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Messages - Munchor
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5311
« on: November 28, 2010, 06:00:52 pm »
Well, hello there! I actually did not get much programming done over my mini break, but I did manage to add one more useful command. It is called SubList and it is pretty simple to understand, I think. If L1 is {0,1,2,3,4,5,6} and you wanted to get the {2,3,4,5} part of that list. With the command, you use 0 as the list#, 2 as the offset, and 4 for the number of elements to copy: :{38,0,2,4 :Asm(prgmFONT
What I did not add was support for named lists and archived lists When I get the time, I will add that support, though.
L1=0 L2=1 L3=2 ...
Nice, updates. Now, my question is... I heard you saying this would be an Application in the future. Any plans?
5312
« on: November 28, 2010, 05:59:43 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).
Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.
Yes, missions, great idea! Thanks much!
Another thing, can the game be named 'Farmville'?
I'm worried with copyrights :S
If you're worried, name it Farmvill
or Farmvillage
Farmtown?
5313
« on: November 28, 2010, 05:57:11 pm »
Updates to the Application!
5314
« on: November 28, 2010, 04:01:48 pm »
Just noticed that too, I didn't thought there were that many similar sites around. I guess it's good to use the ones that have been around for a while, though, in case newer ones would shut down or something due to lower popularity/ad revenues.
Yes, there are lots of them, but Google Code and SourceForge are better if you're looking for popularity, mainly Google Code which appears in the first results of Google
5315
« on: November 28, 2010, 03:58:32 pm »
5316
« on: November 28, 2010, 03:58:05 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).
Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.
Yes, missions, great idea! Thanks much! Another thing, can the game be named 'Farmville'? I'm worried with copyrights :S
5317
« on: November 28, 2010, 03:57:10 pm »
Best TI-83+ series program
Best TI-68K series program
Best TI-Nspire program
Best pure-TI-BASIC program
I totally agree with this. But NSpire, we include ndless and ti.os?
5318
« on: November 28, 2010, 03:24:54 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).
Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
5319
« on: November 28, 2010, 03:18:07 pm »
I wouldn't mind helping with 2 player.
keep in mind how you want your 2 player to work.
Note: i make up my own terms .
1. Touch to touch each calc. Sends and receives the previous getkey Pro. Small and easy. Cons. More likely to obtain the 4 error*
2. Update- Send/Receive
Note. sry going to save and continue writing.
That would be helpful, but I'm not interested in doing it. Maybe when I finish the project you can do it? I think it is extremely hard :S Anyways, I'm making vegetables sprites now. No grayscale, though. I'll be doing them black/white only :S
5320
« on: November 28, 2010, 02:23:21 pm »
yeah, for me, it looks like that second one on my calc.. I guess the 83+ just won't work great with the grayscale. I'm fine with the second result, the first looks horrific, though. thanks for that help, though!
Also, maybe I'll only need 255 tiles afterall, but that won't include NCPs and monsters and battle engine stuff.
Well, since it's actually probably not gonna be in Axe, but rather a large asm flash app, I might try and make my own 4 level grayscale routines so that the tiles look closer to my ms paint pic.
TI-83+ doesn't look very well :S
5321
« on: November 28, 2010, 02:21:50 pm »
squalyl, who hosts the services used for the development of Ndless, have publicly open the access to the Trac enhancement and issue tracking system.
-> http://www.unsads.com/projects/nsptools
You can now more easily: - Find causes and workarounds for the issues you come accross - Report problems - Be notified when they get fixed - Suggest features and comment on them - Get a view of the roadmap (but I would need feedback on the current tickets to build one)
Levak, we could try to discuss about your errors there if you create a new ticket.
Great!
5322
« on: November 28, 2010, 01:55:48 pm »
So, I'm starting a Farmville project in Axe, which will require a lot of effort and learn a few things such as: -AppVars; -Line and Rect( command; -Probably non-number-based menus. A few things it could have but I'm not interested in making: -Calculator<->Calculator connection; -Having two 'accounts' in the same calculator and a Highscore table. What I want to make: -About 10 vegetables choice to grow; -A timer (probably around 40,50,60 seconds for vegetables to grow); -30 'places' where user can plant things, and a pointer to choose one; -A title screen; -If I can, something that makes them grow up twice as fast. This is an Axe project that I already started, I'm drawing sprites for now Tell me what you think of the idea (no, I personally don't like Farmville...). Also, I made this thread so that I don't give up this project
5323
« on: November 28, 2010, 01:41:22 pm »
I started creating an UV texture today. It contains the underwear, but every other cloth is probably gonna be an own mesh using cloth physics. Does anyone know a nice tutorial (v2.54) explaining how to rig / skin a character?
2.5 is way better than 2.4, by the way. Anyways, that looks nice. I also don't know how to paint things, which is probably very easy, but I can't colour things lol
5324
« on: November 28, 2010, 01:36:01 pm »
I tend to not use icons much. I do have like 20 programs pinned on my start menu + the like 10 on the bar itself.
I use the desktop, it's easier for me to divide things according to their goal: programming, design, etc.)
5325
« on: November 28, 2010, 12:53:48 pm »
/* Quando a procurar por arquivos, muitas vezes ele não encontra nada mesmo que seja um vírus. Se estiver usando o mesmo, pode até achar que funciona, mas, quando passar outro programa pode ser que haja diversos softwares maliciosos no mesmo. */
-Just my review about, how does microsoft antivirus sucks, in portuguese. //sorry for not finding a better word for it, as it may look too much vulgar but, it's how I see this software.
/* Obrigado, e que muitos amigos meus tem vindo a instala-lo a achar que e muito bom, mas bem, pela Web e caracterizado como muito bom... /*
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