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Messages - Munchor

Pages: 1 ... 116 117 [118] 119 120 ... 424
1756
Axe / Re: Axe Q&A
« on: May 01, 2011, 05:33:51 am »
:crazy: I actually knew it didn't save any bytes in the compiled version, but didn't know it could affect my code. I'll change it and thanks, thanks thanks so much!

1757
General Calculator Help / Re: TI Nspire Rechargeable Battery
« on: April 30, 2011, 07:58:45 am »
They're not the same price though.

1758
General Calculator Help / Re: TI Nspire Rechargeable Battery
« on: April 30, 2011, 06:32:49 am »
If you check the links, you can see they were both uploaded by TI, that's what's making me doubtful.

1759
General Calculator Help / TI Nspire Rechargeable Battery
« on: April 30, 2011, 06:22:15 am »
I'm fed up with buying AAA batteries so frequently. So, I've decided to buy a rechargeable battery.

I can't buy them in my country, so I'll probably buy them from Amazon. However, I found two similar products by Amazon and not sure if they're the same.

I have a TI Nspire Touchpad (no CAS).

I found these two links:

http://www.amazon.com/Graphing-Calculator-Touchpad-Rechargeable-Battery/dp/B003Y91IEQ/ref=sr_1_8?ie=UTF8&qid=1304158546&sr=8-8

http://www.amazon.com/Texas-Instruments-N2-2L1-Rechargeable/dp/B003ICXCGQ/ref=sr_1_6?ie=UTF8&qid=1304158546&sr=8-6

The latter one has reviews and trust it, but the other one is cheaper. Which one am I looking for? Because I have a Touchpad... Thanks.

1760
BatLib / Re: BatLib
« on: April 30, 2011, 05:01:02 am »
About the sprite display, are sprites only displayed at multiple of 8 horizontally? This might be an issue for some games where the programmer wants smooth character movement or similar things. Do you think this could be changed?

I have bugged and bugged Zeda to change that too, but he wants to save size...

Also, Zeda, this is the reason why I haven't finished POP for BatLib, I made an alpha version but moving 8 by 8 just makes the game terrible.

I could bug you more to finish this, but will it work?

1761
TI Z80 / Re: Mission Copter
« on: April 30, 2011, 04:54:56 am »
I've been working quite hard at this, I have no screenshot for now, but as soon as I finish the more accurate pixel-perfect collision, I'll upload a new version.

1762
Computer Projects and Ideas / Re: TIBiC/GO
« on: April 30, 2011, 04:53:35 am »
Well, I guess if Freyaday thinks it's "sweetness" I *have* to finish it now ;)

I'm thinking 192x128 pixels as the standard window size (2x a typical TI-8x+ screen resolution). What do y'all think?

I agree with such values for the resolution. How many colours? Or is it not limited as in 16million?

1763
TI Z80 / Re: VVVVVV
« on: April 30, 2011, 04:51:58 am »
leafiness0, I think a lot of us who played the game were waiting for this, me first :P

Scout, yeah I didn't really planned any story at all, unlike the PC game, I may add some dialogue later though, maybe... I'm not even sure if I will include all the features the PC game has, such as the 6 characters, teleporters, scrolling levels and things like that. Oh well, I'll begin with the basics, then we'll see after.

Also, I made a 8x8 sprite of the main character, what do you think?

The sprite looks great and I hope there is less story, what I like is the game and levels.

1764
Computer Projects and Ideas / Re: Tales of Ashbadia I
« on: April 29, 2011, 05:20:05 pm »
Not so good that this is Windows only, but I still want to try it, since Game Maker is pretty cool. However, I have to wait until DJ uploads the game.

1765
Computer Projects and Ideas / Re: TIBiC/GO
« on: April 29, 2011, 04:52:13 pm »
O.O Allegro, right? This is an awesome project in my view. I hope we can write TIBiC/GO modules using C, that'd be cool.

This is one of those TI-Basic on PC projects, never saw one finished, so I'm hoping this one can go far :D

1766
Casio Calculators / Re: Trio and Niko
« on: April 29, 2011, 04:36:59 pm »
While TaNF is still far off due to my non-1337N335 in z80 assembly, I've been working on a 'true' version lately that utilizes the full color screen and the classic 15 bit RGB palette (the 16 bit one is ugly IMO)! :D

I won't post much at all until summer, but here is a foot in the door :)  It shall be written in C, or C++ if the Cemetech programmers ever get GCC working for the prizm ;)

Can't Omnimaga programmers make that too?

Eitherway, I wish you good luck porting this awesome game.

1767
TI Z80 / Re: VVVVVV
« on: April 29, 2011, 04:32:35 pm »
I tried the online demo and this looks awesome, very good game. Could you please make it less story/dialogs and more levels-thing? I think that'd make it more calculator-games-like. Good luck!

1768
Site Feedback and Questions / Re: Number of posts per page in topics
« on: April 29, 2011, 04:28:38 pm »
Sadly it doesn't appear possible on SMF :S

Oh, that's not so good, but I guess that's impossible to change. Thanks eitherway :)

1769
Axe / Re: Axe Q&A
« on: April 29, 2011, 03:15:44 pm »
I have a new question. How to order things in the loop so that everything works fine?

Code: [Select]
Repeat getKey(15)
...
End

I need to draw the tunnel, draw the sprite, check for collision and shift the screen

Here's the code to draw the sprite:

Code: [Select]
Pt-On(X,Y,Pic1
DispGraph
Pt-Change(X,Y,Pic1

I'm doing this:

Code: [Select]
DRAW TUNNEL
Pt-On(X,Y,Pic1
DispGraph
Pt-Change(X,Y,Pic1
COLLISION
SHIFT SCREEN

Shift Screen = Horizontal - (3 times)

However, it's not working. How should I make it?

I also tried:

Code: [Select]
DRAW TUNNEL
COLLISIONS
SHIFT SCREEN
Pt-On(X,Y,Pic1
DispGraph
Pt-Change(X,Y,Pic1

My problem is handling collisions because of shifting the screen (for example, X collision checking doesn't work because I shift the screen).

So, what order do you recommend?

1770
Axe / Re: Axe Q&A
« on: April 29, 2011, 03:13:31 pm »
Runer, I wish I got anything of what you're doing there. I would like to try it anyway, where should I place it, before or after displaying the sprite?

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