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Messages - Munchor

Pages: 1 ... 374 375 [376] 377 378 ... 424
5626
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 23, 2010, 05:32:26 pm »
Hah, an asm program to program in Asm, how funny!

5627
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 23, 2010, 05:31:05 pm »
tile-reading lags, bullets not desappearing outside of the screen, collisions with nothing, walking through some walls, earthquakes dues to view calculation in some areas, doors coming from nothing (or from heaven), etc, etc ... ;D
Some of those seem 'easy' to fix with conditional 'if's. Right?

5628
Humour and Jokes / Re: If TI made a microwave...
« on: November 23, 2010, 04:25:44 pm »
Even though it has no RAM it would display "RAM Cleared" all the time.


5629
TI Z80 / Re: Triangle Solver
« on: November 23, 2010, 04:23:29 pm »
thanks guys!

unfortunately, my math teacher is evil and is making us use non-graphing calculators on the upcoming test. so this was (kind of) a waste, but now i'm 100% sure what i'm doing is correct.

Hah, mine would never do so, we told him our scientific calculators were all thrown away when we moved to highscool and would have to BUY new ones :D

5630
TI Z80 / Re: Rule and Conquer: My Game In Progress
« on: November 23, 2010, 04:17:09 pm »
MAJOR UPDATE:

Spoiler For really big progress:
This will be put on hold for a while I make my true dream game/RPG.

hahahahahah

5631
Axe / Re: Maze Generation (Source Included)
« on: November 23, 2010, 02:36:42 pm »
Nah, Illusiat  7 final dungeon was one huge 96x64 maze, after all. ;D

During the final escape sequence, it took 15 minutes to exit on a regular 83+ if you remembered the path approximately. X.x

That's exagerated.

A PC RPG Maker (RPG Maker VX, very cool one!) has an auto dungeon creator, a very good one, and you can choose how hard you want it to be

5632
I hit a record too probably, 710 posts in less than a month

5633
BatLib / Re: SpriteLib
« on: November 23, 2010, 07:49:05 am »
Okay, it has been an hour... Here is the updated program version... sorry if the readme is a little sparse on notes for the new commands, but if you have any questions, I will try to answer them :D

What if I included BASIC ReCode in the App version....? That might be neat... :D
I don't think I will, though :(
Actually, it wouldn't be too hard...
I dunno.

next idea for SpriteLib:
MultiKeys
SpeedKeys
ShiftData
RotateData

Maybe another FontHook to choose from...?
One that uses Omnicalc Fonts, but the font can be archived...?

(by the way, SpriteLib was originally going to be an Assembly version of FontEditor until I figured out a tilemap routine. That was when I added other sprite capabilities and called it Spritelib).

First version! Downloaded already!

5634
TI Z80 / Re: Triangle Solver
« on: November 23, 2010, 07:45:57 am »
Lol ASHBAD ALVIN :P

Also nice Nemo, although this might not be very useful to me as my last math class was in June 2003. ;D

To me it is very useful! I still have three more years of maths :D

5635
Great to know, breaking all records!

5636
Web Programming and Design / Re: My Website - My calculator Projects
« on: November 22, 2010, 06:57:17 pm »


Can you make an omnimaga template, not default one, to choose, with this background? That would be pure epicness!

5637
News / Re: Netham45 jailbreaks microwave with Casio Prizm prototype
« on: November 22, 2010, 06:56:39 pm »
Headline: GE Refrigerator Hacks Top-Secret Military Data Centers

That would go on front page of The New York Times

5638
News / Re: Netham45 jailbreaks microwave with Casio Prizm prototype
« on: November 22, 2010, 06:55:25 pm »
the KOS programmers might though

KOS programmers will hack FBI, dude

5639
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 22, 2010, 06:55:01 pm »
Hum... Just tried Mimas. It's the first in-calculator Asm( developper, right?

Or are there more?
It's the first competent one :P

Hahah, that explains why a lot of you like it.

I don't program Asm( but it looks nice, especially the interface

5640
Contra / Re: Contra
« on: November 22, 2010, 06:54:35 pm »
Yeah, they don't "get up" after jumping. That's just extra stuff, so I'll work on that after I get the engine stuff done.

And thanks for the screenie, DJ. I might change stuff and take the grayscale out...

Good Luck, then!

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