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Messages - Munchor

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1531
TI Z80 / Re: xy
« on: May 18, 2011, 10:38:42 am »
Avoid double posting in such a short time, use the "Modify" button in your last post.

This is looking very nice, good use of Physics.

1532
The Axe Parser Project / Re: Bug Reports
« on: May 18, 2011, 10:11:42 am »
Every time I had a certain feature to my program the game crashes when it happens.

What I'm adding is a Pxl-On(96,Z)^r and then a Horizontal -^r.

I made different programs with this feature (the Y of Pxl-On is random) in several games I made as prototypes and it always compiles well, runs well but crashes during runtime (I never get to see the feature).

So the thing is, is there any problem in the code or in the Parser? I can't give full code because this is for my entry.

1533
News / Re: Manager Plus is a real Emulator
« on: May 18, 2011, 02:50:47 am »
Woah an emulator, is that loading bar to send files to the emulator? Seems pretty slow, but great now I can see screenies of PRIZM games :D

1534
Axe / Re: Axe Q&A
« on: May 17, 2011, 02:00:01 pm »
I have a question, what is the x256 mode and can someone give me an example?

I have no idea of how to use it and would like to learn, can I have a sample? Thanks

1535
ASM / Re: David's Z80 Assembly Questions
« on: May 17, 2011, 08:11:10 am »
Code: [Select]
  ld a,$FE
  out (1),a
  nop
  nop
  in a,(1)
  cp $FB
  call z,CheckMoveRight
 
  ld a,$FE
  out (1),a
  nop
  nop
  in a,(1)
  cp $FD
  call z,CheckMoveLeft
 
  ld a,$FE
  out (1),a
  nop
  nop
  in a,(1)
  cp $FE
  call z,CheckMoveDown
 
  ld a,$FE
  out (1),a
  nop
  nop
  in a,(1)
  cp $F7
  call z,CheckMoveUp

This getkeys code is currently not working for multi keys pressing so it won't go diagonal ways if I press both RIGHT and UP.

I also tried this, but also doesn't work:

Code: [Select]
ld a,$FE
  out (1),a
  nop
  nop
  nop
  in a,(1)
 
  bit 0,a
  call z,CheckMoveRight
 
  bit 1,a
  call z,CheckMoveLeft
 
  bit 2,a
  call z,CheckMoveDown
 
  bit 3,a
  call z,CheckMoveUp

1536
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 17, 2011, 02:46:55 am »
Aw, a platformer...
I never did manage to make a working platformer...
But I shall persevere!

I have rudimentary tilemapping, a rough story, and am currently working on physics.

You can also make a puzzle :)

1537
TI Z80 / Re: xy
« on: May 16, 2011, 04:16:25 pm »
I was planning on just four screens, and what is tilemapping, anyway?
Also, I'm currently in the process of expunging unneccessities, because they're taking too much space and they're chewing up my variables. (I'm down to two variables left in the current code.)
The first to go was the inverse rectangles; with the ball no longer going through diagonally adjacent filled states, its products could no longer be used as mazes.

EVERYBODY:
Unless you want your favorite feature gone, I suggest you post your support now, before I strip it away. And just because a feature that wasn't spoken up for is present in the next version, that does not mean it's permanent, that just means I still have use for it. The only exceptions to this are the circles and inverse mode. Even the ball finder may be gone if I feel like it is no longer necessary.

Tilemapping is instead of doing what you and I do to make maps (Pt-On(; Rect(;Pxl-On(;), not sure if you use it, but I guess so, is to use tilemaps that draw big maps much more easily.

You should check some tutorials in axe.omnimaga.org and A-Map to draw tiles.

1538
I am participating and already have my game idea and code starting ^^

Damn, I still had some hopes.

1539
Can you add a poll?

1540
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 01:48:02 pm »
My project has been started and I'd say 40% is done, and since i have 2 months I'll try and make it awesome.

1541
TI Z80 / Re: Star Trek reloaded (bad pun on the 'ld' command)
« on: May 16, 2011, 09:19:50 am »
COUNTDOWN TO BETA

I hope to have a beta release out soon. It won't have exceptional graphics, but it will be functional...

That sounds great, will wait to see it :D

1542
ASM / Re: David's Z80 Assembly Questions
« on: May 16, 2011, 09:14:52 am »
I tried this code:

Code: [Select]
.nolist
#include "ti83plus.inc"
#include "dcs7.inc"
.list
   .org userMem-2
   .db $BB,$6D
Init:
  B_CALL (_ClrLCDFull)
  ld hl,0
 
Loop:                    ;Waits for the user to press [CLEAR]
 
  ld b,8
  ld ix,MyImage
  ld a,h
  push hl
 
  call iPutSprite        ;Display Image
  call iFastCopy         ;Put it in the buffer
 
  B_CALL(_GrBufClr)
 
  ld a,$FB
  out (1),a
  in a,(1)
  cp $FB
  call z,CheckMoveRight
 
  jr Loop
 
CheckMoveRight:
  ld a,h
  cp 87
 
  call c,MoveRight
  ret

MoveRight:
  inc h
  inc h
  ret

MyImage:
  .db $FF,$81,$81,$81,$81,$81,$81,$FF

For direct input, but it doesn't seem to work, the image appears and then disappears quickly and press RIGHT ($FD) does nothing. I think it may also have something related to the stack.

Any ideas?

Thanks

<EDIT>

I added a pop hl and now it displays the image, but nothing happens when I press RIGHT:

Code: [Select]
.nolist
#include "ti83plus.inc"
#include "dcs7.inc"
.list
   .org userMem-2
   .db $BB,$6D
Init:
  B_CALL (_ClrLCDFull)
  ld hl,0
 
Loop:                    ;Waits for the user to press [CLEAR]
 
  ld b,8
  ld ix,MyImage
  ld a,h
  push hl
 
  call iPutSprite        ;Display Image
  call iFastCopy         ;Put it in the buffer
 
  B_CALL(_GrBufClr)
 
  pop hl                             :Added pop hl here
   
  ld a,$FB
  out (1),a
  in a,(1)
  cp $FB
  call z,CheckMoveRight
 
  jr Loop
 
CheckMoveRight:
  ld a,h
  cp 87
 
  call c,MoveRight
  ret

MoveRight:
  inc h
  inc h
  ret

MyImage:
  .db $FF,$81,$81,$81,$81,$81,$81,$FF

Here's the direct getkey code:

Code: [Select]
ld a,$FB
  out (1),a
  in a,(1)
  cp $FB
  call z,CheckMoveRight
 
  jr Loop
 
CheckMoveRight:
  ld a,h
  cp 87
 
  call c,MoveRight
  ret

$FB is the RIGHT keycode according to Z80 Asm in 28 Days.

1543
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 07:20:47 am »
I'll give the winner a perma-rainbow name on OmnomIRC if they give the prize to me! :D

Don't you try to make money out of OmnomIRC Netham45, that's really unfair!

PM me about it later

1544
TI Z80 / Re: Axe Slots
« on: May 16, 2011, 03:00:50 am »
heheheh this is looking like a very cool idea, the basic one looks cool. I think you should make it different on the graphics and stuff, because Axe will give you more power concerning that.

1545
Miscellaneous / Re: What do you program
« on: May 16, 2011, 02:59:00 am »
I write computer software mainly, and use some free time to code for calculators.

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