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Messages - Munchor

Pages: 1 ... 330 331 [332] 333 334 ... 424
4966
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 12:58:10 pm »
Humanoid means that it can be either human or something that looks similar to a human (for example elves).

Oh great, gonna do it!

4967
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 12:50:17 pm »
I'm not gonna use it or anything, but show me your best 64 pixel high humanoid sprite!
GO!

Black and White? Grayscale? Colour?

Humanoid means human?

4968
Axe / Re: Mouse
« on: December 05, 2010, 12:49:16 pm »
Code: [Select]
.MOUSE
[101010FE10101000]->Pic1
While 1
.Store the screen to the back buffer
StorePic
.Display Sprite
Pt-On(X,Y,Pic1
DispGraph
.Erase Sprite
Pt-Change(X,Y,Pic1
.Replace the part of the image erased by the Sprite
RecallPic
.I used conditionals because the boundary conditions are important
.Replace with X+getKey(3)-getKey(2)→X if they aren't important.
If getKey(3) and (X<92)
X+1→X
End
If getKey(55) and (X<72)
Pt-On(X,Y,Pic1+8
End
If getKey(2) and (X>2)
X-1→X
End
If getKey(1) and (Y<60)
Y+1→Y
End
If getKey(4) and (Y>2)
Y-1→Y
End
If getKey(15)
Fix 4
Return
End
End

This works, why?

I have an idea of how to make mouse events now :)

4969
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 05, 2010, 12:46:27 pm »
LOLWUT?  I'M ALREADY DONE THE SPRITES??? I'm only done the story so far, but the sprites are going well (20%), gameplay is still at 0% while I figure out exactly what and how to code the engine(s)

and, I still need to make a coolio userbar for the game, but maybe when I have some really beastly sprites done I shall.

Oh! I tought all of them were made but your avatar rules, so do the other ones like that one

4970
Site Feedback and Questions / Re: 'Oscars'-like Awards
« on: December 05, 2010, 12:45:51 pm »
I think we really should have them, EVENTUALLY, but maybe in 2011 like you said because by then many people will start deving for the prizm WHICH WiLl NoT Be CoVeReD By TiCaLc In A MiLlIoN YeArS!1!1!

ticalc TEXAS INSTRUMENTS CALCULATORS

prizm is non-Texas, dude.

4971
Humour and Jokes / Re: Check what I found
« on: December 05, 2010, 12:44:34 pm »
* ScoutDavid arrests MRide

4972
Site Feedback and Questions / Re: Downloads Section
« on: December 05, 2010, 12:43:17 pm »
Now try pressing any keyword, instead of searching that specific keyword, it will search all of them, returning, obviously only my game.

What do you mean? I tried pressing "racer", and it took me to http://www.omnimaga.org/index.php?action=downloads;sa=search2;key=racer, as expected...

You're right!!!

But this happened with another program, I'm sure, gotta recall which one

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=596

SPRITELIB! Since there are no spaces between commas. Yet this is a problem

4973
TI Z80 / Re: Tokens
« on: December 05, 2010, 12:42:12 pm »
These are all things I plan on putting in, but I'm glad that other people would find them useful as well. It will be project-based, so Ctrl-S will save the file as plain text, and F5 will "build" it. I'm hesitant to call this a compiler, though, as it's not really compiling anything. It's simply tokenizing the input, which isn't quite the same.

I believe that tokenizing and storying the bytes in .8xp is compiling, though.

I use tokens all the time, it's fantastic:

What I noticed:

!=  stands for inequal sign

->  stands for STO Sign

This is great!

4974
Site Feedback and Questions / Downloads Section
« on: December 05, 2010, 10:41:55 am »
Probably you already know about this, but let's have a look at Racer3D:Replay Download page:

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=599

Now, let's have a look at the keywords:

Code: [Select]
Keywords: racer, racing, racer3d, replay, racer 3d replay, scoutdavid, scout, david, quigibo, kevin, horowitz
Now try pressing any keyword, instead of searching that specific keyword, it will search all of them, returning, obviously only my game.


I think it would be nice if this was fixed, so I could search for other 'racer's or 'scoutdavid' games


4975
Axe / Re: Mouse
« on: December 05, 2010, 10:40:35 am »
getKey(15) will equal 1 if the clear key is being held down and 0 if it isn't. That's all it does. If you want it to actually do something useful, you have to put it as the condition in an if statement and then put what you want it to do as the contents of the if statement.

I also tried:

Code: [Select]
If getKey(15)
Goto 9
End
.The next line is the last one
Lbl 9

4976
Axe / Re: Mouse
« on: December 05, 2010, 10:31:29 am »
Code: [Select]
.MOUSE
[101010FE10101000]->Pic1
While 1
.Store the screen to the back buffer
StorePic
.Display Sprite
Pt-On(X,Y,Pic1
DispGraph
.Erase Sprite
Pt-Change(X,Y,Pic1
.Replace the part of the image erased by the Sprite
RecallPic
.I used conditionals because the boundary conditions are important
.Replace with X+getKey(3)-getKey(2)→X if they aren't important.
If getKey(3) and (X<92)
X+1→X
End
If getKey(55) and (X<72)
Pt-On(X,Y,Pic1+8
End
If getKey(2) and (X>2)
X-1→X
End
If getKey(1) and (Y<60)
Y+1→Y
End
If getKey(4) and (Y>2)
Y-1→Y
End
getKey(15)
End

I have tried many things, many getKey(15) if different places of the code, with no success :S

4977
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 05, 2010, 10:07:08 am »
I think he's done the sprites and the story. Any luck with the gameplay?

4978
Site Feedback and Questions / Re: 'Oscars'-like Awards
« on: December 05, 2010, 10:06:41 am »
I don't really get the purpose of the post, though. I guess it might be best to stay on topic, then X.x

Back on topic:

DJ, do you think there could be 2011 Omnimaga Awards?

4979
TI Z80 / Re: Tokens
« on: December 05, 2010, 10:04:52 am »
I'm really starting to like this :w00t:

Some feature requests (sorry if they've been mentioned before):
  • Auto-completion or tabbing to commands like in Terminal
  • Having the project name be part of the window title
  • Having an option to compile as a protected program

Also, I found a bug with the hex display: When I type in the last line in the normal box, the hex box automatically shifts so that only the first row of pixels for the last line show up (the bug I mentioned on IRC).

Yes, I also agree with those, if this is improved seriously, it can get to be the best .8xp compiler, after SourceCoder. In fact, I think it already is!

4980
Art / Re: My Sprites - II
« on: December 05, 2010, 10:03:47 am »
Nice. Also the first three sprites reminds me of your new avatar. :P

xD

I may be posting something like 100 sprites at a time someday, that would be sweet!

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