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Messages - Munchor
Pages: 1 ... 103 104 [105] 106 107 ... 424
1561
« on: May 15, 2011, 07:52:11 am »
Oh my this is great! I changed the size to 20*20 but the image didn't change, only the code below
The size of the area you can see won't grow up, it's still 12x8, representing a TI screen. You can move the camera with the keys W, A, S and D. ^^
Ooh I get it, it works, thanks. EDIT: Oh my god, so awesome, so if I learn tilemapping in Axe I can make huge RPG maps with no difficulty. Thanks a lot! I sure think this deserves a new post. I also want Shift+Mouse-Hover to draw And Control+Mouse-Hover to delete.
1562
« on: May 15, 2011, 07:51:41 am »
My Sony's headphones work pretty well and I always recommend that. However, Apple's quality is better and I think you want something better than both of these.
1563
« on: May 15, 2011, 07:50:31 am »
I think I have very little too because I have lots of posts. But isn't this a bit offtopic?
1564
« on: May 15, 2011, 07:48:55 am »
First off, it's epic.
Now for the bug report: SpyBot's reportings of my posts still highlights me. Can that be fixed?
It is indeed epic and I also don't like SpyBot notifying me on Chrome.
1565
« on: May 15, 2011, 07:42:41 am »
I liked listening to that, a bit too short, but I guess it's not supposed to be a long song. Still pretty cool, nice job DJ Z.
1566
« on: May 15, 2011, 07:40:04 am »
I managed to open it, but only works in Linux. I found a Windows-only way too and can probably find a Mac too. Maybe I'll go with try blocks I don't know because it's impossible to find out the user OS during runtime.
You'll have to compile seperately anyway, so it'll be known at compile time.
Yeah I figured out I'll have to make separate releases.
1567
« on: May 15, 2011, 07:32:33 am »
This worked for me:
.nolist #include "ti83plus.inc" #include "dcs7.inc" .list .org userMem-2 .db $BB,$6D Init: B_CALL (_ClrLCDFull) ld ix,MyImage ;Image ld b,8 ;Height ld a,0 ;X ld l,0 ;Y
call iPutSprite ;Display Image call iFastCopy ;Put it in the bugger
jr Loop
Loop: ;Waits for the user to press [CLEAR] B_CALL (_GetCSC) cp skClear ;jr z,End jr Loop MyImage: .db $FF,$81,$81,$81,$81,$81,$81,$FF Yes! I displayed an image! Now I'll try and make it move with the arrows.
<Edit>
I tried this to make the sprite move right when the user presses the right key:
Init: B_CALL (_ClrLCDFull) ld ix,MyImage ;Image ld b,8 ;Height ld a,0 ;X ld l,0 ;Y
jr Loop
Loop: ;Waits for the user to press [CLEAR] B_CALL (_GetCSC) call iPutSprite ;Display Image call iFastCopy ;Put it in the bugger cp skRight call z,MoveRight jr Loop
MoveRight: inc l
MyImage: .db $FF,$81,$81,$81,$81,$81,$81,$FF However, the sprite isn't even displayed in the right place, is it because GetCSC exterminates registers?
1568
« on: May 15, 2011, 07:28:41 am »
I managed to open it, but only works in Linux. I found a Windows-only way too and can probably find a Mac too. Maybe I'll go with try blocks I don't know because it's impossible to find out the user OS during runtime.
1569
« on: May 15, 2011, 07:25:26 am »
I have a problem assembling now: .nolist #include "ti83plus.inc" #include "dcs7.inc" .list .org userMem-2 .db $BB,$6D Init: B_CALL (_ClrLCDFull) ld ix,MyImage ;Image ld b,8 ;Height ld a,0 ;X ld l,0 ;Y
call iPutSprite call iFastCopy
Loop: B_CALL (_GetKey) cp kClear jr z,End jr Loop MyImage: .db $FF,$81,$81,$81,$81,$81,$81,$FF End: ret That's my code, I'm trying to display an image, here's the output from the assembler: ---------------------------------- ----- Assembling display1 for the TI-83/84 Plus... Brass Z80 Assembler 1.0.4.11 - Ben Ryves 2005-2006 -------------------------------------------------- Assembling... Error: Unsupported directive '.end:'. [zztemp.asm:27] Pass 1 complete. (636ms). Pass 1 failed, pass 2 therefore skipped. Errors: 1, Warnings: 0.
I don't have any '.end' in my code
1570
« on: May 15, 2011, 06:56:47 am »
This game sounds great, and it's cool to have it on-calc, I really like this kind of intriguing puzzles.
1571
« on: May 15, 2011, 04:05:25 am »
Oh my this is great! I changed the size to 20*20 but the image didn't change, only the code below If I used tilemaps in Axe, I'm sure I'd use this, great job.
1572
« on: May 15, 2011, 04:00:37 am »
Wow, runer is just awesome. He managed to make the menu more brilliant than ever while still cutting down the size. I cannot help but light candles to the effigy of runer on my altar and make human sacrifices. I'll post a screenie once I get my cable back ^^
I still don't get how he optimizes so much and so well. I can't wait to see how much he shortened the size
1573
« on: May 15, 2011, 03:58:41 am »
A must have for any calc user is TiLP Talk to Lionel about that. do not install the one from synaptic(the package manager)
What about DCS SDK? I guess that's important too.
1574
« on: May 15, 2011, 03:47:36 am »
Woah, the webbrowser module is in Python? Had no idea.
1575
« on: May 15, 2011, 03:46:05 am »
I don't use any IDEs, I'm a gedit user. But if you want an IDE for C#, C and C++ try Mono (although I can't make Mono work for C++ with wxWidgets, it's still good).
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