Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 95 96 [97] 98 99 ... 424
1441
Axe / Re: Axe Bullets
« on: May 21, 2011, 10:59:17 am »
So is the example in that tutorial a bullets example? I did not really get it but I cannot read the whole thing now, I will later.

PS: I am on IE, hence I am not in OmnomIRC.

1442
Axe / Re: Axe Bullets
« on: May 21, 2011, 10:56:10 am »
Well, Axe doesn't natively support arrays, so you just have to reserve some memory and create your own :D

[ad]http://clrhome.co.cc/resources/tuts/arrays/[/ad]

Thanks a lot :)

1443
TI Z80 / Re: Axe GUI Library
« on: May 21, 2011, 10:54:02 am »
This thing is pretty awesome O.O I think it'll really help some people make utils in Axe.

Thanks, but it is finished. Neither Ashbad nor me nor albert are working on this anymore.

1444
Axe / Re: Axe Q&A
« on: May 21, 2011, 10:53:33 am »
I will probably loop all positions :/

1445
Axe / Re: Physics Introduction Axe Tutorial
« on: May 21, 2011, 10:53:17 am »
Well, people who read this have learnt the basics and gravity. In the other tutorial I wrote, they learn movements, so they can move objects.

1446
Axe / Re: Axe Bullets
« on: May 21, 2011, 10:51:57 am »
Then I need to learn arrays, is it L1 and L2, so is it like BASIC Lists?

1447
TI Z80 / Re: Powder Game
« on: May 21, 2011, 09:28:03 am »
* DJ_O wonders if somebody will eventually revive this for the Prizm or the CX... would Lua be fast enough for such game?

Not sure of how easy Physics are in those languages.

1448
TI Z80 / Re: Axe Block Breaker
« on: May 21, 2011, 09:27:46 am »
This is a project I would like finished :D

1449
Axe / Re: Physics Introduction Axe Tutorial
« on: May 21, 2011, 09:27:02 am »
Wow this is great! I'll be hoping to use something like this in my game

Thanks a lot for the support too :)

I wrote a new tutorial, not sure if should be like Part II of this one or a completely new tutorial by the way :P

1450
TI Z80 / Re: Axe GUI Library
« on: May 21, 2011, 09:25:23 am »
I have to say that I will not be working on this again due to DWARF. DWARF is really good and I do not think we need more than 1 library.

1451
TI Z80 / Re: Contest entry - Continuity
« on: May 21, 2011, 09:23:52 am »
So is it tilemaps?

1452
TI Z80 / Re: Assemblex IDE
« on: May 21, 2011, 05:20:58 am »
This looks nice Scout, and sorry for posting in the other topic lol, I didn't notice this one at the time (I had 1 month worth of new project posts to check, which eventually became 2 x.x)

No problem. I will finish Assemblex in the beginning of the Summer it's a promise I've made to myself and will try to follow.

1453
Art / Re: Drawing wanted
« on: May 20, 2011, 11:35:15 pm »
1337 TOPIC ;P

1454
Jumpman 68K / Re: Jumpman
« on: May 20, 2011, 10:16:43 pm »
Well... sorry for being so quiet the last 3 months. Every spare minute I had was spent working on a graduate course I was taking and getting my house ready to sell.

I finished that awful class (Software Safety & Reliability Engineering) and my house is on the market.

I can finally get back to work on Jumpman. Look for some updates soon.

Good to know you can come back to calculator coding :) Awaiting updates ;)

1455
TI Z80 / Re: Twitch
« on: May 20, 2011, 10:10:39 pm »
Geekboy, you're learning ASM faster than me! :P The effects are looking really nice :)

Pages: 1 ... 95 96 [97] 98 99 ... 424