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Messages - Munchor
Pages: 1 ... 399 400 [401] 402 403 ... 424
6001
« on: November 09, 2010, 04:55:15 pm »
Hey there,
I'm doing Cartesian graphics at school and both my calcs (84 and NSpire) can't do the following:
x>4
x=3y
They can only do:
f1(x)=4 (which is the same than:) y=4
y=7x^2
So, is there a way to change it or any other graphics program that can deal with x as an independent variable?
6002
« on: November 09, 2010, 04:43:37 pm »
I have no idea why we should dispute, in fact, we should'work together, since each of us have projects that interconnect (Doors, KnightOS, Axe, SourceCoder)
6003
« on: November 09, 2010, 04:41:42 pm »
My ti-84 plus keypad crashed, but the BETA version was already finished and I lost it DAMN, so I'll do it again (not very hard maybe post it thursday).
I found a way to make the buildings look closer, but the clouds? I'll do that later, looks quite complicated
6004
« on: November 08, 2010, 07:43:27 pm »
Another cool thing to do would be to scale the size of the city in the background as you drive. Just add an extra layer of pixels to the top of all of the buildings when the score reaches a certain modulus.
A loop, every 100 T>Dec add a new layer, that wouldn't be hard, maybe every 300, so it wouldn't get above the screen (an if condition preventing so would also work). The Title Screen is working and you can now choose the car turning/drifting speed. However, it can go from 0 to 65636, and in the last one it looks like the inverted mode I was talking about. An if condition to prevent this could work. I just CAN'T WAIT to be able to upload progress, you'll like it I'm sure!
6005
« on: November 08, 2010, 06:24:12 pm »
This is lookin' sweet! B)
Thanks I can't wait to post the next version
6006
« on: November 08, 2010, 06:05:26 pm »
:Text(30,35,S should be :Text(30,35,S>Dec or it will just show tons o' gibberish. What the >Dec does is displays S as a decimal, not as a string pointed to by the value of S.
just in case that's giving you problems too
Oh my god, i love you man: THAT SOLVED A LOT!
6007
« on: November 08, 2010, 05:21:04 pm »
Awesome platformer, hard to play on WabbitEmu, played a bit of the first level, this is the only level?
6008
« on: November 08, 2010, 05:17:34 pm »
ok I just modified the last post which contains a zip file -- inside is the separate appvars and progs
DOwnload...
6009
« on: November 08, 2010, 05:14:52 pm »
yeah I did pause 0 once, it was taking many dozens of seconds, so I ripped the batteries out
now I realize that if I waited a bit longer, it would have been fine
RAM DELETED?
6010
« on: November 08, 2010, 05:08:32 pm »
Nice work. I pretty like the dog sprite (I hope it should be a dog ) Btw, you worked 7 hours on it, really? o.o' Also: The Pause argument is a word, it can hold any number <65536. So 'Pause 39996' would be also possible. ^^
Any number? Sometimes it gives me bad Number error.
It can only hold numbers from 0 to 65535. Also keep in mind Pause 0 is as long as Pause 65535, for some reasons, so if you do Pause 0 and your calc seems to have frozen, it didn't freeze, it's just an incredibly long pause.
THanks! I'd better not try it though :S
6011
« on: November 08, 2010, 09:32:24 am »
Nice emulator, looks hard to use, but that's because you are C Coding.
Can we use ncubate like wabbitemu and code in ti basic nspire too?
6012
« on: November 08, 2010, 09:26:39 am »
My code is never gonna:
It's h!!!!! I WIN!! Hahahah nice pic
6013
« on: November 08, 2010, 09:17:17 am »
Nice work. I pretty like the dog sprite (I hope it should be a dog ) Btw, you worked 7 hours on it, really? o.o' Also: The Pause argument is a word, it can hold any number <65536. So 'Pause 39996' would be also possible. ^^
Any number? Sometimes it gives me bad Number error. I took about 7 hours because they were made on calculator, using a sprite maker someone made in Omnimaga his name is, yes I can remember, it is *amnesia*. sorry, if I remember his name I'll say. I will put a loop and a key like Clear to leave loop Nice, I also like how they were all made on-calc. Thanks for posting the HEX, btw.
The Hex for everyone to be given BTW, yeah that is a dog, cool. Maybe I'll make more animals later
6014
« on: November 08, 2010, 09:12:28 am »
Are there 3 persons with 6 respect each? That would be cooler, since "66"*3 =666666 and "6"*3=666 Nerd talk *cough* People only respect people when they post new projects and disrespect them all teh time, so there is some balance. People with more projects are people with more respects. I'll just hit the post button to check my no. of respects and brb. EDIT: I have respect 0, which means nobody hates me, nobody likes me, I'm just like a hacker infiltred in Omnimaga. Nah, it's because of some disrespectful *cough* comments I made, but I used to have 5 because of Formulum. NOW, how to give respects? Top right corner of every post
6015
« on: November 08, 2010, 09:08:59 am »
Ah nice. I am curious about how it looks like.
It looks OKAY, but I saw some title screens here and there and mine is based in Text(, so I'll probably make a picture one, cooler, hein? To add: *Turning Speed (Easy) - Yeah, it shouldnt be a problem.
*Different Cars (Medium Difficulty) - I dont know how Quigibo designed the collision system. Maybe another car sprite could crash by itself. Anyway yes, medium difficultly.
*Making the user go back to the title screen when the game ends (Medium Difficulty) - Its very easy.
*Adding difficulty levels (Hard) - Do you mean you remove the random street system and use particular routes instead of it? As you think, this would be hard for you.
*Adding an inverted mode, where you drive the car outside the track and if you enter the track you lose (ah, this looks promising) (Expert Level) - It would be very easy, would it? Its no problem if Quigibo used a pixeltest collision, cause then you just have to use DrawInv.
Different cars, NOT RUNNING in the same race hahaha, that would be Expert^3, choosing from more than 1 sprite that I've made (8x8). Next, the Inverted Mode will go last, but it's not that hard: - Change the initial position of the car; - Invert the signals that work for death, so instead of: .DEATH If E>42 or (F<50) For(A,1,7) Pt-Change(42,55,PIC1) DispGraph Pause 250 End Fix 4 ClrHome Text(0,0,STR2 Text(0,20,STR1 Text(0,30,T->DEC Text(50,55,STR3 Pause 9999 Pause 9999 Repeat getKey(0) End ClrHome Return End
The opposite for If E>42 or (F<50) . The difficulty levels I mean the time it takes for the course to get very small (as you probably noticed it gets smaller and smaller). I have to make the title screen work fine, it doesn't work fine, it sucks: You have to press the key 1 twice in order to play, you can to About and come back to the title screen, but then you can't play (the same thing with help) and when you press Clear during the game you go back to the title screen, but then you can't play too. Code for Title Screen: :Lbl 1 :ClrDraw :ClrHome :Output(0,0,"RACER 3D: REPLAY :Text(0,15,"1:PLAY :Text(0,25,"2:ABOUT :Text(0,35,"3:HELP :Text(0,45,"4:QUIT :2->S :Text(30,15,"5:TURN SPEED + :Text(30,25,"6:TURN SPEED - :Text(30,35,S :Repeat getKey->Z :End :If Z=26 :ClrHome :Output(0,0,"RACER 3D: REPLAY :Text(0,15,"GAME BY: :Text(0,35,"-DAVID :Text(0,45,"-QUIGIBO :Repeat getKey :End :Goto 1 :End :If Z=18 :ClrHome :Disp "HELP :Repeat getKey :End :Goto 1 :End :If Z=35 :ClrHome :Goto 2 :End :Repeat getKey :End :If Z=27 :S+1->S :If Z=19 :S-1->S :End :Repeat getKey :End :If Z=34 // GAME CODE :Lbl 2 // This is the last line of code so that the quit button in the title screen quits the program
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