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Messages - Munchor

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5281
TI Z80 / Re: "Maxwell's Demon" Port (Axe)
« on: November 28, 2010, 08:30:01 pm »
Most of the time, I prefer to do small updates so if people want something in particular the development can kind of swerve from one thing to another, but it looks like I won't be able to do much of that on this, so, big updates :P

On a different note, what would people like to see in the options menu?  So far I have speed, initial # of balls, # balls added each game, and amount of types of balls (2-4 planned)...maybe "difficulties" which set all the options to different levels...
Anything else?

I prefer to set each option instead of a dificulty level. Will you use AppVar's to retain options?

Also, I agree with you, make less updates, but that's just in this case because I really wanna play this in a better version :)

5282
KnightOS / Re: Localization
« on: November 28, 2010, 08:19:26 pm »
Yes, Google Translate ;)

That's not needed, I already said I could make the portuguese translation :P

5283
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 08:05:53 pm »
Glad I could help.

Thanks much, it's also very good of you that you make it by hand :)

5284
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 08:02:36 pm »
No, I eliminated the whitespace above the pear. The end of the stem is the top row of the bitmap.

You don't get it yet... Anyways, I already implemented it in the sprites, the new sprite is working great:



5285
tiDE / Re: tiDE Team
« on: November 28, 2010, 07:57:17 pm »
Juju, I would be happy to have you on the team!  Unfortunately, Visual Studio 2008 is incompatible with 2010 project files.  I would recommend SharpDevelop 4.0+Tortoise SVN, which will work fine.

In fact, Juju helped me this day with going from Visual Studio to SharpDev, since SharpDev doesn't make automatic statements for Windows Forms, unlike Visual Sudio (using system; using system.windows.forms;)

5286
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 07:54:28 pm »
I write my image hex in byte pairs during editing so that I can easily go back and change specific values. It really helps if you make a mistake in the encoding.

Yes, I know, but take a look at this:

[02]
[04]
[04]
[04]
[3C]
[66]
[42]
[42]

[82]
[82]
[81]
[81]
[81]
[81]
[7E]
[00]

000408083C6642428282818181817E00

These are two different sprites, I fixed what I think was an error on top of the pear.

5287
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 07:48:27 pm »
I think you mean this:

Code: [Select]
000408083C6642428282818181817E00
Right?

5288
KnightOS / Re: Localization
« on: November 28, 2010, 07:45:34 pm »
Okay, so here's the list:
-English
-French
-German
-Spanish
-Dutch
-Portuguese

All agreed?

Yes! I do, the main languages of technology (not the most spoken, though)

5289
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 07:28:30 pm »
Welcome. Actually, you can fit the pear into two 8*8 sprites, so that's what I'll be doing.

Yes, probably, since there is a lot of whitespace in that sprite :S

5290
The Axe Parser Project / Re: Axe Parser
« on: November 28, 2010, 07:27:25 pm »
It's not important; it's just something I noticed ;D

Yes, I understood you knew it wasn't important.

It's also cool that letters in program list jump, that's useful for me, who have LOTS of programs and backups :)

5291
Miscellaneous / Version a.b.c.d
« on: November 28, 2010, 07:25:17 pm »
Hey everyone,

All of us have noticed that we release version 0.1, then 0.2, sometimes we jump, 0.4 and then we release a stable, 1.0 and then we keep up, 1.1.1, 1.1.4, 1.1.8.

Personally, I do that 'randomly', just to look professional I do stuff like:

  • Version 0.1
  • Version 0.2
  • Version 0.4
  • Version 0.9
  • Version 1.0
  • Version 1.1
  • Version 1.4
  • Version 1.4.1

Do you count number of updates, or you do like me?


EDIT: It's not totally random, major updates, larger difference, smaller updates, smaller difference in the version's names

5292
The Axe Parser Project / Re: Axe Parser
« on: November 28, 2010, 07:22:08 pm »
Runer, thank you. IMO it would read better as "Inline strings now work for storing to variables" :D
Edit: On a completely unrelated note, I noticed that the manual still says "Not Reasonably" for editing ASM on-calc. Might want to change that ;D


Edit: On a completely unrelated note, I noticed that the manual still says "Not Reasonably" for editing ASM on-calc. Might want to change that

That's not very important, however. Some times, when releasing new versions of a product I add lots of features, and fix major bugs, but forget to fix small bugs, which are sometimes important.

5293
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 07:20:47 pm »
Yes it can, but you have to rearrange the data. I'm working on it right now, but it takes a little bit.

:O If you do it for me once, I think I can understand and do it more times :) Thanky!

5294
BatLib / Re: SpriteLib
« on: November 28, 2010, 07:18:52 pm »
Thankee :D I always forget the name. They should just call it _ExitApp :D

Well, but assembly can't be changed now, can it? Unless a third-party Asm is made :S

5295
Other Calculators / Re: A choice to make between a Casio and a TI
« on: November 28, 2010, 07:15:33 pm »
4. 2 Nspires (since the nspire doesn't really worth a lot)

The nspire IS worth a lot (compared to the 83+ series). It's TI-OS that's not worth much.
The TI-83+ hardware is worth about $0.10 I am pretty sure.

That's a lot compared to TI-OS ;)

So, we can assume Texas makes a lot of profit :)

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