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Messages - Munchor

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4456
Computer Projects and Ideas / Re: Juggernaut
« on: December 21, 2010, 05:03:02 pm »
Nice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x

Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.

yep, external var support will be supported. otherwise i'd probably just leave the editor as it is, because i know what i'm doing while someone who doesn't might add 30 purple switches :P. i also remade the title screen to have the options New, Load, Help, Custom Level, Map Editor, Quit.

I'm not getting... Everybody can use the map editor?

4457
TI Z80 / Re: Pyoro
« on: December 21, 2010, 04:39:25 pm »
By the way, in case anyone wanted to know, my current high scores from my calculator on each mode are:

Mode 1: 56800
Mode 2: 79490
Mode 3: 64600
Wow nice! :O

He made the game! He obviously hacked it! hahah j/k Nice scores

4458
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 04:21:26 pm »
Pause works fine as a slow down command :P And this sounds epic!  I have been working recently with linking but it seems my IO cable is going out :(

I have one calculator, so I would never be able to try Linking :(
Me too... I haven't even seen another graphing calculator than mine.

Really?? You never saw another one? Wow, I usually see 10 a day, so I guess I'm quite lucky :D

4459
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 04:15:47 pm »
Pause works fine as a slow down command :P And this sounds epic!  I have been working recently with linking but it seems my IO cable is going out :(

I have one calculator, so I would never be able to try Linking :(

4460
Computer Projects and Ideas / Re: BasiC++
« on: December 21, 2010, 03:49:53 pm »


I wish I could do this so much!

4461
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 03:44:53 pm »
major improvements.
Fully stable connection with the two calcs.
Perfect connection with the 3 foot cord !!!!!


New problem: the game runs too fast....

I think i shall have the bullet location be sent every frame which will make the came  completely stable and fix the speed issue.

Great! I can't wait for a video, though.

The game is too fast? If only there was a Slow command we want so much :)

4462
Site Feedback and Questions / Re: Omnimaga Banner
« on: December 21, 2010, 03:36:46 pm »
Quote
Yatzy, you should really shut up. The design on omnimaga.org is perfectly fine, the only thing not fine here is your attitude.

Omni and tibasicdav are COMPLETELY different types of sites — this helps people get started in calc programming, and then omni takes over; it's the most productive community that makes calc games ever made — and more than just BASIC ones. How about you grow a pair and then think twice before insulting a community whose newbiest n00bs are probably 10x better than you at programming.

:O

4463
Site Feedback and Questions / Re: Omnimaga Banner
« on: December 21, 2010, 03:14:00 pm »
To answer the one who was asking how long it took to create, I would say about 2-3 days, but that doesn't count the time I took to re-find all the needed screenshots, turn animated ones into still pics and create new ones. If I combine all the times I spent into gathering screenshots in one folder, I would say 2 weeks total.

Later I worked on a new forum theme to match the new banner and that took about 1 week I think X.x

Hence my frustration a while ago about that comment: http://ourl.ca/7224

...wow... That was a hard job. I think this theme will stay for a long time, because it's very good.

http://tibasicdev.wikidot.com/forum/t-267491/site-s-dying#post-883938 -> This is not right DJ... :) It's a great theme!

4464
Art / Re: 24 x 24 crumbling block request.
« on: December 21, 2010, 03:01:21 pm »
My second one (24*24) is an edit of yunhua's :P

4465
Computer Projects and Ideas / Re: MagiConverter
« on: December 21, 2010, 03:00:32 pm »
Nice I guess that can be kinda useful sometimes when you don't want to search for a converter site everytime you want to convert a huge string of data to hex to paste in an Axe program.

Yes, it's more for personal use :)

4466
Site Feedback and Questions / Re: Keyword not working
« on: December 21, 2010, 01:11:56 pm »
but since I clicked a keyword for uPong, it should at least return uPong

That's right!

4467
Site Feedback and Questions / Re: Keyword not working
« on: December 21, 2010, 01:10:01 pm »
I just found out that when you upload a download, do not add commas to the keywords, because they are added to the search, instead add spaces.  Second, the keywords don't seem to work right, is this an SMF bug, or something else?  If you click it, it doesn't return anything.

This could be a bug, or maybe the words you searched don't have any results?

4468
TI Z80 / Re: Athena: Calculator project installer
« on: December 21, 2010, 10:53:49 am »
It goes well. A little more work putting in extra features and ironing things out, and it should be golden.
At the moment, you can test and install archives. For this exercise, I'm using Illusiat 13 as the example. See screenshot below.

Looks very good :)

I ask myself the same questions as calcdude84se, though...

4469
Art / Re: 24 x 24 crumbling block request.
« on: December 21, 2010, 10:46:39 am »

4470
Art / Re: 24 x 24 crumbling block request.
« on: December 21, 2010, 10:41:51 am »
And I made a few changes to yours :)

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