1846
Art / Re: [REQUEST] 8*8 Helicopter Sprite
« on: April 24, 2011, 11:13:37 am »
I was talking to you Freyaday, but I'll use Zippy's. Thanks both of you.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1846
Art / Re: [REQUEST] 8*8 Helicopter Sprite« on: April 24, 2011, 11:13:37 am »
I was talking to you Freyaday, but I'll use Zippy's. Thanks both of you.
1847
Art / Re: [REQUEST] 8*8 Helicopter Sprite« on: April 24, 2011, 11:04:05 am »
Oh I forgot to mention it's black&white. But that looks pretty great. I'll probably use that one if none better shows up!
1848
Art / [REQUEST] 8*8 Helicopter Sprite« on: April 24, 2011, 10:55:05 am »
This is a pretty hard request I think, since I found nothing here.
Whoever makes it will be credited in the readme.txt of my next game 1849
Site Feedback and Questions / Re: I can't attach« on: April 24, 2011, 10:26:56 am »I'm using Safari for Windows, and whenever I hit select on the Browse dialogue to finish the dialogue and select that file to attach, I get sent to the front page immediately, no explanation or anything, and I lose the entire post. I'd like it if you could make a video, but this is weird, I'll have to try Safari too. What Windows version? 1850
Axe / Re: My Helicopter Game« on: April 24, 2011, 09:38:33 am »More optimized : + doesn't mean or remember. However, here's my study: Size of program with +: 723bytes Size of program with or: 725 bytes Size of program with two if blocks: 726 byes 1851
Axe / Re: Axe Q&A« on: April 24, 2011, 09:33:27 am »
I know how rand works more or less...
Code: [Select] rand^n So how to get numbers between n and m? I know we can do it with rand somehow, but can't remember how. 1852
Axe / Re: My Helicopter Game« on: April 24, 2011, 09:25:34 am »More optimized : Good idea. 1853
Axe / Re: My Helicopter Game« on: April 24, 2011, 08:28:57 am »Code: [Select] .HELI I guess all I have left is displaying the tunnel. 1854
I'M glad to see updates to this. Hopefully you can get remaining bugs fixed soon. Are you gonna upload it in the downloads section and ticalc.org afterward? I'm sure it'd get featured on ticalc.org EDIT: @DJ: Your 1855
TI Z80 / Re: Axe GUI Library« on: April 24, 2011, 08:17:15 am »Albert, Ashbad and I are working on those (at an unfortunately low rithm though).Oh, before I forget, could you add and commit the Axe native GUI program in so I can convert? What do you mean? It's already there AXEGUI.8XP, Ashbad didn't make any updates. 1856
Axe / Re: Specific Tutorials List (Axe)« on: April 24, 2011, 08:16:05 am »Hey, if you are new to Axe, I recommend Kindermoumoute's Axe tutorial. You might have to translate it from French to English, but it is worth it. I think it's the best tutorial for beginners out there. It is indeed very good and full of information. I think it's getting to the point that we need a tutorials forums Perhaps that could be arranjed, but you're the moderator. I think the topic is fine though. 1857
TI Z80 / Re: Axe game : Living Balls« on: April 24, 2011, 08:15:05 am »Make the balls interact? (NSFW) Most definitely not 1858
TI Z80 / Re: TIConvert« on: April 24, 2011, 08:14:31 am »
Nice to see this is still being worked on. I'll suggest alberthrocks to use this as our tokenizer for Axe GUI Libraries.
1859
Miscellaneous / Re: Days of school left.....« on: April 24, 2011, 08:07:46 am »
School ends at 22th of June. The 3rd term starts Tuesday.
I counted and I have 32 school days left. 1860
Miscellaneous / Re: Can't beat midnight programming« on: April 24, 2011, 08:05:17 am »How can you beat pulling an all-nighter trying to fix that one last but that continues to evade you.... I hate coding when I'm sleepy, but I like to code during the day and debug during the night |
|