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Great! It's not a very big code, though. I pretend to have 7 buttons each moment and they will move, but I can handle that
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4952
Code: [Select] [7E8181818181817E]->Pic1 From my Axe experience I think there are curly braces somewhere here... If ((10 + A)=X) and ((10 + B) = Y) This is what you meant? 4954
Code: [Select] [7E8181818181817E]->Pic1 If ((Button top left coordinants + A)=X) and ("" + B = Y) Have no idea what this means, what is A? And B? And ""? 4955
Art / Re: 64xXX Humanoid Sprite« on: December 05, 2010, 01:39:43 pm »
I meant yours is much much better! 4956
Web Programming and Design / Re: [code] CSS« on: December 05, 2010, 01:39:07 pm »With long lines of text, it stretches outside the screen and the topic gets impossible to browse. I believe someone tried to help me fix it a while ago, but it didn't work... I'll go with that code since almost nobody uses Opera 4957
Art / Re: My Sprites - II« on: December 05, 2010, 01:38:26 pm »Nice. Also the first three sprites reminds me of your new avatar. I'm starting to relike making sprites, but I don't know how to make them GrayScale, though 4958
Art / Re: 64xXX Humanoid Sprite« on: December 05, 2010, 01:34:23 pm »* ScoutDavid loses the contest
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need help with mouse events? Yes it has So, I have X and Y which are the actual coordenates of the mouse. However, a button has many coordenates, to check if when I press 2nd a button which size is 8*8 located at 10,10 is pressed: Code: [Select] // CODE FOR PICTURE 8*8 You think that would work? 4960
fix 4 does the opposite of fix 5. Oh thanks much!!! It's now working, even as an Application. Code: [Select] To do: Mouse Events
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return, while not part of a subroutine quits the program. I know what Fix 5 does (concetane images and text), but not Fix 4 4962
Art / Re: 64xXX Humanoid Sprite« on: December 05, 2010, 01:22:47 pm »For now it is mine, I will convert it to calculator if you wish, but I am the one who does so. If you like it, tell me and I will allow anybody to use it. 4963
TI Z80 / Re: PapiJump« on: December 05, 2010, 01:11:47 pm »
WHHAAAT 1000posts! (ashbad)
This is very good! Awesome engine and physics! 4964
TI Z80 / Re: [PROJECT] Racer3D: Replay« on: December 05, 2010, 01:10:32 pm »Cool! I just saw this in the downloads section, and I'm impressed! Nice job Scout! Thanks, now I just gotta get with my next gam wuuut? 999! 4965
Art / Re: 64xXX Humanoid Sprite« on: December 05, 2010, 01:00:13 pm »
I need to know if it is for calculator, though
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