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Messages - Munchor

Pages: 1 ... 94 95 [96] 97 98 ... 424
1426
Manner =P I don't really know Frogger, but I'll dig on it.

I also have an idea: A game that looks like tunnel or helicopter games (side-scrolling) but you're a little car and there are other cars racing you, like a racing game, not sure of how to code that ;)

1427
TI Z80 / Re: Axe Block Breaker
« on: May 22, 2011, 05:59:16 am »
* yunhua98 looks at contest entry, looks at this...  Contest first.  :P
I'll finish this though.  ;)

Yeah I understand the prioritazing :)

1428
TI Z80 / Re: Assemblex IDE
« on: May 22, 2011, 05:58:50 am »
Cool to hear. I wish you good luck.

Thanks a lot DJ :)

1429
Humour and Jokes / Re: xkcd comics I agree with
« on: May 22, 2011, 05:58:30 am »
I love /303/

1430
Axe / Re: Specific Tutorials List (Axe)
« on: May 22, 2011, 05:58:18 am »
Another great tutorial I think you should add: http://ourl.ca/10038 :)

Yeah even though it's not Axe-Aimed it's quite explanatory :)

1431
So, 3 level greyscale routine optimized? Great Runer, I don't really get what you did there, but those look like lots of ASM optimizations for Axe, very nice job!

1432
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 22, 2011, 05:49:09 am »
Ashbad, those are some wicked ideas, good luck with them!

1433
TI Z80 / Re: Axe GUI Library
« on: May 22, 2011, 05:48:05 am »
Deep, I don't think anybody ever used or will use it =P I guess we should invest more on the DCS Axiom one.

1434
TI Z80 / Re: Hockey/Haxball engine
« on: May 22, 2011, 05:47:34 am »
That looks cool Deep Thought :)

What about attaching the source here for everyone?

1435
ASM / Re: David's Z80 Assembly Questions
« on: May 21, 2011, 03:41:19 pm »
Bump?

1436
News / Re: AxeSynth
« on: May 21, 2011, 03:29:23 pm »
Squigetx, phenomenal! I think the video needs some more dancing :P (j/k)

Very good job!

1437
Web Programming and Design / Re: ClrHome
« on: May 21, 2011, 02:04:13 pm »
Deep, since I can change the code, I should help too, but the "CALCULATORS WERE NEVER MEANT JUST FOR MATH" font is so out of context :P Looking great in the overall though ;)

1438
Axe / Re: Axe Q&A
« on: May 21, 2011, 01:39:13 pm »
Hey, the problem with looping is that if I only allow the sprite to move if pxl-Tests=0 8pixels to the right/left, it will not be able to even be close to walls.

This is not a good alternative and I do n't get Yeong's nor Happybojr's.

1439
TI Z80 / Re: Axe GUI Library
« on: May 21, 2011, 12:43:00 pm »
I think we should continue to work on this. DrawfWM is a shell, not a GUI library, although like DCS, it will expose the GUI library as well. This project's goal is to make an independent GUI library, in which I think we could do nicely. :) At the same time, either we or SirCmpwn can make Axe wrappers for it.

However, my main focus at the moment is wxWabbitemu, since there's quite a demand for such an app, and my C++ skills are growing as well, enabling me to contribute more.

Yeah I'm also focused on that and today I have fixed some bugs and worked on a few things, I'm on a rampage.

1440
Axe / Re: Axe Bullets
« on: May 21, 2011, 12:42:23 pm »
I moved this to the Axe Language board, as it was originally posted in the Asm Language board.

What I normally do is store either 1 or 65535 (-1) to a variable and add that to its current X position to make it move.

But that implies having a variable for each bullet =P

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