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Messages - Munchor
Pages: 1 ... 348 349 [350] 351 352 ... 424
5236
« on: November 29, 2010, 05:43:38 pm »
We had Bruce.55 but he hardly frequents the site at all.
I'm Chinese and I think Deep is as well. and then theres jsj, who is Asian, but i'm not sure what. 
Deep, yunhua (your name makes sense now!). You are chinese? hahaha had no idea
5237
« on: November 29, 2010, 05:40:13 pm »
basic coding as in I'm making some rudimentary grayscale and drawing and math subroutines in asm right now, not the actual coding of the game itself.
Great, how do you make assembly images? The same way you make Axe?
5238
« on: November 29, 2010, 05:38:50 pm »
me too, I personally think that's the best one!
By the way, couldn't you have voting in the original thread?
5239
« on: November 29, 2010, 05:38:34 pm »
His feet/foot are not very detailed, unlike the rest of the body, but still pretty good!
5240
« on: November 29, 2010, 05:37:50 pm »
5241
« on: November 29, 2010, 05:37:18 pm »
working on some basic coding right now, it's going well so far. yeah, making multipage apps in brass is insanely FUN
Mixing basic with asm can be done?
5242
« on: November 29, 2010, 05:35:44 pm »
You lost the If before Z=3. Which means you're also missing an End to close the loop it's in.
Heheheheh how stupid of me, fixed it and is working great! Now, I gotta work on my loading screen, it needs to be very fast, so it does not bother people.
5243
« on: November 29, 2010, 05:32:34 pm »
it'd take a little work, but yes you could
I once made a game maker file, not really a game, that was a racetrack going right when you pressed the right key, and it went faster, the longer the keypress was. it had a limit of speed, though.
5244
« on: November 29, 2010, 05:30:10 pm »
i was messing around with the program below, and out popped this picture. it looked kinda cool, so i thought i'd post it here. best part? the tracks are 8 pixels tall (:
ClrDraw [FFFFFFFFFFFFFFFF]->Pic1 0->D->F Repeat getKey(15) If F:D+1->D Else:D-1->D:End If D=0 or (D=-88) F xor 1->F:End C+4->C Pt-Change(88+D,sin(C)//6+30,Pic1 DispGraph End
The .8Xi worked on Ti-connect and it looks quite cool, can you make a loop and make it go right infinetely?
5245
« on: November 29, 2010, 05:29:07 pm »
Why didn't you go to Portugal and warn ScoutDavid that you couldn't come and made him very sad?
5246
« on: November 29, 2010, 05:26:59 pm »
I like the second one, no specific levels, but skills!
5247
« on: November 29, 2010, 05:25:59 pm »
Ball collision between each others migth be kinda hard to implement for the ones that are not black. I worry about the amount of pxl-test detection that would be needed for white balls.
Anyway keep up the good work!
I have no idea of how to make collisions, but if he succeeded colisions with walls, I'm sure he will in ballsVSballs too
5248
« on: November 29, 2010, 05:24:59 pm »
Yeah, we win prizes everytime we visit some sites, it seems. 
I remember a few years ago I quitted visiting Newgrounds because school computers were stuck with IE6 before it added a pop up blocker and NG had like 4-5 pop-ups. I also remember a ROM site that had like 50 pop ups. It got so slow. X.x
You are the visitor number 1000000, really! You can win a 10000000€ prize, click here! When I was 8years old, I was introduced to computers and internet, and then I... I clicked that stuff, and that's how my first computer crashed in a 2 years time
5249
« on: November 29, 2010, 04:26:21 pm »
Just a reminder: I've had a lot of people copying and pasting example programs. If you do that, DO NOT COPY AND PASTE THE LINE #include "ti83plus.inc" You will get an error if you do not retype it yourself.
Why does it cause an error? Is it because you use a different unicode character?
Yes, the quotations marks in the .pdf are not the same quotation marks as quotation marks that should be used in Assembly programs
5250
« on: November 29, 2010, 09:30:00 am »
Well, you can't make games faster just because you have more calcs... 
hahahahahah, what a fail by me, but I'd like to have a 1.1 Nspire or 1.7 Nspire. A TI-89 would be welcome too
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