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Art / Re: 24 x 24 crumbling block request.
« on: December 21, 2010, 05:45:27 am »
I made one, but it is 20*25, you can try to change it if you want :S
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4486
Art / Re: 24 x 24 crumbling block request.« on: December 21, 2010, 05:45:27 am »
I made one, but it is 20*25, you can try to change it if you want :S
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Computer Projects and Ideas / Re: Juggernaut« on: December 21, 2010, 05:44:29 am »
Hey nemo, as you know I'm also interested in Java, but this is the first time I see this project. Good luck on it. Until now, you've made some good work
If you need any help (Java or Spriting) I could try to help. I also made a falling block that I will upload in the other topic for you 4488
TI Z80 / Re: [Project] 2 Player shooter game.« on: December 20, 2010, 07:31:44 pm »not that anyone cares but, I don't think you can. Maybe you can, but I'd love to see it 4489
ahh, I always preferred for the x or y velocity (depending on what wall was hit) to be negated to add in a more "realistic feel" It's a random subroutine that I use to make the ball move, so it's not that common that it returns in the same direction and angle :S 4490
Computer Projects and Ideas / Re: MagiConverter« on: December 20, 2010, 07:16:45 pm »What was ashbad's challenge? and downloaded, they look nice When you enter letters, it won't compile. Too large numbers won't compile too: Also, Ashbad's challenge was to release another program in that day (yesterday), but it's past Midnight now Code: [Select] //Imports I'll post the other one in a second. EDIT: Here it it is: Code: [Select] //Imports
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Computer Projects and Ideas / MagiConverter« on: December 20, 2010, 07:09:01 pm »
Hey everyone, Ashbad challenged me to finish something by yesterday (10 minutes) ago but I failed. However, here I am uploading a Java program (two actually) that convert Binary to Decimal or Decimal to Binary.
Quote from: What you are thinking right now What's so special about it? 1. I made it; 2. It was made in Java; 3. It's a .jar file super fast; 4. It has got a Graphical User Interface; 5. It is easy and simple to convert. I have a request for you: download it and run it. It takes you 3 seconds to open this program just so that you see what it is 4492
The Axe Parser Project / Re: Off-Calc Axe Parser« on: December 20, 2010, 06:34:34 pm »I actually have been working on an on-computer compiler for a while, but progress on that will remain secret until the calculator version 1.0.0 finally comes out because I don't want to delay that for a side project. Great! It sounds like a good secret project! I look forward to it. 4493
looks cool! I hope you fixed the physics where the ball bounces off a wall back in the same angle and direction when it hits one sometimes It is not a bug, it is phisically correct. a ball that goes against a wall can come back in the same angle and direction. It is easier for the player but it is natural 4494
Axe / Re: r'ed stuff« on: December 20, 2010, 06:01:40 pm »And it's one of the first TI-OSes to crash randomly, no ASM incompatibilities or anything. TI's getting worse and worse at coding We should code for Texas, I believe. 4495
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!« on: December 20, 2010, 06:00:00 pm »
Concerning optimizations:
I used an Assembly Disassembler to disassemble my game uPong and the code was 1531 lines! It was huge. Hopefully, thanks to Runner's and other members' optimizations, Axe programs can get smaller and smaller 4496
Computer Projects and Ideas / Re: BasiC++« on: December 20, 2010, 05:36:24 pm »ScoutDavid: Oh I see, thanks! Quote eye candy has arrived! I am not sure if I mentioned, but I started over from scratch. it no longer has a window for the time being, and I did not start with variables. Instead I have been working on a preprocessor. this will run through the code translating it into something easier to parse, this new code is stored in a temporary file. when the preprocessor is finished, the interpreter will take over and begin interpreting the code line by line. So far I have the preprocessor remove whitespace (except for newlines) and make all text be in caps. also it will leave a string intact and it is not required to have the closing " for it to read it as a string, just like in ti-basic. This converts TI-Basic to C++?No it does not, please read the first post of a topic before asking questions. I had never heard of this, and the first topic didn't really explain what it was :S 4497
Computer Projects and Ideas / Re: BasiC++« on: December 20, 2010, 05:29:12 pm »
This converts TI-Basic to C++?
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The Axe Parser Project / Re: Off-Calc Axe Parser« on: December 20, 2010, 05:09:31 pm »yes. In the multi-page app thread: http://ourl.ca/8382/154481Wasn't Quigibo talking about doing this for multi-page apps anyway? I see, it's a good idea from my point of view. Faster. Simpler. More functionalities. 4499
ASM / Re: Trio and Niko assembly help« on: December 20, 2010, 04:10:30 pm »it doesn't have anything like that, and since it's an app I can't use anything to do with a shell like DCS7 Yes, I really can't get why nobody helps you with this :S 4500
TI Z80 / Re: Axe Guitar Hero.« on: December 20, 2010, 04:06:57 pm »
Ouch. I forgot the music aligning with graph and keys! That's tricky.
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