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Messages - Munchor

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5866
Web Programming and Design / Re: RFG Image Uploader
« on: November 13, 2010, 09:15:49 am »
Oh cool ^^

ALso various people uploaded the dragon pics. There was a dragon egg craze over here a few weeks ago, but the site on which that dragon game is is insanely slow and it caused slow Omni loading times, discouraging some people from visiting/posting. As a result, I had to setup a filter on them and now people have to upload them elsewhere.

http://www.dragcave.net is the site in question. Topics took about 20 seconds per dragon to load.

That's terrible, I don't know what Dragon Cave is, but many people have them in signatures, does that cause slowness while loading pages?

5867
Other Calculators / Re: Patching a calculator???????????
« on: November 13, 2010, 09:14:32 am »
ok, but what could this patch add? i do not see the point of installing a TI-84+ OS on a 83+, though they are quite similar....

There are no important third-party patches for Z80 calculators, if you have some bug, tell us someone could make a patch, but you don't really need one.


5868
TI Z80 / Re: [PROJECT] SimpleCS
« on: November 13, 2010, 09:13:24 am »
as I told several times, it has to be defines by the user, and it's in another program, that I can't backup because somebody stole my calculator....

Where are the errors?? And as I said, I'm a beginner, I learnt TI-Basic just 2 months ago!

I know we have to (outside of the program) define Str4 and Str9 as our name and textcode, respectively, but that's not very user-friendly.

Code: [Select]
Input "USERNAME", Str4
Input "PASSWORD", Str0
Input "TEXTCODE", Str9
If Str0=Str9
//Program Code
End

5869
Jumpman 68K / Re: Jumpman
« on: November 13, 2010, 09:11:50 am »
Great :)
I hope that all those kinds of bombs and enemies don't end up all together in the same level, because such a level would be really hard :D

(I miss the first version of Grav, whose learning curve was gentler than the final version - to my tastes, the final version was too hard and thus, frustrating)

If you are able to save games at a certain state, it would be cool to have a tremendously hard level

5870
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 13, 2010, 09:09:42 am »
um, you can do that by Pxl-On(Xpos,Ypos) ;D, you dont have to use Rect( 

but to make the road shorten faster, i HAVE to draw rectangles, according to what Quigibo told me (and he created Axe :s)

5871
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 13, 2010, 07:56:43 am »

5872
Art / Re: 3D Art
« on: November 12, 2010, 09:20:13 pm »
Yeah, the 2.5 is beta (for 1 year though) but I use the 2.5, OF COURSE

5873
Art / Re: 3D Art
« on: November 12, 2010, 09:07:56 pm »
I like the calculator, had already seen it in your signature, though.

5874
KnightOS / Re: KnightOS
« on: November 12, 2010, 07:44:26 pm »
Since you're coding in Asm( it's probable that it is short and fast.

So, I'm mainly waiting for programming capabilities and would like to help making a Python-like programming language for basic code (equivalent to Hex code, but in Python).

Another thing I'm really expecting are the new graphing capabilities and math included functions.

I don't think these two last are very hard to do, so you should mainly work on them.

A program to hold 'cheats' for tests like Noteflio but better included would be also tremendously important, since I am pretending on using KnightOS in all classes and tests.

Grayscale and contrast is also interesting, but not AS interesting as the ones above this.

So, I hope for the final release, even, unfortunately, secretly knowing that 2011 will be the year.

Good Luck and Keep on Working

5875
TI Z80 / Re: 8xp to txt Converter
« on: November 12, 2010, 06:28:27 pm »
I don't understand Visual Studi c++, first time using?

Console Application? Not a WF for sure, so which one?

5876
TI Z80 / Re: 8xp to txt Converter
« on: November 12, 2010, 05:56:17 pm »
That's strange... What are you using to compile the program? I used visual studio 2010. The year probably doesn't matter since this is a simple program, but perhaps if you don't have visual studio, you won't have exactly the same libraries.

I will install Visual Studio, since I need it for GUI C++ and this.

I was using Dev C++

5877
TI Z80 / Re: 8xp to txt Converter
« on: November 12, 2010, 05:52:12 pm »
The problem might be that I did it in C++ and you are doing it in C. Just do a whatever it takes to open a file in C, you don't have to specifically open it the way I do. All that's important is that you open it in binary mode and that you can figure out the size.

I'm opening C Plus Plus and using C Plus plus Converter, though

5878
KnightOS / Re: KnightOS: Castle
« on: November 12, 2010, 05:34:44 pm »
Oh, I'm actually almost done with WFRNG OS.  Does anyone have a routine to display a number in decimal?

Hahah, I want WRFNG to KnightOS too

5879
TI Z80 / Re: 8xp to txt Converter
« on: November 12, 2010, 04:46:02 pm »
Here it is. I'm sure there is a better way to list the tokens. I basically write in ASM based c++. So as you can see, I just wanted to define data ;)

Thanks, I will study deep into later and post doubts here. Thanks

The first thing I tried to do was to compile it and run it, but got error on this line:

Code: [Select]
ifstream fSongFile (argv[1], ios::_Nocreate | ios::binary | ios::ate | ios::out);
C stdafx.h: No such file or directory.

I need a header that I don't have :S

_Nocreate' is not a member of `std::ios'

What the hell?


Does it work okay in your PC? Thanks


5880
TI Z80 / Re: 8xp to txt Converter
« on: November 12, 2010, 04:21:00 pm »
Scoutdavid, I actually made one of these 4 days ago in c++. I could give you the source if you wanted.
Yes please, since I'm programming a C or Python one, that would be useful. Thanks much

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