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Messages - Munchor

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5206
Site Feedback and Questions / Re: How to get animated Avatars
« on: November 30, 2010, 05:47:56 pm »
Also did anyone know animated JPEGs existed?
I found they existed because I think one of the old CaDan screenshots was an animated JPG. I could be wrong, though.

Wow, they do?

http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=animated+jpegs

WOW

5207
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 05:47:06 pm »
Well, they could pull out the batteries... But otherwise, I could make it say "The Game." over and over. And I could make it require more key presses...

More key presses? That's not good, I don't think it is good, though.

5208
tiDE / Re: tiDE Feature Requests
« on: November 30, 2010, 05:45:22 pm »
Yeah, some disassemblers are really nice and give you really good output, but never as good as the original source.

Then we gotta make tiDE's the best

5209
KnightOS / Re: KnightOS
« on: November 30, 2010, 05:43:31 pm »
The boot pages aren't included in the ROMs I distribute.  They are just FF over and over.  KnightOS uses custom flash writing routines.  And RAM corruption is not avoidable, but crashes are potentially recoverable, and infinite loops can be stopped.

Great, that means less crashes and more performance!

5210
Ah ok. I had issues with quotes before in VB classes. The keyboards typed the french quotes that looks like << and >> instead of ". Windows 98 even changed " to << automatically. It made Visual Basic 6.0 programming a major pain until they found a way to fix it.

Portuguese used to be << >> too :S

5211
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 04:06:33 pm »
No problem :D Did it work for you? It is a long code, so I may have typed it in incorrectly...

It works. But I have an idea. What about an unstoppable Rick Roll?

It has to be unstoppable, a secret code like Xeda's, so that you can turn it off and charge for it ;D

5212
TI Z80 / Re: Simul v1.0
« on: November 30, 2010, 04:04:50 pm »
Lol I could understand. This is why I hope people who check the downloads page bothers checking the readme and description. :P

Yeah, and that's why
* Deep Thought goes off to work on a real screenshot

Today I got to 9points! Double game on the screen, really cool, although the keys are hard to get :P

5213
Site Feedback and Questions / Re: How to get animated Avatars
« on: November 30, 2010, 04:03:45 pm »
Probably, you already found out, but just make a .gif (using Photoshop, or any GIF Maker, I recommend a program specialized on that, like Easy GIF Animator) and upload it!

5214
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 04:02:39 pm »
I'll try, not afraid of possible ram clears. ;)

You are indeed brave!

Thank you for that code xeda. Now Imma going to spam this everywhere at school! >:D

You are indeed not brave, well, brave if you make that to big big guys!

5215
Other Calculators / Re: TI-84+ Keypad TI-84+Keypad
« on: November 30, 2010, 04:01:25 pm »
yep, the touches didn't come with it in package (probably hoped they would save money by forcing people to jump through hoops :P)

No, it's for Texas to know who buys the calculators. Youngs, olds, universitaries? They gave me a message very pretty:

"BLah BLah Blah, Good luck with tenth grade!"

5216
TI Z80 / Re: "Maxwell's Demon" Port (Axe)
« on: November 30, 2010, 03:58:37 pm »
I was busy last night, and I think I have the menu done, the backgrounds for the different modes done, and the game about menu-ready.  So now, I just need to put it all together ;D

In the next few days...coordinates inflated by 64 take me a while to work with for some reason...

yay! I hope a menu comes soon, what options available at the moment?

5217
ASM / Re: WikiTI
« on: November 30, 2010, 03:57:54 pm »
Returning to WikiTI:

This topic is inside the Assembly Programming Forum... WikiTI is for Assembly only?

I'm quite confused now, since I made Axe Parser's page :S

WikiTI is for whatever we make it. :)  It is mostly focused on assembly programming because that's where third-party documentation is most needed - TI's documentation barely scratches the surface of what assembly language can do.  But there's no reason to exclude other languages.  I don't think there's a need to document the Axe language itself - that's what the official documentation is for - but programming tips, example code, and tutorials would be very much welcome.

Thanks for the explanation, BUT this is the Assembly category, what, why?

5218
Music Showcase / Re: 'The Letter D' Album
« on: November 30, 2010, 03:56:54 pm »
Cool! :D

On a side note I wonder if it's possible to make real dance music in MIDI format with strong kickdrum and stuff? Most MIDI renditions of dance music had weak kickdrums.

Drums and percussion are indeed available and very easy to use!

5219
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 30, 2010, 03:53:27 pm »
I seemed to have missed the answering of this question, but I'm glad everything got resolved :) (Congrats Runer)
Good luck on the rest of this project! :D

Thanks!

No problem calcdude, the community is large and always ready to co-op :)

5220
Miscellaneous / Re: [MERGED TOPICS] Version numbers/abcd/Completion %
« on: November 29, 2010, 06:57:16 pm »
Good for the topic to be merged :)

Serious companies such as Microsoft and Google have it all documented:

7.0.517.44

This is my version of Google Chrome (the latest), it's huge, so I think they really care about this number, though.

Just to let you know (in case you wanted a newer version), 8.0.552.210 is out :)

And yeah, a lot of really big products use long numbers. Kinda overdoing it for a calculator project, though. A.BB.CCC or something like that seems pretty good already.

When I press about, it says "Up to date... Version: 7.0.517.44" :S

EDIT: OH it's a beta :P

EDIT2: Installed

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