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Messages - Munchor

Pages: 1 ... 393 394 [395] 396 397 ... 424
5911
General Calculator Help / Re: x=5; x>4
« on: November 12, 2010, 10:07:55 am »
:O, like X=2Y, :D

5912
Hah, someone with my ideas too ;)

I will be editing more examples after Racer3D. aeTIos, maybe we could edit all of them and make them better together?
Just a suggestion, but would be very cool!

5913
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 12, 2010, 10:03:34 am »
Aw right. Mhmm... if people look at the code, maybe they might be able to help you. I kinda forgot if Line( was the same as in BASIC.

Ok, I decided to make the source public (anyways, you can always get the code, so...)

Code: [Select]
.RACER3D
[3C7E427EFF99FF42]->PIC1
"SCORE:"->STR1
"GAME OVER"->STR2
"DAVID G."->STR3
2->S
Label 1
ClrDraw
ClrHome
Pause 500
Output(0,0,"RACER 3D: REPLAY
Text(0,15,"1:PLAY
Text(0,25,"2:ABOUT
Text(0,35,"3:HELP
Text(0,45,"4:QUIT
Text(40,15,"5:TURN SPEED +
Text(40,25,"6:TURN SPEED -
Text(40,35,S->DEC
Repeat getKey->Z
End
If Z=1
Goto 1
End
If Z=2
Goto 1
End
If Z=3
Goto 1
End
If Z=4
Goto 1
End
If Z=26
ClrHome
Output(0,0,"RACER 3D: REPLAY
Text(0,15,"GAME BY:
Text(0,30,"-QUIGIBO
Text(0,40,"-DAVID G.
Pause 15000
Goto 1
End
If Z=18
ClrHome
Output(0,0,"RACER 3D: REPLAY
Text(0,15,"HELP: TO DO
Pause 15000
Goto 1
End
If Z=35
Goto 2
End
If Z=27
1+S->S
Goto 1
End
If Z=19
S-1->S
Goto 1
End
If Z=34
Return!If Full
Fix 5
128->B
40->L
For(A,0,40)
PIC1->O
rand^3-1+B->B->{L1+A}
End
For(A,0,95)
Line(A,rand^4+21,A,24)
End
StorePic
3->Y->R
[neg]100->X
0->T

Repeat getKey->M
End
If M=23
Goto 1
End

Repeat getKey(15)
.MOVE
If getKey(2)
X+S->X
Horizontal +
Line(0,24,0,rand^4+21)
StorePic
End
If getKey(3)
X-S->X
Horizontal -
Line(95,24,95,rand^4+21)
StorePic
End

.SCORE
!If T+1->T^32
L-1->L
End
Text(0,0,STR1)
Text(22,0,T->DEC)

.SHIFT
conj(L1+39,L1+40,40)[radians]
If {L1}<5
{L1}+5->{L1}
End
If {L1}>250
{L1}-5->{L1}
End
rand^3-1+Y+{L1}->{L1}
DS<(R,14)
rand^5-2->Y
End

.DRAW
If Z=0->Z
For(A,0,39)
A+24->B
A/2+{[root]^2A*10*4)+L1}+X->C
If C-A->E>1000
0->E
End
If C+L->F>1000
0->F
End
For(D,E,96)+1,F,96))
Pxl-On(D-1,B)
End
End
Pt-Change(42,55,PIC1
DispGraph

.DEATH
If E>42 or (F<50)
For(A,1,7)
Pt-Change(42,55,PIC1)
DispGraph
Pause 250
End
Fix 4
ClrHome
Text(0,0,STR2
Text(0,20,STR1
Text(0,30,T->DEC
Text(50,55,STR3
Text(50,45,"QUIGIBO
Pause 9999


Goto 1
End

RecallPic
End:End
Label Q
Fix 4
End

Label 2
(full of bad habits this code, I like it, though)

Not Label, Lbl, and -> for STOs, a few changes should be made.

I need to change the Line( to Rect(, I don't think that's that hard, I will succeed, any help would be welcomed.

Quigibo advised me to make Rectangles 1*1, so I need to find out more about Rect(.

Thanks

5914
General Discussion / DJ Omni Songs Pack
« on: November 11, 2010, 09:45:48 pm »
I decided to pack all DJ Omnimaga's songs since his torrent is NOT working due to technical issues.
To download his songs you have to go to Omnimaga's Download Section and download 1 by one, with 3 clicks per song.
Another way to do so is to go to http://s221544699.onlinehome.us/djomnisongs/ and download one by one (Save Video As.... (right click)).

So, in order to simplify things, I decided to download one by one for all of you and ZIP'em all together, so that anyone can hear these awesome songs :D

Please download 6 different ZIPs from MegaUpload, here are the links:

Please download these instead of the other :)

Songs1.zip
Songs2.zip
Songs3.zip
Songs4.zip
Songs5.zip
Songs6.zip

In addition, you can also download it here

www.davidgom.co.cc/DJOmnimaga.zip

Please don't share this link because of my BandWidth


This full zip will be deleted in a week or so, so download it now or you won't have a chance to do so later (only through those 6 links)




Enjoy this awesome songs, I had lots of work and took me hours to upload all of them

5915
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 11, 2010, 09:04:15 pm »
I personally found the difficulty to be fine, although it might be good to maybe increase it anyway. Keep up the good work!

I'm not sure if I'll ever manage to do that: Quigibo told me that to so I would have to draw the game in rectangles instead of lines, so basically I'm going to have to do all again, but I have no idea of how to draw rectangles. Not even lines ;P

5916
Official Contest / Re: Cage Match #2: Homescreen Game
« on: November 11, 2010, 09:01:41 pm »
HomeScreen Games like these are games that Omnimaga should be proud of, since homescreen games are usually not good, but these are QUITE impressive :D

5917
Miscellaneous / Re: What is your avatar?
« on: November 11, 2010, 08:53:36 pm »
Something tells me the main body of the camel should move as well :P

And btw, I changed my avatar back after making enough people lose the game >:D
* Darl181 loses

The body is frozen ;)

Hah, loses too

5918
Miscellaneous / Re: What is your avatar?
« on: November 11, 2010, 08:48:32 pm »
Mine rules, a camel walking hah

5919
Art / Re: 3D Art
« on: November 11, 2010, 08:19:13 pm »
Autodesk has a free trial for 3D Studio Max so you don't have to pay for it to try it.

Trial* How many days?

5920
Art / Re: 3D Art
« on: November 11, 2010, 08:15:36 pm »
3Dmax is the best, but it's paid.

Yeah Skechup is used for architecture and Google Earth's 3D buildings mainly, but I like to use it to improve my 3D vision capabilities for maths/geometry at school.

5921
KnightOS / Re: KnightOS
« on: November 11, 2010, 07:57:55 pm »
Just in case anyone is interested:

===KnightKernel Page00 Features===
Hardware instantiation (LCD, memory, etc)
Full multitasking support
 -Execute program
 -Run several threads within a program
 -End threads
 -Libraries
LCD Access
 -AND, OR, and XOR sprite routines
 -SafeCopy
 -LCD fix for later models
 -LCD shift routines (all directions)
 -FastLine
 -ClearBuffer
Keyboard Access
 -GetKey (Gets a key from the keyboard without waiting)
 -WaitKey (Waits for a key to be pressed)
 -FlushKeys (Waits for all keys to be released)
Flash Access
 -UnlockFlash/LockFlash
 -EraseSector
 -WriteFlashByte
Filesystem
 -GetFile
 -LoadLibrary
 -ExecProgram
Sound
 -PlaySound
Memory:
 -AllocateMemory
 -AllocateExecutableMemory
 -FreeMem
Text:
 -PutChar
 -Newline
 -DrawString
 -MeasureString
 -DispHexA
Utility:
 -ShutDown
 -Reboot
 -CPDEBC
 -DEMulA
 -Sleep
 -WaitForever (Infinite loop, for debugging purposes)
 -Quicksort
 -RandomNumber
 -CmpStrings
Constants:
 -OSName
 -OSVersion
 -OSAuthor
 -OSCopyright

All of the above is contained solely within Page00.
The above code is currently 3,350 bytes.
Space remaining on Page00: 13,034 bytes
This takes up roughly 25% of Page00.

Awesome! 25% of Page00, that's really short.

Keep working, we're anxious

5922
General Calculator Help / Re: .txt to .8xp
« on: November 11, 2010, 07:44:17 pm »
I did find them, but have no idea of what they are and how to use them to make a compiler.

Maybe I should ask Merth for help?

5923
General Calculator Help / Re: .txt to .8xp
« on: November 11, 2010, 07:40:52 pm »
Don't worry:

http://omnimaga.pastebin.com/3KQ3PRFe

SARCASM

Yeah, not that many actually

5924
Art / 3D Art
« on: November 11, 2010, 07:37:16 pm »
My first 3D art images made using Google Skechup.

Hope you like them :)

5925
General Calculator Help / Re: .txt to .8xp
« on: November 11, 2010, 07:32:34 pm »
Just saw the ti83plus.inc -> Nightmare file.

Just gave up the idea, oh my god!

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