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Messages - Munchor

Pages: 1 ... 97 98 [99] 100 101 ... 424
1471
TI Z80 / Re: Contest entry - Continuity
« on: May 20, 2011, 09:22:06 am »
I now have to tell the truth, I never thought you could make it so similar to the original. I really never thought it could be so good and looking so much like the originalone. I can only congratulate you, nice job!!!!!!! +1 For yous!

1472
OmnomIRC Development / Re: SpyBot45 down?
« on: May 20, 2011, 02:54:08 am »
Yeah I'm starting to miss it too.

1473
Axe / Re: Axe Q&A
« on: May 19, 2011, 06:45:24 pm »
There's not code for stopping.

try this:
Code: [Select]
512→Y
12288→X
0→A→B
Repeat getKey(15)
  ClrDraw
  Line(0,63,95,63)
  Pxl-On(X/256,Y/256)
 
  If getKey(2)
    A-8→A
  End
 
  If getKey(3)
    A+8→A
  End
 
  If getKey(4)
    B-8→B
  End

  !If (pxl-Test(X/256,Y/256+1))
    B+1→B
  End

<add this>
  If (pxl-Test(X/256,Y/256+1))
    0->B
  End
</add this>


  X+A→X
  Y+B→Y
 
  DispGraph
End

Also, you should put a terminal velocity in, such as B can't be greater than 256.  ;)


Its because you are increasing the velocity of B when you collide.  You want it to stop right?  Try 0->B instead of B+1->B

actually, that's his fall code.  ;)   note the "!"

That worked, how stupid of me! The only problem is I can't jump since 0→A if I'm on the line. This I don't know how to change :S

1474
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 06:41:44 pm »
Aichi, that's looking great, and what emulator is that?

Nice job!

1475
TI Z80 / Re: TIConvert
« on: May 19, 2011, 06:40:28 pm »
I know for a fact it can do 8xp source to text file.

I don't think I finished text file to 8xp source, though you could give it a shot.

And I don't even want to try text or source to compiled 8xp (that's what Quigbo's working on, after all :P)

I know the latter doesn't work obviously. I need the second one.

Michael, I really think you should try and finish this :D

1476
TI Z80 / Re: TIConvert
« on: May 19, 2011, 06:28:14 pm »
This goes from Axe source to ASM files and other way around?

1477
Axe / Re: Axe Q&A
« on: May 19, 2011, 05:15:35 pm »
How many bytes is an 8x8 monochrome sprite?

8 bytes exactly.

1478
Axe / Re: Axe Q&A
« on: May 19, 2011, 04:52:26 pm »
My current code is the following and the pixel doesn't really stop when hits the line:

Code: [Select]
512→Y
12288→X
0→A→B
Repeat getKey(15)
  ClrDraw
  Line(0,63,95,63)
  Pxl-On(X/256,Y/256)
 
  If getKey(2)
    A-8→A
  End
 
  If getKey(3)
    A+8→A
  End
 
  If getKey(4)
    B-8→B
  End

  !If (pxl-Test(X/256,Y/256+1))
    B+1→B
  End

  X+A→X
  Y+B→Y
 
  DispGraph
End

1479
TI Z80 / Re: TIConvert
« on: May 19, 2011, 04:27:07 pm »
I have now the need to use this program since it's cross-platform and I need to write Axe files in Linux.

The version 0.2 seems to be in .exe and I'm not sure if I can use it the same way as the last one.

I got this when running:

Code: [Select]
david@David-PC ~/Documents/Calculators/TIConvert $ python main_v0_3.py
Traceback (most recent call last):
  File "main_v0_3.py", line 107, in <module>
    (input_path, target_path) = command_info.ReturnPaths(suffix = "_out.txt")
  File "main_v0_3.py", line 67, in ReturnPaths
    input_path = self.arg[0]
IndexError: list index out of range
david@David-PC ~/Documents/Calculators/TIConvert $

Python 2.6.6, Linux Mint 10

1480
Axe / Re: Axe Q&A
« on: May 19, 2011, 04:18:04 pm »
Yeah I know Deep thought, but the pixel can still leave the screen :S

1481
Axe / Re: Axe Q&A
« on: May 19, 2011, 03:36:57 pm »
The problem is if I keep pressing <UP> the pixel will go up and pass the vertical line.

1482
Axe / Re: Axe Q&A
« on: May 19, 2011, 03:18:36 pm »
I am indeed using a Nspire. Either way, I figured it out. I now have a sort of working platforming engine with gravity, my problem is stoping the sprite.

B is the Y acceleration
A is the X acceleration

How to stop the sprite when Y=0?

1483
Axe / Re: Axe Q&A
« on: May 19, 2011, 03:02:02 pm »
Also,

Code: [Select]
.Y of the sprite
0→Y
.X of the sprite
0→X
.X Acceleration of the sprite
0→A
.Y Acceleration of the sprite
0→B
Repeat getKey(15)
  ClrDraw

  If getKey(2)
    A-128→A
  End

  If getKey(3)
    A+128→A
  End

  Line(0,63,95,63)
 
  X+A→X
  Y+B→Y

  Pxl-On(X/256,Y/256)

  !If (pxl-Test(X/256,Y/256+1))
    Y+128→Y
  End

  DispGraph
End

This freezes my calculator, not crashes, but freezes.

1484
News / Re: New Nspire CX Info
« on: May 19, 2011, 02:59:10 pm »
That sounds horrible bug :S

1485
Axe / Re: Anyone have an easy tilemapper for AXE?
« on: May 19, 2011, 02:07:25 pm »
I still tried to help :/

Good luck with finding a better option.

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