Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 375 376 [377] 378 379 ... 424
5641
News / Re: More Casio Prizm information
« on: November 22, 2010, 06:54:05 pm »


I think this has lots of quality for a calculator image!

5642
Axe / Re: Progress
« on: November 22, 2010, 06:52:59 pm »
By the way, I love Quigibo's signature:

"Axe Parser 1.0.0
[=====-----] 50%" :D 50% means half is done (you may say half to do, but I'm optimist!)

5643
TI Z80 / Re: Tokens
« on: November 22, 2010, 06:49:36 pm »
Ah ok I see. I hope you find some more time to work on this soon.

I think these things like Highlighters and Updates are cool, but what he has done so far is very good! I say this because I'm trying to do a compiler too and it's going incredibly hard :(

EDIT: 700th post ;)

5644
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 22, 2010, 06:48:29 pm »
totally ;D and I've increased the falling speed, but gravity will come later ;) I'm working on hatches now !

Yes, that's good, the gravity and speed were a bit exagerated.

TI-DKs you gotta work fast, you made all this very quickly, nice!

Hatches? Anxious for watching a screenshot of that :)

5645
TI Z80 / Re: Breakout clone
« on: November 22, 2010, 06:47:25 pm »
I knew there was something I left out! I changed the winning and Game Over screens! :o
Sorry for forgetting to list that in the update list and readme.

Guess its about time to get me a ticalc account? ;D

Sure! That will make your program much more known and downloaded.

Most people find games in ticalc.org through Google :D

5646
Art / Re: Secret RPG Project
« on: November 22, 2010, 06:46:42 pm »
I am working on a secret project, in a title you guys should be familiar with. Here's what I'm asking for. I need a character sprite and two sword sprites, one sword looking normal, the other looking magical (in hex, please). On a calculator screen, what should the tile size be for an RPG? 8x8? The sprites will need to be that size.

Pixel Art and Drawing forum maybe?

5647
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 22, 2010, 06:46:07 pm »
Hum... Just tried Mimas. It's the first in-calculator Asm( developper, right?

Or are there more?

5648
Other Calculators / Re: Connect-to-Class 1.4 link
« on: November 22, 2010, 06:45:13 pm »
yes, 'Invaled Win32 Application'

Lots of people have Win64, why didn't Texas make a compatible version with it?!

5649
Contra / Re: Contra
« on: November 22, 2010, 06:44:41 pm »


The character's jump has a few problems yet, especially when landing, don't you agree?

5650
Site Feedback and Questions / Re: 'Oscars'-like Awards
« on: November 22, 2010, 06:43:26 pm »
omnomnom I will rate the impossible game 1/10 cuz it wan't in 3D and not in 16 color grayscale and it didn't have an epic ARPG plotline and 32 color gray cutscenes with some bluescale included that were 1 min long each and it didn't have 2048 bit sound with 666 channels OMNOMNOM

No! The Impossible Game deserves a 9/10, for sure!

5651
Art / Re: 3D Art
« on: November 22, 2010, 06:42:25 pm »
Ah ok I see. I remember back then most people downloading .NET apps would keep asking about missing DLL files and stuff. X.x

Py2exe (Python to Exe) has a few DLL complaints too, it needs lots of them, and they are created automatically, but if you delete one you're dead :S You have to google it download it and put it in the folder -.-

5652
TI Z80 / Re: [PROJECT] SimpleCS
« on: November 22, 2010, 06:41:05 pm »
I got a rickroll prank on Youtube that says it's still available in countries not listed above the copyright notice, but the problem is that there are 250+ countries listed, which is pretty much the entire world. ???

I use a proxy for those damn videos :)

5653
Axe / Re: Maze Generation (Source Included)
« on: November 22, 2010, 06:40:49 pm »
prgmMAZE is a backtracking maze generator. When there are no available spots to carve, it backtracks until there is an open space. Because of memory limitations, large mazes will start writing outside of saferam: be careful if you decide to adjust the size! (to do this, recompile with different values for L and W.)
prgmMAZE2 shares a lot of code with MAZE, but when there are no free carving spots it randomly picks a spot already open to start carving.
These algorithms are really fast, but the most time-consuming part of the code is drawing the screen every frame. This could be omitted for map generation and such.

I'll post a detailed code explanation here later.

Oh my god!

Today during the afternoon I was having a conversation with a friend and I said:

'I'd like to make a maze generator program'
'For calculator?'
'I thought to make  python (PC) one, but a calculator one would be very cool!'
'We could try to make one in that new language you're learning, Axe'


Damn, you were too quick!

Congratulations!
Haven't tested it yet, will post later with feedback

5654
TI Z80 / Re: [2.5D project] Baa Baa Blacksheep
« on: November 22, 2010, 06:39:01 pm »
I would if I didn't haev those connectivity issues X.x

Sorry to hear.

I advise trying both TIlP and TI Connect, but uninstall one when you install the other, the colide with each other :S

5655
TI Z80 / Re: Triangle Solver
« on: November 22, 2010, 06:37:52 pm »
Triangle solver! (this topic is so if i RAM clear my calculator, it's no big deal cause it's now online)

this is a graphical triangle solver. if you give it 3 pieces of information, it will give you the other 3. it has no error checking, so if you get err: domain, the triangle probably does not exist. do not give the triangle solver 4+ pieces of information, it is not smart enough to handle this. it assumes you put in 3. it will solve the following conditions: SSS, SAS, ASS (wait, what?), ASA, AAS. it will also tell you if your triangle is ambiguous, but it will sadly not give you the second triangle. it will however, store the complement of the first angle solved into the variable M and then you can solve for the second triangle by running the program again.

um.. yeah. it's handy. and under 1000 bytes (hooray! goal met!)

Downloaded... Loved! Congratulations, fast for a TI Basic Script. Useful and like the interface!

Liked it!

Pages: 1 ... 375 376 [377] 378 379 ... 424