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Messages - Munchor
Pages: 1 ... 301 302 [303] 304 305 ... 424
4531
« on: December 20, 2010, 10:07:22 am »
Ooooh yeah an omni-related game!
Make DJ be the Luke Skywalker, he reminds me of him.
SirCmpwn could obviously be a knight of the foreign lands
4532
« on: December 20, 2010, 09:47:23 am »
I was wondering, who made this banner? This banner is really good! I was just looking closely at it and I was rickrolled! This logo is just perfect! This thread is to remind you of admiring and venerating this banner everytime you see it! I'm serious.
4533
« on: December 20, 2010, 08:32:14 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?
I don't think colours are important for a calculator, at least, not as many as the Prizm, 8 colours are enough and their only importance is the graph system, so that each function can have its own colour
wait what
You're using calculators for math? ;_;
Indeed I am
4534
« on: December 20, 2010, 08:17:16 am »
Hopeful features for the future: * Have it playable. // Gameplay is definetely going to be tricky * Have editable songs. // You will need quite a big Appvar, 1 for each or one for all? I recommend first * Have Save songs save only what has been written. // Same thing as above * Have Slurs. // Slurs? That would be unthinkable for my level, but you can always try it * Better quality // I can't see how you can get better quality, you mean the sound? * Better fingerings. You will need 5 Keys, hence I recommend the 5 keys right below the screen for the gameplay * Keys to change notes/time length. (easy and will come soon) // Nice. Concerning Gameplay and Graphics: > I think the notes should start in the upper part of the screen and go down to a line very close to the bottom of the screen: Well, I decided to work a bit on this: .GMPLAY Line(0,53,95,53) Line(0,53,0,63) Line(95,63,0,63) Line(95,53,95,63)
Line(19,53,19,63) Line(38,53,38,63) Line(57,53,57,63) Line(76,53,76,63)
DispGraph
Repeat getKey->Z End This is the code, which should be optimized. Maybe using Rect(? I can't make non-filled rectangles, so I used Line( Maybe using sprites is also faster?
4535
« on: December 20, 2010, 08:08:28 am »
Yeah it's best to ask permission before using something and releasing it with your program.
Yes, shaun/merth/merthsoft got it wrong :S But it's OK I wouldn't be fine if someone was using my stuff
4536
« on: December 20, 2010, 08:06:36 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?
I don't think colours are important for a calculator, at least, not as many as the Prizm, 8 colours are enough and their only importance is the graph system, so that each function can have its own colour
4537
« on: December 20, 2010, 05:52:57 am »
Yeah it depends of people. I myself can,t stand doing everything through command prompt if it means navigating through directories and stuff, and I never remember the batch file syntax. Some people prefer guis, but guis means lower compatibility.
The GUI will also be released in two versions, I hope. A .exe one for people who don't have Python and a .pyw one for people with Python and wxPython (they need both, that's why .exe is important)
4538
« on: December 20, 2010, 05:51:18 am »
Mind about showing him exactly how to make them simpler? Also, Fast Crash, check your forum inbox.
DJ, don't worry. @Fast Crash: My code is written so that only I can read it, stupid names for variables, very crazy ways of doing things, it may look a 'wrong' and non-functional code, but it's good sometimes. However, when I program in team, which is not the case, I make things simpler and full of comments so that others can get it
4539
« on: December 20, 2010, 05:49:07 am »
4540
« on: December 19, 2010, 07:40:35 pm »
A ticalc.org account is a must for every calc. programmer, I'm serious! Don't they say the same thing 'bout link cables?
xD, I think a calculator is also important, but you can always do emulator programming
4541
« on: December 19, 2010, 07:37:24 pm »
Well in that case, it's ok. As long as it's not getting release elsewhere or used in something that's released I'm ok with it. Ultimately, I don't want something I worked hard on getting used in any rival software.
No merth, because: 1. I'd never upload it; 2. I shall not make a rival software; 3. I see the work you had organizing it and understand you do not want it stolen.
4542
« on: December 19, 2010, 07:33:29 pm »
Also, I illegally use your XML files as tokens databse since the .inc file is confusing You probably shouldn't (admit to) steal(ing) someone's intellectual property... I don't appreciate you using the file without permission for anything outside of TokenIDE.
I use it for checking tokens only. Don't worry, no commercial activity here. Also, it's not for any special program!
4543
« on: December 19, 2010, 07:32:34 pm »
simple program that allows you to move a square around a 10 x 10 map. it's about 200 lines of code so i didn't post it here. don't be scared though, 60 lines of the 200 are just keyboard action events. you'll need to download the images and put them in the same directory as the source.
Needs compiling, right?
4544
« on: December 19, 2010, 07:31:12 pm »
thanks everyone.
I need to figure out a way to see the speed of some drawing commands XP
Quick question. which is faster: Pt-On or Text( ?
Text( with Fix 5?
4545
« on: December 19, 2010, 07:30:20 pm »
It works with Axe too, though, right? I think it's designed for Axe, BASIC and Hybrid.
It's more designed with (Hybrid)BASIC in mind, but you can do Axe. There's even an xml file for Axe, and the Hex sprites make it nice. I plan on learning Axe so that I can make it work even better for that. When I first came up with this idea (years ago...) there was no Axe. I actually first came up with this idea when Celtic III was still being written!
wow, but I use tokens for Axe Also, I illegally use your XML files as tokens databse since the .inc file is confusing
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