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Miscellaneous / Re: OmnimagaOS
« on: May 25, 2011, 12:14:25 pm »
Go for GNOME, definetely, but 2.x.
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Miscellaneous / Re: OmnimagaOS« on: May 25, 2011, 12:14:25 pm »
Go for GNOME, definetely, but 2.x.
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Axe / Re: Axe Q&A« on: May 25, 2011, 11:55:39 am »Note that if you are using greyscale, you *can't* backup images using Store and Recallpic, because those store to the backbuffer, which is used in greyscale. Remember, to display greyscale, it uses both L3 and L6. When you StorePic, you store the image to L3, which is not the right place to backup an image if you want to do greyscale Ah, thanks then, I won't use the recall/store pic thing anymore then 1368
TI-BASIC / Re: Typing TI-BASIC/AXE in TokenIDE« on: May 25, 2011, 11:34:37 am »That's fair. It's going to be different for different keyboards/users, that's why I added the "alt" in there. You can, of course, edit the xml to your liking and make ā the main. Ah that's great, thanks I didn't know that 1369
TI-BASIC / Re: Typing TI-BASIC/AXE in TokenIDE« on: May 25, 2011, 11:29:13 am »
It's just *way* easier for me to type ā than ->, it takes less than half of the time, so I just type that all the time.
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TI-BASIC / Re: Typing TI-BASIC/AXE in TokenIDE« on: May 25, 2011, 11:18:33 am »Nope, it's ->, not ā. They are both correct for TokenIDE, it reads them as the same..... 1371
TI-BASIC / Re: How to get the most repeated value in a list?« on: May 25, 2011, 10:16:07 am »
Thanks Compynerd, I got it already thanks to merth http://weregoose.unitedti.org/#ModeCalculator
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TI-BASIC / How to get the most repeated value in a list?« on: May 25, 2011, 09:43:50 am »
So I was learning statistics and when I do 1-Var Stats in the 83+ Series I can't seem to get the most repeated value in a sequence.
We call it "moda" in my language, which means "fashion", so not sure if you have a special name. So I thought of making a TI-Basic program for it, but I have no idea of how to get the number of elements in a list nor how to do the thing actually. I really have *no idea* of how to code it, do you guys have any idea? How it'd look: Code: [Select] WHAT LIST? An example of L1 here would be: Code: [Select] 10 Thanks a lot! 1373
TI Z80 / Re: Contest entry - Continuity« on: May 25, 2011, 09:37:42 am »
What about not having a hole inbetween the map parts, it makes it look like the player will fall.
This is also looking great, nice job, I hope it can have loots of levels 1374
Miscellaneous / Re: OmnimagaOS« on: May 25, 2011, 09:35:58 am »
Greattt What's the "Windows" menu for though?
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Miscellaneous / Re: Post Your Cave« on: May 25, 2011, 09:35:16 am »Yeah I got that CD too. I think I got some old game magazines somewhere, even a Secret of Mana 1993 walkthrough and a Nintendo Power magazine showcasing Zelda 64 beta images. Thanks 1376
Other / Re: Favorite Linux distro« on: May 25, 2011, 09:34:52 am »
Mint is what I use and it's my favourite, never forget it's just like Ubuntu.
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Axe / Re: My Helicopter Game« on: May 25, 2011, 09:33:39 am »Looks nice. I like how this one has blocks instead of just a tunnel. It makes it different from all other helicopter games. Congrats on your first game. Well mine has blocks too Either way, as calcdude said Wabbitemu records GIFs itself 1378
Computer Programming / Re: [Java] Key Events and Multiple Classes« on: May 25, 2011, 09:30:17 am »
That implies changing the Picture Label to a graphic right? Well, I guess i'll have to try that too.
I wrote this to change my code to work with graphics: Squared.java Code: [Select] import javax.swing.JFrame; KeyEvents.java Code: [Select] import java.awt.event.KeyEvent; My question is how to update the frame after having raised Squared.x to Squared.x+=5. Thanks. 1379
TI-BASIC / Re: Typing TI-BASIC/AXE in TokenIDE« on: May 25, 2011, 09:28:32 am »
~DāD
As Deep Thought said, you can check the AxeTokens.xml or the Tokens.xml files to see how to type stuff. 1380
Computer Programming / Re: [Java] Key Events and Multiple Classes« on: May 25, 2011, 02:49:25 am »
My problem there is the Java-talk:
Quote you'll want to have a class which extends JPanel, implements KeyListener, and overrides the method public void paintComponent(Graphics g) Extending, Implementing and Overriding, but I will give it a look. |
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