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I didn't have to hack anything. And I have 75000 on the final mode.
You very addicted boy...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4516
I didn't have to hack anything. And I have 75000 on the final mode. You very addicted boy... 4517
Site Feedback and Questions / Re: Omnimaga Banner« on: December 20, 2010, 12:14:40 pm »
That zelda image is very famous (ndless)
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Art / Re: Need 16x16 Pokémon sprites...« on: December 20, 2010, 12:13:38 pm »
Don't take this bad, but is your charmander a penguin?
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Looks good. Oooh that's correct! It looks weird if one is nick and the other one is RL name :S 4520
yunhua98: If I make any improvements to this game it'll probably be a two players in one calculator version, because what you did is weird xD It's good, I'm not negatively judging your program, but it's hard to understand your program :S
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TI Z80 / Re: [PROJECT] SimpleCS (DISCONTINUED)« on: December 20, 2010, 11:35:07 am »The project is continued I'll continue testing it and improving it!! ^^ Yay 4522
you mean, two paddles, one up and one down, and they have the same x position I think he meant either linking or two players in one calc or AI for a paddle? 4523
uPong: This pong game is not just another pong game, it's an Axe game with lots of features such as an easy and hard mode, highscores for each, game over screen, an attractive title screen and a fast game in the overall. To make this game, I edited Kevin Horowitz's game which was included in Axe: Pong. The physics of the game are similar, but the addition of two playing modes forced me to change some of the physics. The game is fast at the moment, I may release an optimized version later but I don't think such version is needed at the moment. To play this game all you need is a shell (I recommend DoorsCS), or you can use the Asm( token to play it. The game is very easy and simple to play, since you only need to use two keys and the gameplay is just like other Pong games. For now, the source code is not available, but it can be in the future. Screenshots: I would like to thank shmibs, _player1537 and both Cemetech and Omnimaga community, but mainly the first two for helping me with this game. Thanks shmibs for explaining me Appvariables and _player1537 for explaining me how to compare two strings. Another person I need to thank is souvik1997. Attached to this post is the .8xp. Later, this game shall be added to ticalc, Omnimaga and Cemetech's archives. 4524
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TI Z80 / Re: The Axe Files RPG« on: December 20, 2010, 10:36:35 am »and Sir should be a protective knight that randomly comes up in dangerous situations. a random function from -infinite to + infinite, so that changes are really slow. I mean from -65336 to + 65336 or whatever that number is 4526
TI Z80 / Re: The Axe Files RPG« on: December 20, 2010, 10:31:43 am »Cast list updated. I will go back momentarily to add happybobjr to it, though.I'm sure Boy Scout will save the world from lobsters in the end!FYI: Your character's name is Dominic Jones. Yay, Dominic is a great russian name. I can still save the world from lobsters in the end j/k 4527
Site Feedback and Questions / Re: Omnimaga Banner« on: December 20, 2010, 10:28:46 am »I believe DJ took many screens from his game and others games and put them together, shaded them, and then added the words and calcs. Yes, it must have been a lot of hard word! 4528
TI Z80 / Re: The Axe Files RPG« on: December 20, 2010, 10:28:31 am »
Working in a Guitar Hero, I guess
I'm sure Boy Scout will save the world from lobsters in the end! 4529
TI Z80 / Re: The Axe Files RPG« on: December 20, 2010, 10:17:02 am »
Great holmes, then.
A RPG will be a tough job, good luck! 4530
TI Z80 / Re: The Axe Files RPG« on: December 20, 2010, 10:11:26 am »
Hum... I wanna be someone too!
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