Wabbit it said 1%, but in fact when in busy mode it was like 5, so when  capturing, it speed up the gif by 100x because it thought it was really 1%, so as a result, animated GIFs ran like 4 times faster than the actual game x.x

What about 666%?

Runs, will there be a Max Speed Your Computer Can Handle like in Wabbitemu and wxwabbitemu?

1363
The Axe Parser Project / Re: Axe: Hex or Mnemonics?
« on: May 25, 2011, 05:25:06 pm »
Its direct to machine code.  Although sometimes, its slightly indirect with placeholders that get filled in later, but usually its direct.  And its not a stupid question, most computer compilers actually DO do that.  I would have in Axe too if there was enough memory, but unfortunately there isn't.

That's actually great news. Thus the compiling is much faster, I guess.

1364
Miscellaneous / Re: OmnimagaOS
« on: May 25, 2011, 05:19:21 pm »
GNOME 2 please :P

Either way, it's good enough to be GNOME, nice job Eeems :)

1365
The Axe Parser Project / Axe: Hex or Mnemonics?
« on: May 25, 2011, 05:11:51 pm »
I was wondering, @Quigibo, if after the parser reading the text it will convert it to mnemonics or hex, or maybe this is a stupid question, but I'm pretty sure you have like for "ClrDraw" you have like EF7450.

So I was wondering, do you convert stuff directly to hex or do you have an assembler inside Axe?

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