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Messages - Munchor

Pages: 1 ... 299 300 [301] 302 303 ... 424
4501
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 04:05:01 pm »
ummm... you were the one that said gameplay would be hard....

I reconsidered it actually :P

4502
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 04:03:00 pm »
Actually the gameplay is very easy, a few getKeys and collision tests and score.

Regarding Gameplay and Graphics:

I did the math for you :P

4503
The Axe Parser Project / Re: Off-Calc Axe Parser
« on: December 20, 2010, 03:51:26 pm »
Wasn't Quigibo talking about doing this for multi-page apps anyway?

Making a PC Compiler for Axe Applications?

4504
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 03:49:19 pm »
I have quick change for length of time now :P

I finally bothered to put it in :P
Thanks DJ about the pt-on vs Text(   I switched it to text but now i shall switch it back :P

Any ideas concerning my other post?

4505
Humour and Jokes / Re: How too cook Netham45
« on: December 20, 2010, 03:41:29 pm »

4506
I thought that that random number generator was weak and made a new one, much more attractive. Attached is a .jar file and here is a screenshot and the code:



Code: [Select]
// Imports
import javax.swing.*;
import java.util.Random;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class Main {
    public static void main(String[] args) {
JFrame frame= new JFrame("Random Number generator");
                JPanel panel=new JPanel();
                final Random generator = new Random();
                final int randomNumber = generator.nextInt();
                final JTextArea textArea = new JTextArea(""+randomNumber,5,20);
                JLabel title = new JLabel("Random Number generator");
                JLabel empty = new JLabel("                                   "
                        + "                     "
                        + "                  ");
                JLabel programBy = new JLabel("                                                               by David Gomes");

                JButton generate = new JButton("Generate");
                generate.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent ev) {
                    final Random generator = new Random();
                    final int randomNumber = generator.nextInt();
                    textArea.setText(""+randomNumber);
                }
                });

                JButton quitButton = new JButton("Quit");

                quitButton.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent ev) {
                    System.exit(1);
                }
                });
               

               

                frame.add(panel);
                panel.add(title);
               
                panel.add(textArea);
                panel.add(generate);
                panel.add(quitButton);
                panel.add(empty);
                panel.add(programBy);
                frame.setSize(300,220);
                frame.setVisible(true);
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);;
    }
}

Tell me what you think of it :)

4507
Axe / Re: How to program in Axe?
« on: December 20, 2010, 02:15:49 pm »
That's why Axe has an Auto-Backup option :D

4508
ASM / Re: Trio and Niko assembly help
« on: December 20, 2010, 02:09:43 pm »
That was a very well-deserved bump. Have you checked Doors CS SDK?

4509
Axe / Re: How to program in Axe?
« on: December 20, 2010, 02:04:43 pm »
I would like to try my hand at programming in Axe, but I don't know precisely how to go about doing this. Anyone willing to give me a hand?

1. Download Axe 0.4.6;
2. Read Documentation.pdf;
3. Have a look at Commands.htm;
4. Have a look at the examples (open them using Tokens or SourceCoder);
5. Grab your calculator and make the following program:

Code: [Select]
.HWORLD
ClrHome
Disp "HelloWorld"

6. Compile that code using Axe;
7. Run the program;
8. You should set your options to the following:

Backup: Auto-Backup;
Shell: No-Shell;
Lowercase: ON.

(Not Mandatory but recommended).

9. Keep posting doubts here;
10. Rating me up if this was helpful.

4510
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 01:56:31 pm »
Interesting, why are some of the rectangles larger than others, though? (In the first screenshot)

It was paint-made. The calculator version forced me to do some maths and they are all exactly equal!

4511
The Axe Parser Project / Re: Off-Calc Axe Parser
« on: December 20, 2010, 01:22:08 pm »
You mean on a computer? Sure, it's possible. All it would do, is replicate the axe compiler, and create the asm file.
Also, asm files are .8xp, too.

Yes, that's what I mean, just a PC Compiler.
Okay. The easiest way to do it without Quigibo is to figure out what code turns into what and how the parser treats code. Note that asm programs start at $9D95, and I wouldn't do this without knowing a LOT about asm. That's the reason I'm not doing this. I don't know enough to effectively do this.

Neither do I :( I know just a bit.

However, it would be interesting if someone took this up :)

4512
The Axe Parser Project / Re: Off-Calc Axe Parser
« on: December 20, 2010, 01:19:29 pm »
You mean on a computer? Sure, it's possible. All it would do, is replicate the axe compiler, and create the asm file.
Also, asm files are .8xp, too.

Yes, that's what I mean, just a PC Compiler.

4513
TI Z80 / Re: Pyoro
« on: December 20, 2010, 01:13:13 pm »
Actually not. I was just good. I had only had the game for a few days.

Just skill!

4514
The Axe Parser Project / Off-Calc Axe Parser
« on: December 20, 2010, 01:12:23 pm »
Hello everyone,

I am interested in an off-calc Axe Parser to compile .8xp files to Assembly (just like the application Axe).

Yes, I know. I can use WabbitEmu to do so.

However, I'm afraid that there isn't one yet. Is making one possible?

It's a project I'd like to take actually :)

4515
TI Z80 / Re: [PROJECT] SimpleCS
« on: December 20, 2010, 12:34:47 pm »
The PARAMS program will be improved, with the same choice-making process as the one in the current version of SimpleCS. As I'm not allowed to download any file, it will only be available in sources. Anyone who could download the file and join it to a message on this thread would be very nice ;D

You will be using the source and update it?

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