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Messages - Munchor

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5041
News / Re: Exodus Final Release
« on: December 04, 2010, 03:48:21 pm »
I knew the feature would come. Too bad it isn't for this year POTY because passed 1st December. :'(

IT HAD to be featured anyway. <- Almost exaggerating there. *runs*
Yeah I was surprised considering it got uploaded a while ago, I was sure they would do like they did with Doom 68K in 2007. Oh well, this year it would have an hard time competing against Doors CS7 and Axe Parser, IMHO. X.x

How many ti-83+ series programs are featured at the moment?

5042
News / Re: Game Boy Color emulator for the TI-Nspire released
« on: December 04, 2010, 03:47:49 pm »
Clickpad the one with the directional pad

Clickpad is always the one with the directional pad.

5043
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:47:24 pm »


Yup, using several colours to display depth.

5044
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:25:27 pm »
maybe me later on.  And please stop posting that picture over and over again :) j/k it's fine but irks me to see it 5 times in a row

That was on purpose, I knew it would annoy you :P
if i made it, i wouldn't have a map mode. that'd make the challenge lose value, personally.

Without the map 2D feature, it would be impossible, believe me. I can imagine the game without it. Of course, a zombie mode could be made without this feature :P

5045
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:21:51 pm »
then maybe a map mode to see 2D as well?




Press 'Mode' like in squidgetx's Raycaster, that would be perfect! Who's gonna make it? :P

5046
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:20:20 pm »
maybe grayscale, good idea, blocks closer in black, go further back they get lighter in color O.o



But big maps (example Level 9 in ti-83+ series original blockdude) would be really hard

5047
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:18:38 pm »
3d blockdude?

i'm already thinking about how you might do this, except make it true to block dude and move 8 pixels at a time. you know what'd be interesting? blockdude in first person. the maps would still be 2-D, and you would only be able to move back and forth.

Wow, like this in FPS:


Made by me

Would need grayscale, right? Lots of it to make depth look real

5048
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:07:37 pm »
3d blockdude?

wow, that would be epic, but a Raycaster Platformer would be insanely hard, there aren't that many for computers and consoles...

5049
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 03:05:03 pm »
The language is Axe, edited it in.
I am really looking for other developers, so please join!

I could make you sprites, so I join the team as a sprite maker?, I mean, can I?

5050
News / Re: Ndless 1.7 officially released
« on: December 04, 2010, 02:56:19 pm »
This is a great step in NSpire, when 2.0 comes all Touchpad Users will be able to play Super Mario.

We need to warn Nspire users not to update their OSs too, I'm sure Texas will release a 'great! full of new features' OS in two days -.-

5051
Ndless / Re: Ndless 2.0 for TI-Nspire Keypad/Touchpad
« on: December 04, 2010, 02:52:12 pm »
Does this include CAS touchpad?

That would be sweet, but I believe it does :) (Afterall it should work for 2.x operating systems)

5052
Art / Re: My Sprites - II
« on: December 04, 2010, 02:51:21 pm »
cool, open source sprites!  I'm sure many people would like using a sprite or two from this list, like that cool looking one of a guy!

My new sign by the way :P

5053
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: December 04, 2010, 02:51:12 pm »
wow, looked at your first post again, you really are putting a lot of effort into this!  I LOVE the title screen, too!  GREAT JOB THUS SO FAR!

EDIT: this is definitely going much further than I thought it would.  :D

It is getting really good, an excellent which I'm certain will be featured Assembly Program. What amazes me is the speed of updating and bug fixing he has

5054
Other Calc-Related Projects and Ideas / Re: ticalc.org "Package Manager"
« on: December 04, 2010, 02:37:57 pm »
Getting ready to release an update.

In addition to case insensitive searching and the #! fix, I've:

1. Changed the way downloaded files are named- they contain the path (so "83plus-asm-games-generate.zip" rather than just "generate.zip") to fix the issue with multiple files containing the same name.

2. Added command-line opts for searching. The opts are:

-c [name]: --category=[name]: some category to search in. This can be high level like "83plus" or "win", and it can also be "games" or "math" or "basic" or "os" or whatever.
-g: --game: Searches for games only ("-c games")
-m: --math: Searches for math and science only ("-c math" and "-c games")

These switches only work with the list and get commands. I also added a switch for update, -s or --silent, which keeps output to a minimum. All switches can be viewed with "calcpkg.py -h".

I'm also just going to have a separate Unix and Windows version on ticalc.org (and Cemetech) with the different line endings.

I just need to rewrite the readme, boot into Windows and test the Windows version, and then I'll release.

I just checked this project, WOW, very good indeed, those new features also look blasting!

Features Request:

> Can you make it not run using cmd? I think I may help you with that :), if it is python-possible;
> Is this a bug?
>> I updated, it took a while but was finished, then searched for formulum, my program in Ticalc, but it wasn't found... (here)

5055
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 02:36:04 pm »
This looks very good, will it be like StarCraft?

I could join :) But what language are you programming it in?

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