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Messages - Munchor

Pages: 1 ... 306 307 [308] 309 310 ... 424
4606
News / Re: Casio fx-9860G video player
« on: December 18, 2010, 10:00:59 am »
That video is great. The sound is not from the calculator, right?

4607
Axe / Re: Appvariables for Highscores
« on: December 18, 2010, 09:50:43 am »
I'm french and only 15, so my english won't be perfect  :P

For the loop, it fills bytes of the appvar with 0, because if you don't do that, it will return a random number ( for me that's 219  ;D )

and to save your highscores with different difficulties, store easy highscore in {H} , the hard in {H+1}.

If the highscore can be higher than 255, do {H}r and {H+2}r .

So.... In the beginning of the program:

Code: [Select]
Getcalc(NAME)->H
!If H
Getcalc(NAME,SIZE)->H
For(A,0,SIZE)
0->{H}
End

Then when saving highscore:

Code: [Select]
. Check if game is easy
S->{H}
End
.Check if game is hard
S->{H+1}
End

This, I hope works fine. The highscore can be >255 and would need two bytes to store the value, but nobody will get that many points.

So, right now I understood how to store the highscore.


Now, I need to read it and display it, which I think I can do like this:

Code: [Select]
{H}->W
Text(0,0,W
{H+1}->C
Text(0,10,C

Is it done like that? Or like this:

Code: [Select]
GetCalc("appvNAME",Y0)->W
Text(0,0,W
GetCalc("appvNAME",Y1)->C
Text(0,10,C

* scoutdavid wonders

Thanks!

4608
TI Z80 / Re: Pyoro
« on: December 18, 2010, 09:44:53 am »
I haven't unlocked it yet... How many points are required?

30 000 in the first to get 2nd
30 000 in the 2nd to get 3rd :)

4609
TI Z80 / Re: Pyoro
« on: December 18, 2010, 09:41:16 am »
In my class, even girls love Pyoro, and CUBERUNNER!!! Many girls in my class want to play Cuberunner all the time and try to beat my 2400 highscore xP
It's way worse at 2500... Seizures :w00t:

This is Pyoro's thread, actually. Now, my news: I got to the third level, it's really amazing, but stupidly hard! :)

4610
Axe / Re: Appvariables for Highscores
« on: December 18, 2010, 09:40:34 am »
Code: [Select]
Getcalc(NAME)->H
!If H
Getcalc(NAME,SIZE)->H
For(A,0,SIZE)
0->{H+A}
End

My first post!

^^ In your first post you give me my precious code?

Code: [Select]
Getcalc(NAME)->H
!If H
Getcalc(NAME,SIZE)->H
For(A,0,SIZE)
0->{H+A}
End

Your second post will be to explain the For Loop, I hope. The beginning I understand :)

4611
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: December 18, 2010, 09:38:30 am »
How about a first alpha version this weekend?

Yay!  Sounds great ExtendeD!  Thank you again for all of the wonderful work you have done to open the Nspire to third part development! :)

I hope I'll be able to play trapped someday :D

Thank you too ExtendeD!

4612
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: December 18, 2010, 09:33:55 am »
How about a first alpha version this weekend?

Hahhaahah, what a joke!! Or it isn't a joke and it is super AWESOME!!!

4613
TI Z80 / Re: Pyoro
« on: December 18, 2010, 09:33:23 am »
In my class, even girls love Pyoro, and CUBERUNNER!!! Many girls in my class want to play Cuberunner all the time and try to beat my 2400 highscore xP

4614
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: December 18, 2010, 09:24:54 am »
But hopefully, it won't be as long with the nspire. The only reason the 81 took so long to jb was there was no link port, so nobody tried up until recently. It will be finished with time. We were probably thinking ndless 1.7 would always be in beta, and then suddenly, it comes out.
This, and people seemed less interested to jailbreak it. Kinda like old Casio calcs, I guess. I would say another bunch of months and Ndless 2.0 is out, judging by the time between Ndless 1.0 and 1.7. Maybe shorter, if Ndless 2.0 works similarly to 1.7. I bet we'll have Ndless 2.0 before next Summer.

Which would be perfect!

4615
Gaming Discussion / Re: Got an award for a game
« on: December 18, 2010, 08:37:29 am »
Can we buy the game??

4616
Miscellaneous / Re: So who's gonna be around during holidays?
« on: December 18, 2010, 08:37:11 am »
I'll probably be MOAR active

Nice, most students will spend more time here I believe.

4617
TI Z80 / Re: Formulum: Texas Instruments Version
« on: December 18, 2010, 06:55:41 am »
This, and I am certain many people spelled "quadratic" or "solver" wrong.

I still think that Mario Games are hidden Quadratic Solvers :o

4618
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 18, 2010, 06:54:34 am »
It looks good, but very hard to play. My problem is that I would like to be able to press right (and don't stop pressing) and making me move to end of the tunnel to the right, can you do that? Thanks.

4619
Axe / Appvariables for Highscores
« on: December 18, 2010, 06:44:30 am »
Some of you may have heard of my difficulty with appvars in Axe at Cemetech, I decided to post it here too, because Omnimaga's community is more Axy.

So, if you wanna see the main thread, check it here.

What I need to do:
> I have an easy and a hard mode and need a highscore for each one;
> The first time the game is opened the highscore needs to be 0;
> In the title screen, I need to display the highscore for easy/hard (the user chooses which);
> is not working, the highscore displayed is always 110, but it creates an Appvar;

What I have done:
> I created an Appvar.

What I have understood;
> If I use GetCalc(NAME,SIZE) twice, the second time it will delete the previous one;
> How to create an Appvar.

My Code:

Code: [Select]

GetCalc("appvPONGhs",Y0)
{Y0}->W

GetCalc("appvPONGhs",Y1)
{Y1}->K

If sub(CS,"<easy>",Str4
Text(29,42,"Highscore:",W>Dec
Else
Text(29,42,"Highscore:",K>Dec
End


. OTHER CODE

If sub(CS,"<easy>",Str4
GetCalc("appvPONGhs",16)->C
S->{C}
End

If sub(CS,"<hard>",Str4
GetCalc("appvPONGhs",16)->C
S->{C+1}
End

This code:
> I could use an Else, but I'll optimize in the end;
> sub(CS compares two strings, thanks to player1537 for publishing it :D.
> The first part of the code is the title screen.

Well, I need a way to create an Appvar if it is the first time the game is being opened, but don't know how to do it :S

4620
TI Z80 / Re: Tokens
« on: December 18, 2010, 06:37:29 am »
Merth/Shaun: That looks really good!!!! It's a great idea to let us see all commands :D

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