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Messages - Munchor

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5056
Art / Re: My Sprites - II
« on: December 04, 2010, 01:20:13 pm »
I can use these in a future game, yes :) However, these are for all the community, anybody can use them in any game :D

5057
Web Programming and Design / Re: [code] CSS
« on: December 04, 2010, 01:18:57 pm »
in http://www.omnimaga.org/Themes/omnimaga4/style.css, search for "code".  This is the style for the box.  The box is made up of codeaheader and code.  Wherever you have the div attribute for code, just do <div class="code"> or <div class="codeheader">
Code: [Select]
.code
{
color: #000000;
background-color: #FFFFFF;
font-family: "courier new", "times new roman", monospace;
font-size: small;
line-height: 1.3em;
/* Put a nice border around it. */
border: 1px solid #000000;
margin: 1px auto 1px auto;
padding: 1px;
width: 99%;
/* Don't wrap its contents, and show scrollbars. */
white-space: nowrap;
overflow: auto;
/* Stop after about 24 lines, and just show a scrollbar. */
max-height: 24em;
}

/* The "Quote:" and "Code:" header parts... */
.quoteheader, .codeheader
{
color: #000000;
text-decoration: none;
font-style: normal;
font-weight: bold;
font-size: x-small;
line-height: 1.2em;
}

Thanks much, I can use that in my website, right?

5058
Ndless / Re: Ndless 2.0 for TI-Nspire Keypad/Touchpad
« on: December 04, 2010, 01:18:08 pm »
Ncubate directly relies on the link features of Goplat's original nspire_emu.

This is a pure problem of file transfer and does not depend on the version of the .tns.

So, I suppose you're gonna have to fix that and make a new version of nspire_emu?

5059
Art / My Sprites - II
« on: December 04, 2010, 01:15:30 pm »
Hello everyone,

Hello everyone,

As promised in IRC, I decided to post something today, and here it is, a new collection of free-to-use-but-made-by-me calculator and non-calculator sprites.

So, using Tokens and Paint, I made 10 sprites for Calculator Games that anybody can use. The .png are also here for anyone who wishes to use them

Note: All sprites can be used and distributed, as long as I'm credited, even if it is in a 1px-font.

The HEX Code is also free. Firstly, here it goes, my .png sprites:


Here are all my images (.png):


A Head [7E81A58181DB423C]

Happy Guy with Big Head turned Left [7E81A581A599817E1866A5A5BD24246C]

Happy Guy with Big Head turned Right [7E81A581A599817E1866A5A5BD242436]





Vertical Road [4949414149494141]

Horizontal Road [FF0000CC0000FF00]

Robot turned Right [90D8B681BD81FE88A8A8A8A8A8A884FE]

Robot turned Left [091B6D81BD817F11151515151515217F]

Alien SpaceShip [030404043F40807F] and [C0202020FC0201FE]

Carrot   [80502070888888889090505050505020]

Now, the code of the program that displays them:

Code: [Select]
.SPRWKTWO
[7E81A58181DB423C->Pic0
[7E81A581A599817E1866A5A5BD24246C->Pic1
[7E81A581A599817E1866A5A5BD242436->Pic2
[4949414149494141->Pic3
[FF0000CC0000FF00->Pic4
[90D8B681BD81FE88A8A8A8A8A8A884FE->Pic6
[091B6D81BD817F11151515151515217F->Pic7
[030404043F40807F->Pic8
[C0202020FC0201FE->Pic5
[80502070888888889090505050505020->Pic9
ClrDraw
Fix5
Pt-Change(0,0,Pic0
Pt-Change(0,10,Pic1
Pt-Change(0,18,Pic1+8
Pt-Change(0,30,Pic2
Pt-Change(0,38,Pic2+8
Pt-Change(10,0,Pic3
Pt-Change(10,8,Pic3
Pt-Change(10,16,Pic3
Pt-Change(10,24,Pic3
Pt-Change(10,32,Pic3
Pt-Change(10,40,Pic3
Pt-Change(0,50,Pic4
Pt-Change(8,50,Pic4
Pt-Change(16,50,Pic4
Pt-Change(24,50,Pic4
Pt-Change(32,50,Pic4
Pt-Change(20,0,Pic6
Pt-Change(20,8,Pic6+8
Pt-Change(20,18,Pic7
Pt-Change(20,26,Pic7+8
Pt-Change(30,1,Pic8
Pt-Change(38,1,Pic5
Pt-Change(50,0,Pic9
Pt-Change(50,8,Pic9+8
Text(50,40,"David Gomes
DispGraph
Repeat getKey→Z
End
ClrDraw

And now, a GIF of the program so you can see how they look like in-calc:




Now, feedback?

Thanks much,

ScoutDavid

Note: Attached Screenie and .8xp file
[/font]

5060
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 04, 2010, 01:13:36 pm »
Quote
'Non-Calc-Related Computer Projects and Ideas'...

Hey Omnimaga Community,
I'm trying to make a program that compiles data to a Ti83+/84+/SE program with Visual Basic.
There's a list holding the program data. I define the list with Public data As List(Of Byte).
I am looking for a routine that creates a new 8xp file in a directory based on a SavefileDialog.
The program data should be dependent of the content from the data list.
Thanks in advance.

5061
Computer Programming / Re: How to create an 8xp compiler using VB 2010?
« on: December 04, 2010, 01:09:22 pm »
I'm also trying to do one, but just for learning. C#, though.

Also, this is calc related, and computer, wrong forum?

5062
Miscellaneous / Re: [MERGED TOPICS] Version numbers/abcd/Completion %
« on: December 04, 2010, 12:49:36 pm »
Yeah, Greek letter titles are pretty widely accepted. Pre-Alpha for bleeding-edge, Alpha for the first working versions (that might still have major bugs), Beta for new versions that should be pretty stable but need to be tested to get rid of bugs, etc. It's all what the programmer decides, of course, but people should stick to conventions like these, at least for titles (so some user wouldn't download an Epsilon thinking it's pretty stable, then get BSoD/BLoD).

They are accepted, but until reading your post, I didn't know Alpha, Beta, Pre-Alpha meant, only Beta.

To be easier for all the public, the number is better, being the version 1.0 the first stable release, and 1.1 for fixing bugs that people found in the main release

5063
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: December 04, 2010, 09:59:03 am »
1) ennemies moving like metroids (flying and following samus) and ennemies moving between 2 points coded (it still remains me to code these walking around walls these what make me most problems :mad: )
2) The program takes now around 8000Ko with the 3 rooms test map, but it will be released as app and will be optimized later
3) It remains to me to code all weapons, the ennemies what aren't working, bosses, map. Here is !

Any other questions ? :D


AI Enemies and Non-AI Enemies MIX, fantastic!
8000K is not much (for me) and don't forget that an Application's size is always a multiple of 8, so it can't be optimized that freely.

Weapons shouldn't be very hard since you already made bullets working :)
Bosses will be a bit harder, since they're special enemies
Maps... You have an engine or code all of them from scratch?

If you have an engine, it shouldn't be that hard

5064
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 04, 2010, 09:48:16 am »
Quote
It begins in the secret briefing room of the Holy Termanian emipre in the capital city of Crosspelin.  The king, Herrna the Omnipotent has called together a band of his finest warriors and his son, the prince Trio.  THe king begun to arrange a large squadron of the best in his army to challenge his neighbor, king Mikhail the omnipotent of the swamplands.  Urging his son to assume his role until he returned victorious from battle, Trio is left at the throne as king Trio.

At the same exact time, a man named Niko pulls together his finest thieves to overrun Termanian cities during the abcense of the king.  Trio, discovering this plot, rides a ragtag army of villagers and remaining knights into a small city to defend against the thieves, and loses in battle.  Trio is then held captive at the hands of Niko and his band of mercenaries.  Even worse, the king and his squadron were annihilated by a suprise ambush sent by king Mikhail.  Crosspelin is up for grabs for anyone to take, and many people wsih to make it their own.

Trio, convincing Niko that he will give him power if he would help him win back his country, is let free, and Trio and Niko leave on their own to spy on recently captured cities in the crumbling empire.  And from there, the adventure begins...

A team-based story! How good.

What country, or is it a non-existent dimmension, does this happen in? When i read it, for some reason, it looked like an Asian country, due to their names and the text itself remembers me of Asia.

5065
Introduce Yourself! / Re: Hello Everyone, this is Northern Snow from China
« on: December 04, 2010, 09:46:32 am »
Or maybe "And TI can even make a tns file as READ-ONLY Type."

That would also work. Concerning this: Can Ndless hack Texa's READ-ONLY type files?

5066
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 09:45:22 am »
Quote
I was also thinking about doing something like this, but am doing something else right now

Philosophic thoughts :)

OMG!!!!! This is amazing!! I was also thinking about doing something like this, but am doing something else right now. I agree with Scout David, an FPS would be great.

Adding a gun to the character sprite wouldn't be very hard, but bullets in a Raycaster would be harder, due to the 3D effect of them

5067
Ndless / Re: Ndless 2.0 for TI-Nspire Keypad/Touchpad
« on: December 04, 2010, 09:42:18 am »
And here comes a major problem: nspire_emu doesn't support file transfers for OS 2.x, so debugging is not easy.
Someone once suggested to transfer the file from OS 1.7 and then upgrade the OS. But I get a crash on OS startup, and anyway I wild get mad after a few debug sessions.

your emulator can't open/edit regular .tns files made in OS>2?

5068
Introduce Yourself! / Re: Hello Everyone, this is Northern Snow from China
« on: December 04, 2010, 09:00:18 am »
Ndless is programmed in C or NSpire Assembly, not C++, but it's more or less the same.
Oh I see...

i know nspire_Basic, it's almost impossible to make good stuff
Well I have played some very good games on NSpire like TI RPG2 (by Superbany
) and Solitaire (Elliot Way).
Some activities made by TI are also very good, but I can hardly understand how it works... And even TI can make a tns file as READ-ONLY Type.

And again... I uploaded Monopoly and DIC_Transfer in the post.
And making good stuff with some graphics needs huge patient... You should use plot scatter or point to draw...

(I don't think my description is very clearly... Sorry for my bad English)

Quote
And even TI can make a tns file as READ-ONLY Type.
Replace even with only?

XD

RPG2 is a great Text RPG, but let's say, when I say TI NSpire Basic sucks (sorry for the word), I mean compared to other Texas calculators (TI-83+ Series and 68K calculators), which allow you infinite hardware and software control (not infinite, but a lot!)

5069
Ndless / Re: Ndless 1.7 for TI-Nspire
« on: December 04, 2010, 08:58:36 am »
All I am expecting now is Ndless 2.0!!!! Touchpad-working!

Then, you might consider a small donation to the Ndless team ?

If I was very hum... rich I would give you 5 TI NSpire Touchpads for you to play. But I'm not hum... rich, so I can give you moral support, coding support and reply to your stuff to give you more moral support, I'm sorry.

5070
TI Z80 / Re: Triangle Solver
« on: December 04, 2010, 08:57:05 am »
Quote
I see. Well for me 84% would be OK since the passing note is 60% and it usually take an average of 80% to get to restricted college classes, but I always liked when I got something better.

If I went for Informatic, which is what I want, I have an average at the moment of 15.8 out of 20. I would only need 12.9 for Programming.

However, I'm going to medicine, and need 18.3 out of 20, which I can do

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