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News / Re: Daily posting record of 669 broken
« on: November 08, 2010, 08:58:03 am »
AWESOME, but NOT that fair since it is a 25 hour day. even though, great!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 6016
News / Re: Daily posting record of 669 broken« on: November 08, 2010, 08:58:03 am »
AWESOME, but NOT that fair since it is a 25 hour day. even though, great!
6017
TI Z80 / Re: [PROJECT] Racer3D: Replay« on: November 08, 2010, 07:44:17 am »I was actually considering doing something like this for my first try in Axe programming. The bug has been fixed Quigibo was added to the team A Title Screen was also added, working. The About and Help: Working. To add: *Turning Speed (Easy) *Different Cars (Medium Difficulty) *Making the user go back to the title screen when the game ends (Medium Difficulty) *Adding difficulty levels (Hard) *Adding an inverted mode, where you drive the car outside the track and if you enter the track you lose (ah, this looks promising) (Expert Level) I can't post the fixed version for now, sorry, but I will later today or tomorrow. Expectations? 6018
Art / Re: My Sprites« on: November 07, 2010, 03:31:09 pm »
They are free to use by anyone, maybe use them in future games.
Use them at will, but make sure I'm in the credits 6019
Art / My Sprites« on: November 07, 2010, 03:21:25 pm »
Here I'll be posting all sprites I make, here are a few 8x8 sprites I made to start creating sprites for fun.
Okay, they're simple, I know, they suck, BUT THEY were made ON CALC, and they took me about 7hours to make (including the file with all of them). Code: Code: [Select] .SPRTWRK 6020
TI Z80 / [PROJECT] Racer3D: Replay« on: November 07, 2010, 02:57:32 pm »
Since Omnimaga is a game-based community I decided to try my first on gaming, so editing games to make them better is the best idea, so this thread is to discuss Racer3D: Replay.
Okay, so probably everybody knows the example that came with Axe 0.4.5, Racer3D, a great game, lemme show it to you: So, I'm working on my own version at the moment, it will use the default game as a base but add MANY more functionalities, but I'm having trouble with the Title Screen as some of you probably already know: Now, I mad the Title Screen Work, but I have a problem with the game, so here are BOTH of the codes: ORIGINAL CODE: Code: [Select] .RACER3D MY CODE: Code: [Select] .RACER3D I would like to know who made the original Racer3D, was it Quigibo? I HAVE to post that person in the credits, since they did the original game and I'm using it as a base, even though changing most of the things. by Scout David P.S: I've made most of the things in separate files (extra sprites and options to change the speed of the car, but won't post them here for security of the code) 6021
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 02:36:43 pm »You have a Fix 5 somewhere in there don't you? Yes I do, I found a way to fix it. Omg, are you a witch or something? 6022
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 02:28:45 pm »Hmmm thats strange, is this your full code or do you have more that is part of a larger program? Yes, I have, I'll start a new thread about it with the whole code 6023
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 02:24:06 pm »
There is an end after the getKey->Z and I did put it, though :S 6024
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 02:15:55 pm »
Gives me no errors, but the menu opens white and then when I press any key, the screen appears for a mili second and disappears again 6025
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 02:08:00 pm »
BTW, how do I make the sub? Using Alpha Low.Case?
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Axe / Re: [Axe]Title Screen« on: November 07, 2010, 01:49:15 pm »You should put the key test in a loop, as it was said here already two times. I tried Repeat getKey->Z and it didn't work :S 6027
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 01:43:35 pm »
My code:
Code: [Select] :ClrHome how to make the title screen show up and I can choose keys from 1 to 4 and then do what the code here tells to do, I'm having some difficulties with the easiest part I guess :S 6028
KnightOS / Re: KnightOS Documentation« on: November 07, 2010, 01:39:56 pm »it was a poorly constructed attempt at a jokeI didn't think it was a joke as some people have expressed serious concern with that O_o Lol, thanks great, then I can't wait for it 6029
KnightOS / Re: KnightOS Documentation« on: November 07, 2010, 01:36:26 pm »
I specially like the //TO DO
Anyways, is KnightOS to be used as a standard OS for the calculator and boot first all the time or like Doors and MirageOS, as an Application? 6030
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 01:30:56 pm »that will make you go to the error that is specified Great, no idea lol, thansk much, now it'll all be easier Now, I have a Titlte Screen, but it disappears right after, I don't want Pauses to make it stay there. Alternatives? |
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