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Avoid double posting in such a short time, use the "Modify" button in your last post.
This is looking very nice, good use of Physics.
This is looking very nice, good use of Physics.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1532
The Axe Parser Project / Re: Bug Reports« on: May 18, 2011, 10:11:42 am »
Every time I had a certain feature to my program the game crashes when it happens.
What I'm adding is a Pxl-On(96,Z)^r and then a Horizontal -^r. I made different programs with this feature (the Y of Pxl-On is random) in several games I made as prototypes and it always compiles well, runs well but crashes during runtime (I never get to see the feature). So the thing is, is there any problem in the code or in the Parser? I can't give full code because this is for my entry. 1533
News / Re: Manager Plus is a real Emulator« on: May 18, 2011, 02:50:47 am »
Woah an emulator, is that loading bar to send files to the emulator? Seems pretty slow, but great now I can see screenies of PRIZM games
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Axe / Re: Axe Q&A« on: May 17, 2011, 02:00:01 pm »
I have a question, what is the x256 mode and can someone give me an example?
I have no idea of how to use it and would like to learn, can I have a sample? Thanks 1535
ASM / Re: David's Z80 Assembly Questions« on: May 17, 2011, 08:11:10 am »Code: [Select] ld a,$FE This getkeys code is currently not working for multi keys pressing so it won't go diagonal ways if I press both RIGHT and UP. I also tried this, but also doesn't work: Code: [Select] ld a,$FE
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News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: May 17, 2011, 02:46:55 am »Aw, a platformer... You can also make a puzzle 1537
I was planning on just four screens, and what is tilemapping, anyway? Tilemapping is instead of doing what you and I do to make maps (Pt-On(; Rect(;Pxl-On(, not sure if you use it, but I guess so, is to use tilemaps that draw big maps much more easily. You should check some tutorials in axe.omnimaga.org and A-Map to draw tiles. 1538
Official Contest / Re: Who is going to participate in the 2011 programming contests?« on: May 16, 2011, 03:08:05 pm »I am participating and already have my game idea and code starting ^^ Damn, I still had some hopes. 1539
Official Contest / Re: Who is going to participate in the 2011 programming contests?« on: May 16, 2011, 02:39:10 pm »
Can you add a poll?
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News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: May 16, 2011, 01:48:02 pm »
My project has been started and I'd say 40% is done, and since i have 2 months I'll try and make it awesome.
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TI Z80 / Re: Star Trek reloaded (bad pun on the 'ld' command)« on: May 16, 2011, 09:19:50 am »COUNTDOWN TO BETA That sounds great, will wait to see it 1542
ASM / Re: David's Z80 Assembly Questions« on: May 16, 2011, 09:14:52 am »
I tried this code:
Code: [Select] .nolist For direct input, but it doesn't seem to work, the image appears and then disappears quickly and press RIGHT ($FD) does nothing. I think it may also have something related to the stack. Any ideas? Thanks <EDIT> I added a pop hl and now it displays the image, but nothing happens when I press RIGHT: Code: [Select] .nolist Here's the direct getkey code: Code: [Select] ld a,$FB $FB is the RIGHT keycode according to Z80 Asm in 28 Days. 1543
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: May 16, 2011, 07:20:47 am »I'll give the winner a perma-rainbow name on OmnomIRC if they give the prize to me! Don't you try to make money out of OmnomIRC Netham45, that's really unfair! PM me about it later 1544
TI Z80 / Re: Axe Slots« on: May 16, 2011, 03:00:50 am »
heheheh this is looking like a very cool idea, the basic one looks cool. I think you should make it different on the graphics and stuff, because Axe will give you more power concerning that.
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Miscellaneous / Re: What do you program« on: May 16, 2011, 02:59:00 am »
I write computer software mainly, and use some free time to code for calculators.
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