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Messages - Munchor

Pages: 1 ... 329 330 [331] 332 333 ... 424
4951
Axe / Re: Mouse
« on: December 05, 2010, 01:56:33 pm »
Great! It's not a very big code, though. I pretend to have 7 buttons each moment and they will move, but I can handle that

4952
Axe / Re: Mouse
« on: December 05, 2010, 01:53:58 pm »
Code: [Select]
[7E8181818181817E]->Pic1
Pt-Change(10,10,Pic1
If getkey(54)
box(1)
for(a,0,7)
for(b,0,7)
If ((10 + A)=X) and ((10 + B) = Y)
ClrDraw
Text(0,0,"You pressed the button
Pause 9999
End
End
End
. Other button checks.
End

From my Axe experience I think there are curly braces somewhere here...

If ((10 + A)=X) and ((10 + B) = Y)

This is what you meant?

4953
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 01:51:36 pm »

Humanoid 0.2

4954
Axe / Re: Mouse
« on: December 05, 2010, 01:50:25 pm »
Code: [Select]
[7E8181818181817E]->Pic1
Pt-Change(10,10,Pic1
If getkey(54)
box(1)
for(a,0,7)
for(b,0,7)
If ((Button top left coordinants + A)=X) and ("" + B = Y)
ClrDraw
Text(0,0,"You pressed the button
Pause 9999
End
End
End
. Other button checks.
End

If ((Button top left coordinants + A)=X) and ("" + B = Y)

Have no idea what this means, what is A? And B? And ""?

4955
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 01:39:43 pm »
* Ashbad lost the game  :hyper:

I meant yours is much much better!

4956
Web Programming and Design / Re: [code] CSS
« on: December 05, 2010, 01:39:07 pm »
With long lines of text, it stretches outside the screen and the topic gets impossible to browse. I believe someone tried to help me fix it a while ago, but it didn't work...

On SMF I saw some code that might fix it but I didn't have time to do it. I'll need to check again later.

Hum... So has anyone got other code CSS?

The CSS does work, it's just got that glitch in Opera, which isn't really obvious unless you have a single line of code long enough to stretch past the entire page. Not sure about this, but try it but without the white-space:nowrap line.

I'll go with that code since almost nobody uses Opera :)

4957
Art / Re: My Sprites - II
« on: December 05, 2010, 01:38:26 pm »
Nice. Also the first three sprites reminds me of your new avatar. :P

xD

I may be posting something like 100 sprites at a time someday, that would be sweet!


you have a 100 new sprites for us someday? :D

Can't wait, it's great to see someone else who loves spriting as much as coding!

I'm starting to relike making sprites, but I don't know how to make them GrayScale, though

4958
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 01:34:23 pm »




* ScoutDavid loses the contest

4959
Axe / Re: Mouse
« on: December 05, 2010, 01:33:01 pm »
need help with mouse events?

Is this anything to do with the secret project?


Yes it has :P

So, I have X and Y which are the actual coordenates of the mouse.

However, a button has many coordenates, to check if when I press 2nd a button which size is 8*8 located at 10,10 is pressed:
Code: [Select]
// CODE FOR PICTURE 8*8
Pt-Change(10,10,Pic1
DispGrah
If getKey(54)
If X>=10 and X<=20 and Y>=10 AND Y<=20
ClrDraw
Text(0,0,"You pressed the button")

You think that would work?

4960
Axe / Re: Mouse
« on: December 05, 2010, 01:27:17 pm »
fix 4 does the opposite of fix 5.

If you use fix 5, you must have fix 4 at the end of your program or else you calc will go bye bye (not die, it just goes funky.)

Oh thanks much!!! It's now working, even as an Application.

Code: [Select]
To do: Mouse Events

4961
Axe / Re: Mouse
« on: December 05, 2010, 01:24:09 pm »
return, while not part of a subroutine quits the program.

I always have fix 4 because i always use fix 5.

I know what Fix 5 does (concetane images and text), but not Fix 4

4962
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 01:22:47 pm »


For now it is mine, I will convert it to calculator if you wish, but I am the one who does so.

If you like it, tell me and I will allow anybody to use it.

4963
TI Z80 / Re: PapiJump
« on: December 05, 2010, 01:11:47 pm »
WHHAAAT 1000posts! (ashbad)



This is very good! Awesome engine and physics!

4964
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: December 05, 2010, 01:10:32 pm »
Cool! I just saw this in the downloads section, and I'm impressed!  Nice job Scout!

Thanks, now I just gotta get with my next gam wuuut? 999!

4965
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 01:00:13 pm »
I need to know if it is for calculator, though

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