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Messages - Munchor

Pages: 1 ... 392 393 [394] 395 396 ... 424
5896
Art / Re: 3D Art
« on: November 12, 2010, 10:51:58 am »
I think thirty. I don't know though.

Google Skechup, has DJ deduced is great to make simple houses to learn.

I've made a few houses, making houses is very fun, then you can put furniture by easily downloading models :D

5897
Art / Re: 32 x 32 running man request
« on: November 12, 2010, 10:51:16 am »


This one is very good, congratz.

5898
TI Z80 / Re: My First Quantum Translocator
« on: November 12, 2010, 10:49:20 am »
I've never heard of this game before, so when I kept seeing the title "My first Quantum Translocator" pop up I assumed it was some silly thread in the random section. Curiosity got the better of me and I decided to take a look. "Oh, it's a game!" Lesson: Never judge a thread by it's title! :P Anyhow... the flash version is pretty cool and the calc version that you've been working on is coming along quite nicely. Nice job! =) I'd like to see the character as a sprite instead of a small square. Are you going to replace it eventually?

I would prefer a sprite too, that would be much better and closer to the original version.

So, two persons wanting sprite already ;)

5899
ASM / Re: The copying of ASM programs
« on: November 12, 2010, 10:37:51 am »
It gives me a memory error.

Obviously, not enough space. Can the program be archived?

5900
Axe / Re: Level creating?
« on: November 12, 2010, 10:37:18 am »
Hmm... Wabbitemu group support changed. It used to just ungroup stuff as you sent them, but now it doesn't anymore, and you absolutely have to send it to archive to get it to work. If sent to RAM it will not work.

And SourceCoder cannot open the file.

Anyway got it to work in the latest version of Wabbitemu. Send to archive, ungroup, done.

How you open files with SourceCoder, I thought it would only CREATE files???

5901
TI Z80 / Re: [Project] BASIC ReCode
« on: November 12, 2010, 10:36:40 am »
Again, sorry to be late responding.
-I can throw in the ability to call assembly programs, but for now only up to 768 byte of code.
-I plan to make it an app, but for now it is a program. It takes a short time opening the asm program (like all asm programs), but while it is actually interpreting the code, it is just as fast as assembly (because it is). If I made a command equivalent to an OS command, it would be faster.
-For now, the source is in hex (because that is how I am programming), but I am slowly converting it to mnemonics when I get the chance.
-I definitely plan to start small and then I will build my way up. I think I will wait to add crazy things like labels and jumps and calls.

Actually, I just thought of this with that last one... I think I am going to make calls end with "End" and the code end with "Stop" because I only need to change one byte of the code for that.

YAY coding in Hex is super hard, you are one of the few who can make games and stuff using HEX 100%, though.

5902
TI-BASIC / Re: Application booting just after turning on
« on: November 12, 2010, 10:35:52 am »
Un shell est un programme ou une application capable d'exécuter un programme asm stub. Les plus connus sont ion et mirage OS, mais il y a aussi Doors CS 7.1, noshell (que je conseil) et d'autres encore. C'est en fait une interface pour démarrer des programmes.

Ça c'est un shell, un OS es le OS de la calculatrice, comme KnightOS.

5903
Ash: Phoenix / Re: Ash: Phoenix
« on: November 12, 2010, 10:35:07 am »
Returning to the map engine now and working on interactive tiles. Turns out that inData() can't look for 2 byte numbers so I think I'll just write my own routine for it. This should be the last major part of the engine. After this, I just have to add shops/inns, and the level up system and the engine is finished :)

Write a routine to change the number of byes allowed by Data?

Is that possible?

5904
A propos des nspires, elles peuvent toutes émuler une 84+?

Oui, moins les CAS qui ne pouvent pas de cambier le 'keypad'

5905
Miscellaneous / Re: What is your avatar?
« on: November 12, 2010, 10:33:42 am »
Alvin's is the best one out there :D

5906
KnightOS / Re: KnightOS
« on: November 12, 2010, 10:33:32 am »
I would love it if we could have contrast AND brightness (plus the grayscale :))

5907
Axe / Re: The Complete Guide to Effective Axe
« on: November 12, 2010, 10:24:16 am »
Great, waiting final release.

Hope I can learn a fwe more things ;)

5908

The bug is weird, any idea why it happens?

The background is AWESOME

5909
TI Z80 / Re: [PROJECT] SimpleCS
« on: November 12, 2010, 10:20:03 am »
It's TI Basic, but full of errors:

Code: [Select]
Degree
ClrHome:ClrDraw:ClrTable
Disp "BONJOUR",STR4
Pause
Label Z:ClrHome
DelVar STR0
Input "TEXTCODE?",STR0
If STR0=STR9:Then
Goto 0
Else
Goto Q
ClrHome:Goto 0
Label 30:ClrHome:ClrDraw
Disp "F1:VERROUILLER
Disp "F3:AIDE
Disp "F5:QUITTER
Pause :ClrHome
Disp "MODE:PARAMETRES
Disp "APPS:AUTRES
Disp "SUPPR:EFFVARS
Disp "MATH:MATHS
Disp "PRGM:MENU
Pause :Goto 0
Label S:ClrHome
RandInt(1,13->A
RandInt(1,13->B
RandInt(1,13->C
RandInt(1,13->D
RandInt(1,13->E
RandInt(16,24->F
A,10->A
B,10->B
C,10->C
D,10->D
E,10->E
If A=1andB=10
Then
Output(5,3,"BLACKJACK
Pause :Goto S
Else
If B=1andA=10:Then
Output(5,3,"BLACKJACK
Pause :Goto S
End:End
If A=1:Then
B->T
Disp "TOTAL DE
Disp T
Input "1 or 11?",A
If A=1:Then
1->A
Else
11->A
End:End
If B=1:Then
A->T
Disp "TOTAL DE
Disp T
Input "1 or 11?",G
If G=1:Then
1->B
Else
11->B
End:End
ClrHome
A+B->T
Output(1,5,"MAIN
Output(3,1,A
Output(3,4,B
Output(5,3,"TOTAL DE
Output(5,13,T
Output(7,3,"STAY=1 HIT=2
Disp "","","","","","",
If T>21:Goto B
Input G
If G=1:Then
Goto E
Label E:ClrHome
If F>21:Then
Output(3,4,"HOUSE BUST
Output(5,5,"YOU WIN
Pause :Goto 11
End
Output(1,3,"TOTAL DE
Output(2,9,T
Output(4,2,"HOUSE TOTAL DE
Output(5,9,F
If T>F:Then
Output(7,6,"YOU WIN
Pause :Goto 11
End
If F>T:Then
Output(7,5,"YOU LOSE
Pause :Goto 11
End
If F=T:Then
Output(7,4,"EGALITE
Pause :Goto 11
End
Else
If C=1:Then:ClrHome
Disp "TOTAL DE
Disp T
Input "1 or 11?",C
If C=1:Then
1->C
Else
11->C
End:End
A+B+C->T
Disp "","","","","","",
Output(1,5,"MAIN
Output(3,1,A
Output(3,4,B
Output(3,7,C
Output(5,3,"TOTAL DE
Output(5,13,T
Output(7,3,"STAY=1 HIT=2
If T>21:Goto B
Input G
If G=1:Then
Goto E
Else
If D=1:Then:ClrHome
Disp "TOTAL DE
Disp T
Input "1 or 11?",D
If D=1:Then
1->D
Else
11->D
End:End
A+B+C+D->T
Disp "","","","","","",
Output(1,5,"MAIN
Output(3,1,A
Output(3,4,B
Output(3,7,C
Output(3,10,D
Output(5,3,"TOTAL DE
Output(5,13,"STAY=1 HIT=2
If T>21:Goto B
Input G
If G=1:Then
Goto E
Else
If E=1:Then
Disp "TOTAL DE
Disp T
Input "1 or 11?",E
If E=1:Then
1->E
Else
11->E
End:End
A+B+C+D+E->T
Disp "","","","","","",
Output(1,5,"MAIN
Output(3,1,A
Output(3,4,B
Output(3,7,C
Output(3,10,D
Output(3,13,E
Output(5,3,"TOTAL DE
Output(5,13,T
If T>21:Then
Goto B
Else
Pause :Goto E
Label B:ClrHome
Output(1,7,"BUST
Output(3,5,"YOU LOSE
Output(5,3,"TOTAL DE
Output(5,12,T
Pause :Goto 11
Label K:ClrHome:ClrDraw
Disp "ERR:LABEL
Disp "1:QUITTER
DelVar S
Repeat S!=0
getKey->S
If S=105:Goto 99
If S=92:Goto Q
End
If S!=105andS!=92:Goto K
Label 99
Disp "   ECONOMIE     
Disp "
Disp "1:TAUX VARIATION
Disp "
Disp "2:VAR RELAT
Disp "
Disp "3:ELASTICITE
Repeat K!=0
getKey->K
If K=92:Goto T
If K=93:Goto U
If K=94:Goto V
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=44:Goto K
End
Label T:ClrHome:ClrDraw
Input "VAL DEPART=?",D
Input "VAL ARRIVEE=?",A
100->100D/A->X
Text(1,1,"TAUX VARIATION=",X,".
Pause :DelVar X:DelVar A:DelVar D:Goto K
Label U:ClrHome:ClrDraw
Prompt A,D
A-D->X
Text(R,1,"VAR RELAT=",X,".
Pause :DelVar A:DelVar X:DelVar D:Goto K
Label V:ClrHome:ClrDraw
Input "DEMANDE or CONSO=",D
Input "PRIX or REVENU",P
D/P->X
Text(1,1,"ELASTICITE=",X,".
If X<1
Text(11,1,"DEMANDE ELASTIQUE
Pause :DelVar D:DelVar P:DelVar X:Goto K
Label A:ClrHome:ClrDraw
Prompt A,B
gcd(A,B->X
Text(1,1,"PGCD=",X,".
If X=1
Text(6,1,"CES NOMBRES SONT PREMIERS ENTRE EUX
Pause :DelVar A:DelVar B:DelVar X:Goto J
Label C:ClrHome:ClrDraw
Prompt A,B
lcm(A,B->X
Text(1,1,"PPCM=",X,".
Pause :DelVar A:DelVar B:DelVar X:Goto J
Label L:ClrHome
Input X
Disp X
Pause :DelVar X:Goto K
Label H:ClrHome:ClrDraw
Disp "(A+B)^2=
Disp "A^2+2AB+B^2
Pause
Disp "(A-B)^2=
Disp "A^2-2AB+B^2
Pause
Disp "(A+B)(A-B)=
Disp "A^2-B^2
Pause :Goto J
Label J:ClrHome:ClrDraw
Disp "1:REMIDENT
Disp "
Disp "2:CALCUL
Disp "
Disp "3:PRECALCUL
Disp "
Disp "4:STATISTIQUES"
Repeat K!=0
getKey->K
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=13:Goto 30
If K=43:Goto 0
If K=11:Goto Z
If K=22:Goto 20
If K=15:Goto Q
If K=92:Goto H
If K=93:Goto L
If K=94:Goto 14
If K=44:Goto K
If K=82:Goto A1
End
Label A1:ClrDraw
FnOff
ê
AxesOn
GridOff
CoordOn
ExprOn
ClrHome
Disp "NB DE DONNEES
Input "PAR AXE:",N
N->dim(L1
N->dim(L2
ClrHome
Disp "ABSCISSES
Input "DEPART:",D
Input "INTERVALLE:",I
D->L1(1)
For(Z,2,N
D+I(Z-1->L1(Z)
End
For(Z,1,N
ClrHome
Disp "ORDONNEES:","VALEUR N[degrees]
Output(2,10,Z
Input P
P->L2(Z
End
Menu(" TYPE GRAPHIQUE ","NUAGE DE POINTS",A2,"COURBE",A3,"HISTOGRAMME",A4,"VALEURS",B2,"QUITTER",Q
Label A2
Menu("     MARQUE     ","€",A5,"[box]",A6,"[dot]",A7
Label A5
Plot1(Scatter,L1,L2,€
ZoomStat
Trace
Pause :Goto J
Label A6
Plot1(Scatter,L1,L2,[box]
ZoomStat
Trace
Pause :Goto J
Label A7
Plot1(Scatter,L1,L2,[dot]
ZoomStat
Trace
Pause :Goto J
Label A3
Menu("     MARQUE     ","€",A8,"[box]",A9,"[dot]",B1
Label A8
Plot1(xyLine,L1,L2,€
ZoomStat
Trace
Pause :Goto J
Label A9
Plot1(xyLine,L1,L2,[box]
ZoomStat
Trace
Pause :Goto J
Label B1
Plot1(xyLine,L1,L2,[dot]
ZoomStat
Trace
Pause :Goto J
Label A4
Plot1(Histogram,L1,L2
L1)->Xmin
max(L1)+I->Xmax
I->Xscl
max(L2)->Ymax
0->Ymin
iPart(Ymax/10)->Yscl
1->c6
DispGraph
Trace
Pause :Goto J
Label B2:ClrHome
1-Var Stats
Pause :Goto J
Label 14:ClrHome
Disp "   PRECALCULS   
Disp "
Disp "1:PGCD
Disp "
Disp "2:PPCM
Disp "
Disp "3:RACINE CARREE
Repeat K!=0
getKey->K
If K=11:Goto Z
If K=13:Goto 30
If K=15:Goto Q
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto A
If K=93:Goto C
If K=94:Goto 16
If K=44:Goto K
End
Label 16:ClrHome:ClrDraw
Prompt N
[root]^2N->X
Text(1,1,"RACINE CARREE DE",N,"=",X,".
Pause :Goto 14
Label 15:ClrHome:ClrDraw
Disp "1:THEOREME
Disp "
Disp "2:RECIPROQUE
Repeat K!=0
getKey->K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto 13
If K=93:Goto 12
If K=44:Goto K
End
Label 13:ClrHome
Input "HYPOTENUSE=?",H
Input "COTE 2=?",A
Input "COTE 3=?",B
If 0=H:Then
A^2+B^2->H:[root]^2H->H
ClrHome:Output(1,1,"HYPOTENUSE=",H,".
If 0=A:Then
H^2-B^2->A:[root]^2A->A
ClrHome:Output(1,1,"COTE 2=",A,".
If 0=B:Then
H^2-A^2->B:[root]^2B->B
ClrHome:Output(1,1,"COTE 3=",B,".
End
Pause :DelVar H:DelVar A:DelVar B:Goto 14
Label 12:ClrHome
Input "GRANDE LONGUEUR=",L
Prompt D,E
L^2->L
D^2+E^2->X
If L=X:Then
ClrHome:Output(1,1,"LE TRIANGLE EST RECTANGLE
Else
ClrHome:Output(1,1,"LE TRIANGLE N'EST PAS RECTANGLE
Pause :DelVar L:DelVar E:DelVar D:DelVar X:Goto 14
Label D:ClrHome:ClrDraw
Prompt R
R[pi]^2->A
2[pi]R->P
Text(1,1,"AIRE=",A,".
Text(7,1,"PERIMETRE=",P,".
Pause :DelVar R:DelVar A:DelVar P:Goto I
Label F:ClrHome:ClrDraw
Disp "H=HAUTEUR/BASE
Disp "F=HYP/3[degrees] COTE
Prompt H,F
(H*F)/2->X
Text(1,1,"AIRE=",X,".
Pause :DelVar H:DelVar F:DelVar X:Goto I
Label G:ClrHome:ClrDraw
Prompt A
6A^2->A:A^3->U
Text(1,1,"AIRE=",A,".
Text(7,1,"VOLUME=",V
Pause :DelVar A:DelVar V:Goto I
Label I:ClrHome:ClrDraw
Disp "1:CERCLE
Disp "
Disp "2:TRECTANGLE
Disp "
Disp "3:CUBE
Disp "
Disp "4:PYTHAGORE
Repeat K!=0
getKey->K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto D
If K=93:Goto F
If K=94:Goto G
If K=82:Goto 15
If K=44:Goto K
End
Label P:ClrHome:ClrDraw
"->STR1
"->STR2
GetCalc(STR3
[e](A=[pi])+[pi](A!=[pi]->A
Label P:ClrHome
Menu("     TI-MSN     ","RECEVOIR",R,"ENVOYER",W,"MENU PRINCIPAL",0
Label W
Input "MESSAGE: ",STR3
If A=[pi]:STR3->STR1
If A=[e]:STR3->STR2
Goto M:Label R
If A=[e]:Then
GetCalc(STR1
STR1
Else
GetCalc(STR2
STR2
End
Output(1,1,Ans
Pause :Goto M
Label 11:ClrHome:ClrDraw
Disp "      JEUX     
Disp "
Disp "1:BLACKJACK
Disp "
Disp "2:MORPION
Disp "
Disp "3:SNAKE
Repeat K!=0
getKey->K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto S
If K=93:Goto N
If K=94:Goto 10
If K=44:Goto K
End
Label O:ClrHome:ClrDraw
Disp "     AUTRES   
Disp "
Disp "1:TI-MSN
Disp "
Disp "2:JEUX
Repeat K!=0
getKey->K
If K=44:Goto K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto P
If K=93:Goto 11
End
Label N:ClrHome:ClrDraw
Output(1,7,"!
Output(1,9,"!
Output(2,6,"-+-+-
Output(3,7,"!
Output(3,9,"!
Output(4,6,"-+-+-
Output(5,7,"!
Output(5,9,"!
Output(1,6,"7
Output(1,8,"8
Output(1,10,"9
Output(3,6,"4
Output(3,8,"5
Output(3,10,"6
Output(5,6,"1
Output(5,8,"2
Output(5,10,"3
0->Y
0->Z
0->W
0->T
0->U
0->V
0->O
0->P
0->Q
0->A
0->X
While 1
A->X
getKey->K
If K=92andY=0:Then
If X=1:Then
Output(5,6,"O
A-1->A
1->Y
Else
If X=0:Then
Output(5,6,"X
A+1->A
10->Y
End:End:End
If K=93andZ=0:Then
If X=1:Then
Output(5,8,"O
A-1->A
1->Z
Else
If X=0:Then
Output(5,8,"X
A+1->A
10->Z
End:End:End
If K=94andW=0:Then
If X=1:Then
Output(5,10,"O
A-1->A
1->W
Else
If X=0:Then
Output(5,10,"X
A+1->A
10->W
End:End:End
If K=82andT=0:Then
If X=1:Then
Output(3,6,"O
A-1->A
1->T
Else
If X=0:Then
Output(3,6,"X
A+1->A
10->T
End:End:End
If K=83andU=0:Then
If X=1:Then
Output(3,8,"O
A-1->A
1->U
Else
If X=0:Then
Output(3,8,"X
A+1->A
10->U
End:End:End
If K=84andV=0:Then
If X=1:Then
Output(3,10,"O
A-1->A
1->V
Else
If X=0:Then
Output(3,10,X
A+1->A
10->V
End:End:End
If K=72andO=0:Then
If X=1:Then
Output(1,6,"O
A-1->A
1->O
Else
If X=0:Then
Output(1,6,"X
A+1->A
10->O
End:End:End
If K=73andP=0:Then
If X=1:Then
Output(1,8,"O
A-1->A
1->P
Else
If X=0:Then
Output(1,8,"X
A+1->A
10->P
End:End:End
If K=74andQ=0:Then
If X=1:Then
Output(1,10,"O
A-1->A
1->Q
Else
If X=0:Then
Output(1,10,"X
A+1->A
10->Q
End:End:End
If K=45:Then:ClrHome
Stop:End
If Y+Z+W=3 or T+U+V=3 or O+P+Q=3 or O+U+W=3 or Y+U+Q=3 or O+T+Y=3 or P+U+Z=3 or Q+V+W=3
Then
Output(7,6,"O A GAGNE
Stop:End
If Y+Z+W=30 or T+U+V=30 or O+P+Q=30 or O+U+W=30 or Y+U+Q=30 or O+T+Y=30 or P+U+Z=30 or Q+V+W=30:Then
Output(7,6,"X A GAGNE
Stop:End
If O+P+Q+T+U+V+Y+Z+W=54:Then
Output(7,4,"MATCH NUL
Stop:End
If K=0:Then:End:End
Pause :Goto O
Label M:ClrHome:ClrDraw
Disp "     MATHS     
Disp "
Disp "1:ALGEBRE
Disp "
Disp "2:GEOMETRIE
Repeat K!=0
getKey->K
If K=44:Goto K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto J
If K=93:Goto I
End
Label 0:ClrHome:ClrDraw
Disp "TI-83+.FR ALT OS
Disp "
Disp "1:MATHS
Disp "
Disp "2:AUTRES
Repeat K!=0
getKey->K
If K=44:Goto K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto M
If K=93:Goto O
End
Label 20
ClrHome:ClrDraw
Disp "   PARAMETRES   
Disp "
Disp "1:NOM
Disp " "
Disp "2:EFF VARIABLES
Repeat K!=0
getKey->K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=23:Goto 24
If K=44:Goto K
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto 21
If K=93:Goto 24
End
Label 25:ClrHome:ClrDraw
Text(1,1,M
Pause :Goto 0
Label 21:ClrHome:ClrDraw
Disp "      NOM
Disp "   
Disp "1:AFFICHER NOM
Repeat K!=0
getKey->K
If K=11:Goto Z
If K=15:Goto Q
If K=13:Goto 30
If K=44:Goto K
If K=23:Goto 24
If K=42:Goto O
If K=41:Goto M
If K=43:Goto 0
If K=22:Goto 20
If K=92:Goto 22
If K=93:Goto 23
End
Label 22:ClrHome:ClrDraw
Disp "TU T'APPELLES",STR4
Pause :Goto 0
Label 23:ClrHome:ClrDraw
Input "TON NOM?",STR4
Text(1,1,"MODIFICATION EFFECTUEE
Pause :Goto 0
Label 24:ClrHome:ClrDraw
DelVar A:DelVar B:DelVar C:DelVar D:DelVar E:DelVar F:DelVar G:DelVar H:DelVar I:DelVar J:DelVar K:DelVar L:DelVar M:DelVar N:DelVar O:DelVar P:DelVar Q:DelVar R:DelVar S:DelVar T:DelVar U:DelVar V:DelVar W:DelVar X:DelVar Y:DelVar Z:DelVar STR1:DelVar STR2:DelVar STR3:ClrAllLists
Output(1,1,"VARIABLES EFFACEES
Pause :Goto 0
Label 10:ClrHome:ClrDraw
26-2int(2rand->K
{4->L1:Ans->L2:1->I
ClrHome
For(J,1,[e]2
L1(1->L1(J
L2(1->L2(J
Repeat max(S!=L1andAns!=L2
RandInt(1,8->S
RandInt(1,16->T
End
Output(S,Ans,"*
Repeat T=AnsandS=L1(I
getKey
If Ans=45:Goto Q
If Ans=34 or 2>abs(Ans-25:Ans->K
I+1-J(I=J->I
Output(L1(Ans),L2(Ans),"
(K=34)-(K=25)+L1(Ans-(Ans>1
Ans+8(not(Ans)-(Ans=9->L1(I
(K=26)-(K=24)+L2(I-(I>1
Ans+16(not(Ans)-(Ans=17->L2(I
Output(L1(I),Ans,"O
End:End
ClrHome
Label A0:ClrHome
Output(1,1,"ERREUR: FAUSSE CMD
Pause :ClrHome
Output(1,1,"LISEZ L'AIDE F3 SUR LES TOUCHES
Pause :Goto 0
Label Q:ClrHome:ClrDraw:AxesOn
DelVar A:DelVar B:DelVar C:DelVar D:DelVar E:DelVar F:DelVar G:DelVar H:DelVar I:DelVar J:DelVar K:DelVar L:DelVar M:DelVar N:DelVar O:DelVar P:DelVar Q:DelVar R:DelVar S:DelVar T:DelVar U:DelVar V:DelVar W:DelVar X:DelVar Y:DelVar Z:DelVar STR1:DelVar STR2:DelVar STR3:ClrAllLists
Output(1,1,"

No Str4 defined, maybe you should ask the user to input it?
No Str9 defined, maybe you should ask the user to input it?

5910
General Discussion / Re: DJ Omni Songs Pack
« on: November 12, 2010, 10:11:31 am »
Thanks Juju, so nobody will be having bandwith problems this month ;)

[offtopic]I want to make WFRNG to PC Version with Graphical User Interface in Python Is there a PC version? 'cos I want to know if i'll be the first ;)[/offtopic]

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