Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 108 109 [110] 111 112 ... 424
1636
TI-Nspire / Re: Lua port on nspire
« on: May 09, 2011, 07:32:37 am »
Does this mean Lua on OS <3.x? Great! Good luck!

1637
TI Z80 / Re: Online Z80 tables
« on: May 09, 2011, 07:31:49 am »
Yeah, they seem to be having server issues lately. But at least the MySQL database doesn't go down virtually every day, like on 000 (the site relies on it for Projects, Membership, and a host of other things).

I guess that's good. Have you considered another option besides those two?

Also Deep, I think I'll make a reference to this table on my tables, do you agree with that?

1638
TI Z80 / Re: zStart - an app that runs on ram clears
« on: May 09, 2011, 07:31:04 am »
I also tried the fonts thing on my calc and it didn't work so well (I activated my own custom font but I didn't really note the effect on homescreen). I used the first version of the page. Am I supposed to use a newer one?

1639
TI Z80 / Re: An Axe piano with 5 octaves
« on: May 09, 2011, 07:30:14 am »
Actually, aeTIos made a music composer & player in Axe, looking very good.

1640
TI Z80 / Re: Midnight
« on: May 09, 2011, 07:29:20 am »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P

1641
TI Z80 / Re: GX Grayscale Library
« on: May 09, 2011, 07:28:33 am »
Well, I guess Ashbad doesn't want to make an axiom out of it and we shouldn't beg him even more. However, I'd like to say yet again I'd really like it.

EDIT: How's the coding going on?

1642
TI Z80 / Re: the Tale of Lost Map
« on: May 09, 2011, 07:27:53 am »


I'm 21 pages late O.O I'd like to say this looks cool, but then again all basic graphical stuff looks great to me as I can't do it :P

1643
TI Z80 / Re: Xonix
« on: May 09, 2011, 07:26:32 am »


Builderboy, really nice job, that looks really cool. How would highscores work on this kind of game, though?

1644
TI Z80 / Re: DwarfWM
« on: May 09, 2011, 07:24:28 am »
Dwarf and Gnome, XD I like the new name too ;D

1645
TI Z80 / Re: xy
« on: May 09, 2011, 07:24:03 am »
First of all, I'm always so surprised at Michael Lee's code, so organized and perfectly indented, really great.

Concerning the updates, @Freyaday: Looking great, any predictions on enemies yet?

1646
TI-Nspire / Re: C64 Emulator on nSpire?
« on: May 09, 2011, 07:22:57 am »
I thought of an NES one before and it happened later thanks to Goplat, but the C64's screen would also fit, as would everything else in theory, but the real issue is: would anybody do it?

My question being, can these things be made in C? Because we don't have so many SH3 Asm coders yet.

1647
TI Z80 / Re: asmdream is waking up...
« on: May 09, 2011, 07:22:05 am »
hey there...

I'm quite new to these forums but i thought it would be nice to share the thing around :

A few weeks ago, i digged out a project that was sleeping for too long.
It's called "asmdream" and is, in fact, an (other) on-calc asm compiler for the 8X+ series.
So, nothing revolutionnary, but it has its particularities (wanted to make something new).

The main challenge here was to make it able to convert token-based sources directly into machine code.
For the ease of use, i was forced to define a simplified syntax because of the large font usage and lack of readability of the tios prgm editor.
But don't worry, i made it very instinctive so we're not so far from tasm.

It is supposed to handle, at least :
- all z80 instructions (undocumented included)
- includes
- labels
- equates (nesting allowed)
- macros with parameters (nesting allowed)
- bases conversions : binary/decimal/hexadecimal/ascii/token
- arithmetic operators : positive/negative/addition/substraction
- read from flash (sources/includes)

For obvious reasons, i do my best to optimize it in favor of space (about 2K for now) but i'm still amazed how fast it does the job.
I work on it many hours per day but it's still hard to tell when it'll see the light (progress maybe around let's say... 50%).

I'll use this thread to post news and (hope not) ask for help.
Also, don't hesitate if you've some questions/suggestions.

cu around =]

Great, will it include a disassembler or just a typer and assembler? Looks promising =D

1648
Web Programming and Design / Re: Input: Website for Robotics Club
« on: May 09, 2011, 02:56:11 am »
Could you clarify why you don't like the overlaying menu?  Does it make navigation harder?  Is it just confusing?  Etc...  Maybe I can fix it?

Michael, it's a personal choice, I like the menu not to come with me everywhere.

1649
News / Re: New Nspire CX Info
« on: May 09, 2011, 02:52:44 am »
A video of the CX is available for download here, as requested by Scout.  ;)

Thanks a lot :D For the information and the video, it seems pretty cool :) Oh, and shiny!

1650
News / Re: Calc sites bashing... by TI???
« on: May 08, 2011, 04:46:39 pm »
Nice to hear Lionel. I hated how the last time someone was bashing TI-BANK saying it's useless.

As for TI, I miss the days where people e-mailed them for development information and they would give us extra documentation about things.

I also miss them making SDKs.

Pages: 1 ... 108 109 [110] 111 112 ... 424