This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Munchor
Pages: 1 ... 390 391 [392] 393 394 ... 424
5866
« on: November 13, 2010, 09:15:49 am »
Oh cool ^^
ALso various people uploaded the dragon pics. There was a dragon egg craze over here a few weeks ago, but the site on which that dragon game is is insanely slow and it caused slow Omni loading times, discouraging some people from visiting/posting. As a result, I had to setup a filter on them and now people have to upload them elsewhere.
http://www.dragcave.net is the site in question. Topics took about 20 seconds per dragon to load.
That's terrible, I don't know what Dragon Cave is, but many people have them in signatures, does that cause slowness while loading pages?
5867
« on: November 13, 2010, 09:14:32 am »
ok, but what could this patch add? i do not see the point of installing a TI-84+ OS on a 83+, though they are quite similar....
There are no important third-party patches for Z80 calculators, if you have some bug, tell us someone could make a patch, but you don't really need one.
5868
« on: November 13, 2010, 09:13:24 am »
as I told several times, it has to be defines by the user, and it's in another program, that I can't backup because somebody stole my calculator....
Where are the errors?? And as I said, I'm a beginner, I learnt TI-Basic just 2 months ago!
I know we have to (outside of the program) define Str4 and Str9 as our name and textcode, respectively, but that's not very user-friendly. Input "USERNAME", Str4 Input "PASSWORD", Str0 Input "TEXTCODE", Str9 If Str0=Str9 //Program Code End
5869
« on: November 13, 2010, 09:11:50 am »
Great I hope that all those kinds of bombs and enemies don't end up all together in the same level, because such a level would be really hard
(I miss the first version of Grav, whose learning curve was gentler than the final version - to my tastes, the final version was too hard and thus, frustrating)
If you are able to save games at a certain state, it would be cool to have a tremendously hard level
5870
« on: November 13, 2010, 09:09:42 am »
um, you can do that by Pxl-On(Xpos,Ypos) , you dont have to use Rect(
but to make the road shorten faster, i HAVE to draw rectangles, according to what Quigibo told me (and he created Axe :s)
5871
« on: November 13, 2010, 07:56:43 am »
1*1? O.o
Rectangles, 1px by 1px :s
5872
« on: November 12, 2010, 09:20:13 pm »
Yeah, the 2.5 is beta (for 1 year though) but I use the 2.5, OF COURSE
5873
« on: November 12, 2010, 09:07:56 pm »
I like the calculator, had already seen it in your signature, though.
5874
« on: November 12, 2010, 07:44:26 pm »
Since you're coding in Asm( it's probable that it is short and fast.
So, I'm mainly waiting for programming capabilities and would like to help making a Python-like programming language for basic code (equivalent to Hex code, but in Python).
Another thing I'm really expecting are the new graphing capabilities and math included functions.
I don't think these two last are very hard to do, so you should mainly work on them.
A program to hold 'cheats' for tests like Noteflio but better included would be also tremendously important, since I am pretending on using KnightOS in all classes and tests.
Grayscale and contrast is also interesting, but not AS interesting as the ones above this.
So, I hope for the final release, even, unfortunately, secretly knowing that 2011 will be the year.
Good Luck and Keep on Working
5875
« on: November 12, 2010, 06:28:27 pm »
I don't understand Visual Studi c++, first time using?
Console Application? Not a WF for sure, so which one?
5876
« on: November 12, 2010, 05:56:17 pm »
That's strange... What are you using to compile the program? I used visual studio 2010. The year probably doesn't matter since this is a simple program, but perhaps if you don't have visual studio, you won't have exactly the same libraries.
I will install Visual Studio, since I need it for GUI C++ and this. I was using Dev C++
5877
« on: November 12, 2010, 05:52:12 pm »
The problem might be that I did it in C++ and you are doing it in C. Just do a whatever it takes to open a file in C, you don't have to specifically open it the way I do. All that's important is that you open it in binary mode and that you can figure out the size.
I'm opening C Plus Plus and using C Plus plus Converter, though
5878
« on: November 12, 2010, 05:34:44 pm »
Oh, I'm actually almost done with WFRNG OS. Does anyone have a routine to display a number in decimal?
Hahah, I want WRFNG to KnightOS too
5879
« on: November 12, 2010, 04:46:02 pm »
Here it is. I'm sure there is a better way to list the tokens. I basically write in ASM based c++. So as you can see, I just wanted to define data
Thanks, I will study deep into later and post doubts here. Thanks The first thing I tried to do was to compile it and run it, but got error on this line: ifstream fSongFile (argv[1], ios::_Nocreate | ios::binary | ios::ate | ios::out); C stdafx.h: No such file or directory. I need a header that I don't have :S _Nocreate' is not a member of `std::ios' What the hell? Does it work okay in your PC? Thanks
5880
« on: November 12, 2010, 04:21:00 pm »
Scoutdavid, I actually made one of these 4 days ago in c++. I could give you the source if you wanted.
Yes please, since I'm programming a C or Python one, that would be useful. Thanks much
Pages: 1 ... 390 391 [392] 393 394 ... 424
|