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Messages - Munchor

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5791
Art / Re: My Sprites
« on: November 15, 2010, 07:44:17 am »
Sometimes, in case it might just be one of these slow loading times, I just let it sit there for a minute then do other stuff, then I return and if the calc is still frozen, then I remove the battery. I found myself too often pulling a battery the second it finished loading. D:

Yeah, I'm quite an impatient person :s

5792
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 15, 2010, 07:43:28 am »
* DJ Omnimaga thinks Quigibo should post how he did it...

ScoutDavid is of the same opinion =P Let's wait, I'm sure he will ;)

5793
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: November 14, 2010, 06:04:39 pm »
It optimizes like sourcecoder, but on calça?

Writing in a phone LOL

5794
KnightOS / Re: KnightOS
« on: November 14, 2010, 04:28:47 pm »
You back up and use an emulator ;)
That way, RAM clears are not a problem (nor is anything else except the rare archive corruption)

I know, i backup, but RAM deletes and I have to compile something like 7programs in a row lol

5795
The Axe Parser Project / Re: Features Wishlist
« on: November 14, 2010, 04:27:53 pm »
These should not be hard to make and I expect them in next version, so.

Quigibo has been very busy with things in life besides Axe, and has just been trying to get out the next version of Axe as it is, without adding everybody's feature requests. There have been many feature requests, and there's no reasonable way he could get to all of them, especially with how busy he has been lately. I've made a few feature requests myself. For one of them I even gave him the exactly assembly code he would need for it. And I still don't expect that Quigibo has to include it in the next version, or any version for that matter. He will add features as he deems that they should be added, and when he has the time to add them. It's not any one of our calls but his to say that the features we want should be in the next version. Announcing that you expect features to be in the next version puts Quigibo in the unfair position of feeling that he needs to include these features in the next version or he will disappoint you.

I know of course, it may look like an order now that I read it, sorry.

What I mean is that those are really easy to make since thei're not the language itself, just that.

The other day he said he had college tests a lot and the version 0.5 would take a long time to come, but I'm not worried, I totally understand him :D

5796
General Discussion / Re: DJ Omni Songs Pack
« on: November 14, 2010, 03:50:42 pm »
There are 3, including an OS bootable from a floppy disk :P

Hah, I'm gonna make a GUI one very cool, better than those (I've tried 2 of the 3)

5797
Humour and Jokes / Re: 1000 things SirCmpwn should include in KnightOS
« on: November 14, 2010, 03:47:29 pm »


Hm....

Sir, I hope you read the 'serious' one I posted, really cool!

5798
Axe / Re: The Complete Guide to Effective Axe
« on: November 14, 2010, 03:46:03 pm »
I could translate, but only when ready. Needed?

5799
The Axe Parser Project / Re: Features Wishlist
« on: November 14, 2010, 03:45:36 pm »
I'd like a few updates, however, not in the language itself:

In the Application:

You have four options, Compile, Options,Help and Quit.

*Maybe make that when you press up in Compile it goes to quit and the opposite.
*Make the same thing happen with the Compile list.
*Make the Help button give something lol.
*Make that AFTER YOU COMPILE, it goes back to the compile list, because sometimes I wanna compile +1 program, especially when I do RAM delete.


These should not be hard to make and I expect them in next version, so.

The first one is not really needed, it's just that it looks well.

Thanks!

5800
ASM / Re: Something is wrong...
« on: November 14, 2010, 03:43:18 pm »
Okay, thanks! I think that I will post any other problems I run into, here.

Why don't you post them in Recode Thread, just asking :s

5801
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 14, 2010, 03:42:55 pm »
Thanks Builder ! I will probably post screenies soon ;)
Edit :
¤ Jumping issue fixed : it works !!
¤ Bullets bug nearly completly eradicated 8)

Nice to see you updating the game, I love metroid, I'm gonna love this game, then, I hope.

Congratulations for bullets too, since they are quit'hard to make :=)

5802
Art / Re: 3D Art
« on: November 14, 2010, 03:41:51 pm »
Probably, notice that Nintendo games have no loading screen, what they do is to play, for example, a Mario Animation (in Mario games) before each level not to make the user bored with a Loading Screen :)

5803
Art / Re: My Sprites
« on: November 14, 2010, 03:41:09 pm »
Oh, right. It can be kinda confusing X.x

The thing is that generally, when the calc is frozen during more than 15 seconds, it implies a crash, which means: remove a battery. :P

When my calculator goes over 20seconds I always reset it, that's why I prefer TI NSpire 84+ Keypad to the 84+ itself, reseting means turning off :)

5804
TI Z80 / Re: 8xp to txt Converter
« on: November 14, 2010, 03:33:06 pm »
:O Ok, great then, I'm also at Cemetech with this program since this is gonna be tough:

http://cemetech.net/forum/viewtopic.php?p=122830#122830

I have managed to make "Disp " with the space being recognized now, GREAT!

I could make my first Tokens program working with a few tokens (something like 10 just to say I could do it), but, once again, checksum and header is something that I have no idea of what is, though.


5805
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 14, 2010, 03:30:06 pm »
I tried a road with the Rect( command but it was truly weird, really, something crazy and tremendously hard to drive, I need a better adaptation.

It was like the road splited into several parts xD

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