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Messages - Munchor

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5926
General Calculator Help / .txt to .8xp
« on: November 11, 2010, 06:59:31 pm »
So, I know how to convert .txt to .8xp, using SourceCoder or Tokens.

Now, how hard would it be for me to make my own converter?

Is that something hard to do, is the code for that available or is something that needs to be coded from the beginning truly hard?

Thanks

5927
KnightOS / Re: KnightOS: Castle
« on: November 11, 2010, 04:44:55 pm »
Well, I have to actually make the program first :P I made the screenie that is floating around with Paint.

:O, Hah, we all thought you'd already made the menu =P

5928
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 11, 2010, 04:42:09 pm »
There are two characters, how many sprites, though?

5929
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 11, 2010, 04:40:25 pm »
Looks cool now that I see it :), please post a new image without the ! link so we can have it here in the forum

The two characters, one or two sprites?

5930
KnightOS / Re: KnightOS: Castle
« on: November 11, 2010, 04:40:00 pm »
Maybe, a GIF of KnightOS Castle, instead of a single picture

5931
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 11, 2010, 04:38:30 pm »
mrr... i went through all the work of making a quick mockup of how well a metroid sprite could still look at 32 pixels tall and then you guys have to go and convince him to resize everything without me...
anyways
Ti-DkS: when i saw you wanted 24*24's i quickly resized the samus in the pic i made to fit that. i could do the others if you want(although there are several people here more qualified for that type of thing than i am). good luck on this project!

Nice job with Samus, I just don't like the head (is there a head?)

5932
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 11, 2010, 04:36:53 pm »
its a broken link,. I fixed it though.  ;)
http://img.removedfromgame.com/imgs/1289510672-It's baaack!.gif

Not working yet :S

5933
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 11, 2010, 04:35:44 pm »
What do you mean? I know there is a long pause near the beginning, but that's cuz I had to run to let the dog out back while Wabbit was capturing. It should work, though, as I used {AP}'s RFG Image Uploader, plus it works fine on my computer.

Not on mine, the RFG doesn't give me image (not even my Opening Image in New Tab)

5934
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: November 11, 2010, 04:35:04 pm »
Hah, take your calculator to California, be a nerd on the beach programming hahaah

5935
Axe / Re: String and variable questions
« on: November 11, 2010, 04:34:25 pm »
I'm also getting DUPLICATE erros, ALL PROGRAMMING LANGUAGES ALLOW CHANGING VARIABLES but Axe :'(

Maybe DelVar?

I don't know, I get the same error :'(

They're not really variables. They're just data inside the program that's "named" Str1. And so the problem with replacing it would be that anything longer would overwrite what came after the original data (that's why Builderboy's code has the Zeroes( thing).

Yeah, I found out how to work it through already :) thanks

5936
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 11, 2010, 04:33:05 pm »

5937
The Axe Parser Project / Re: Features Wishlist
« on: November 11, 2010, 04:31:52 pm »
So, I can do that with Pictures too?

5938
The Axe Parser Project / Re: Features Wishlist
« on: November 11, 2010, 04:16:22 pm »
I really want this to be possible:

Code: [Select]
"Up"->Str1
"Down"->Str1

I'd love to see that *.*

5939
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 11, 2010, 03:45:21 pm »
My suggestion: increase the starting difficulty and slow the difficulty gain. 0-1200 is a joke...it's boring to play through

I totally agree, and so my friends ;)

5940
News / Re: More Casio Prizm information
« on: November 11, 2010, 03:38:20 pm »
Ahhhg!  Hex will BURN HAHAHAHA :P
You're that person form UTI that likes Hex, right?  Trust me, it's cool, but you're not gonna make a ASM game in it :P
But if you like it, go ahead ^-^


I will program my 84+ plus as well after this, because I doubt that the C sdk will be on-calc, so I will probably only program my prizm at home.
Wait, WHAT? I have been making games in hex for over a year now. They are just for practice and I do not like to upload my games. I am very insulted by something like that. I can program in hex very fluently now. I will say that I am not up to the same level of game making as a lot of people that I have seen here, but I can make games. Plus, have you gotten the chance to check out my SpriteLib program? I will admit that it isn't as good as Celtic 3, but I am still adding to it and it is not what could be called a beginners project. I understand that it isn't worth the time and effort if you have a computer to work with, but I have only recently had one to work with. I am not going to give up the skill I spent two years to learn from looking at small opcodes and a chart. I do not like that my ability to quickly code, without needing to use two devices and several sets of software, to be able to code quickly and to be able to disassemble as I read the hex from programs, apps, and the OS, to be taken as a pointless, unworthy skill.

Sorry about that, all. I have just been a little touchy about that subject, especially after reading the "Our Problem" thing. I don't like the thought of programmers discouraging other programmers, especially when it is about something they do not really know. I know you didn't mean it, but honestly? Telling me "it's cool, but you're not gonna make a ASM game in it" is very insulting to me, especially after all I have done to prove myself. But thanks, now I have reason to ignore the rest of the programming community for a while, now, and get back to some of my own projects and help out where people actually have questions and where there are BASIC programmers who were like myself and searched for months to find small opcodes that just turned out to be impractical in the end. I have been gladly providing code for them to put into their calculator and it is appreciated because for whatever reason, whether it is because they do not have access to software downloads on a school or public computer, or they do not have a cable. And I can make code quickly and tailored to fit so that they do not need to search hundreds of programs finding one that fits well enough, only to put it through a disassembler. Plus, I have other projects to work on as it is, including an interpreted programming language (That I plan to make games with), SpriteLib, a few random things for friends like a password protection program that isn't as annoying as some that require constantly inputting a password every time you want to change a program you are working on unless.

Again, sorry for the rant :D

Upload them in Omnimaga, nobody's gonna say bad things about you :)

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