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Messages - Munchor

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5026
TI Z80 / Re: Powder Game
« on: December 04, 2010, 04:56:11 pm »
I think it's in axe actually, the cursor he stole just to make it look like it was similar to the comp version.

EDIT: ninja'd by a one word response, that's like, totally unfair girlfriend (valley girl accent is creepy)  ._.

Yes, DoorsCS sprite was used but it is Axe. By the way, it's a nice cursor.

5027
BatLib / Re: SpriteLib
« on: December 04, 2010, 04:54:52 pm »
Yeah that would rule, or maybe Xeda can add the option to chain it, later, so both Doors and SpriteLib can be used together. Alternatively, he could do like Hot Dog did with Coorelation and allow the user to switch between both apps in the middle of a BASIC program by running an Asm() program. Chaining can be slow so that could be an alternative.

@Xeda, by the way the program was uploaded in the wrong directory so I moved it. It was in 83+ instead of 83+ tools.

Only a later version of SpriteLib (complete stable one) could have DoorsCS compatibility, if I was kerm I would only do that under those conditions :S

5028
News / Re: Exodus Final Release
« on: December 04, 2010, 04:53:49 pm »
Thanks guys. :)

though I can only play on emu and I suck with emu controls...  :mad:
The controls, [2nd] (Shift on the left), [Alpha] (Ctr on the left), and the arrows aren't too bad imho. :)

What I'd love:

When you switch level it should tell you the new keys :D

5029
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: December 04, 2010, 04:53:19 pm »
Ah right I forgot I removed the author field. It was too buggy and is the reason why the old download section was discontinued. It won't let me move files uploaded in the wrong directory like SpriteLib...

That's really bad :S

However, Quigibo is referred in the text and he never really showed concern concerning his part of the work, so, with this project it shouldn't be a problem.

5030
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: December 04, 2010, 04:21:56 pm »
yeah, he is pretty fast.  Though, maybe not as fast as moi ;)

I don't know, he's almost finishing this project, I think.

// I don't like to compare performance of different programmers, sorry.

5031
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 04, 2010, 04:21:13 pm »
today I just compiled my first multipage app (4 pages of hello world code ;))

 :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:

AWESOME!!!

A small step for the community, a huge step for Trio and Niko: Falling.

5032
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 04:20:41 pm »
please join the team!

does that mean we're all in?

Scout, Ashbad and aeTIos.... THE CROWD GOES WILD!

5033
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 04:20:09 pm »
double post, and that is a good idea, but here's the thing:

this isn't really a vertical raycasting engine from what I can see.  these are great ideas, but the engine seems a bit different.

I was about to say, can we get back to the topic of this thread? If you want you can make a 3D blockdude thread and discuss it further in there.

I am of the belief that we were arguing potential uses of this raycaster, but yeah we abused.

good idea.  So, is it possible for in the future for it to support things like stairs and different color walls and stuff?

So... Going up and down in the first person view (Stairs, jumps, elevators :D)

5034
tiDE / Re: tiDE Team
« on: December 04, 2010, 04:00:22 pm »
Aw sorry to hear. Did you try PM?

PM requesting email adress with no response so far.

5035
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 03:59:50 pm »
Thanks for all the replies.

There is a lot of space for gameplay.
some ideas:
-cockpit and outside view
-time shift forward
-control center view
-some buttons for controlling switches, etc
-2 different difficulties
and lots more! there is much space to play with it!

the sprite size: 8x8 and (but better for details) 16x16 and (i dont know how to handle those) for huge thing: 32x32

please join the team!

BTW: i got the idea for this while playing Orbiter: http://orbit.medphys.ucl.ac.uk/home.php
really good program, to get the best impression what the Orbsim is intended to do, you should play it!

16*16, divide into two 8*16, or 4 8*8.

32*32 are very hard, have no idea

5036
tiDE / Re: tiDE Team
« on: December 04, 2010, 03:57:56 pm »
Oh ok, I meant about talking to him and stuff. From his posts we can know the person a bit more, though.

I'm still trying to get in contact with him by e-mail, with no luck.

5037
TI Z80 / Re: "Maxwell's Demon" Port (Axe)
« on: December 04, 2010, 03:52:59 pm »
It's because a lot of Omni users got restrictive patents that won't allow them to go on any website related to games. In USA it got 10x worse in the past 3 years. Back in the Omnimaga Invisionfree days, I don't recall that many people on calc forums having parent filter problems.

In portugal, no parents do that #Blocking children's websites.

But it's all because of advertisement, right? TV Ads "PROTECT YOUR SON NOW!!!! 20$!"

5038
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:51:47 pm »


A new feature could also be added: instead of the player sprite falling down like this:




______________X
                        _________________

_______________
                        X_________________

Several frames and make it fall with some gravity

5039
News / Re: Ndless 1.7 officially released
« on: December 04, 2010, 03:50:11 pm »
yesss, time for some gamboy games!

This will make the TI NSpire community much more active, so I believe new emulators will come out. So many GBA Emulators you can't even decide which one to use hahaha

5040
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:49:45 pm »
* Ashbad is gonna go make black ops

* ScoutDavid 's gonna make Blender: Calculator Version.

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