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Messages - Munchor

Pages: 1 ... 406 407 [408] 409 410 ... 424
6106
ASM / Re: Tokens Test
« on: October 31, 2010, 07:09:19 pm »
Ok then, Axe in my calculator is not working, so, mehh whateverX

6107
The Axe Parser Project / Re: Features Wishlist
« on: October 31, 2010, 07:02:54 pm »
Calculators can't have sound, so guitar hero wouldn't be as cool.
Yes they can?
OOOOH MYY GOOOD, I WANT HEADPHONES, WHAT TYPE?

6108
The Axe Parser Project / Re: Features Wishlist
« on: October 31, 2010, 07:02:11 pm »
Somebody made a "Guitar Hero" type game a while back (with, if I remember correctly, 2-bit sound), so it's not out of the question to do sound and other stuff at the same time.  It's not easy, but it can be done.

For many games, it might be acceptable to freeze the action for a few tenths of a second (or display some simple animation while playing a sound effect.)  And with programmable timer interrupts on the SE, you could play simple sound effects in the "background", fairly effectively.  You'd just have to be careful to base your frame rate on a separate, consistent time source (e.g., the port 3 timers or one of the other programmable timers.)

Calculators can't have sound, so guitar hero wouldn't be as cool.

HOWEVER, I'd like a game which interface it's just like Guitar Hero :D

That's what we're talking about, though. Sound on calcs with Axe. There already are a lot of programs with sound on calcs, but you just need to find earphones to match.

WHAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTT THEEEEEEEEEEEEEEEEEEEEEEEEEEEE FFFFFFFFFF*******************************************************************************????????


SOOOOUUUUUNNNNDDDD???????

6109
ASM / Re: Tokens Test
« on: October 31, 2010, 07:01:24 pm »
That's Axe, not ASM, so it's basically like a TI-BASIC program. Tokens can't be used to code ASM, anyway. For that, you'd have to use an assembler like Tasm or SpAsm (or Mimas on-calc).

Yeah, Axe, what I meant. So, any ideas for Axe?

I could never do a "Disp "Hello World"" in Asm hahah Axe indeed

6110
The Axe Parser Project / Re: Features Wishlist
« on: October 31, 2010, 07:00:24 pm »
Somebody made a "Guitar Hero" type game a while back (with, if I remember correctly, 2-bit sound), so it's not out of the question to do sound and other stuff at the same time.  It's not easy, but it can be done.

For many games, it might be acceptable to freeze the action for a few tenths of a second (or display some simple animation while playing a sound effect.)  And with programmable timer interrupts on the SE, you could play simple sound effects in the "background", fairly effectively.  You'd just have to be careful to base your frame rate on a separate, consistent time source (e.g., the port 3 timers or one of the other programmable timers.)

Calculators can't have sound, so guitar hero wouldn't be as cool.

HOWEVER, I'd like a game which interface it's just like Guitar Hero :D

6111
ASM / Tokens Test
« on: October 31, 2010, 06:56:09 pm »
I downloaded tokens, it looks great.

Now, can you help me with a sample small program to write in it, to test it?

I'm not into Asm programming but I would like to test it, by writing a simple program, maybe a Hello World, possibly more complex.

So...

I start with a header:

Code: [Select]
.FSTPROG
Disp "Hello World"

Then, it converted to this:

Code: [Select]
3A46535450524F47
DE2A48BBB4BBBCBBBCBBBF2957BBBFBBC2BBBCBBB32A

Now, I do compile and save HWLD.8xp

When I put it in my calculator and use Doors to run it, it opens the source code instead.

Any ideas, a simple way to use Token and make a simple program Hello World?

Thanks


6112
TI-BASIC / Re: Quadratic Formula
« on: October 31, 2010, 06:45:16 pm »
Oh.  If this isn't too intrusive, may I ask what math level you're currently taking?

10th grade in portugal

6114
TI-BASIC / Re: Quadratic Formula
« on: October 31, 2010, 06:40:24 pm »
Yeah, I knew that it allowed imaginary numbers, but I haven't learn them at school yet =P

6115
TI Z80 / Re: Tokens
« on: October 31, 2010, 05:20:46 pm »
Link to the latest version please...

Thanks!

6116
Axe / Re: 8xp to text converter
« on: October 31, 2010, 05:09:23 pm »
Okay, I am looking for a PROGRAM (not online converter), that will convert 8xp files back into text. If I have to I will make one myself but I don't want to.

I don't think that exists/is possible.

6117
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 31, 2010, 05:06:59 pm »
Code: [Select]
:ClrHome
:AxesOff
:ClrDraw
:1?W
:While W
:While W=1
:Text(1,1,"CHOOSE FORMULA
:Text(7,1,"1:CIRCLE AREA
:Text(14,1,"2:SPHERE VOL.
:Text(21,1,"3:CYLINDER VOL.
:Text(28,1,"4:CONE VOL.
:Text(35,1,"5:CONE SURFACE AREA
:Text(42,1,"6:QUADR. PYR. VOL.
:Text(49,1,"7:CYLINDER SURFACE AREA
:Text(56,1,"8:MORE FORMULAS
:Repeat 2>abs(5-abs(5-abs(Ans-83
:getKey
:End
:Ans?K
:If K=73
:Then
:ClrDraw
:2?W
:Else
:If K=92
:Then
:ClrHome
:Prompt R
:Output(4,2,"VOLUME IS:":Output(5,2,RRp
:End
:If K=93
:Then
:ClrHome
:Prompt R
:Output(4,2,"VOLUME IS:":Output(5,2,(4/3)pRRR
:End
:If K=94
:Then
:ClrHome
:Prompt R,H
:Output(4,2,"VOLUME IS:":Output(5,2,pRRH
:End
:If K=82
:Then
:ClrHome
:Prompt R,H
:Output(4,2,"VOLUME IS:":Output(5,2,pRRH/3
:End
:If K=83
:Then
:ClrHome
:Prompt R,H
:Output(4,2,"SRFCE AREA IS:":Output(5,2,(pR*sqrt(HH+RR))+pRR
:End
:If K=84
:Then
:ClrHome
:Prompt L,H
:Output(4,2,"VOLUME IS:":Output(5,2,LLH/3
:End
:If K=72
:Then
:ClrHome
:Prompt R,H
:Output(4,2,"SRFCE AREA IS:":Output(5,2,2pRH+2pRR
:End
:Stop
:End
:End
:While W=2
:Text(1,1,"CHOOSE FORMULA
:Text(7,1,"1:SPHERE SURFACE AREA
:Text(14,1,"2:CUBE VOL.
:Text(21,1,"3:CUBE SURFACE AREA
:Text(28,1,"4:PARALLELEPIPED VOL.
:Text(35,1,"5:PARALLELEPIPED SURFACE AREA
:Text(42,1,"6:TRAPEZIUM AREA
:Text(49,1,"7:RECTANGLE AREA
:Text(56,1,"8:MORE FORMULAS
:Repeat 2>abs(5-abs(5-abs(Ans-83
:getKey
:End
:Ans?K
:If K=73
:Then
:1?W
:ClrDraw
:Else
:If K=92
:Then
:ClrHome
:Prompt R
:Output(4,2,"SFRCE AREA IS:":Output(5,2,4pRR
:End
:If K=93
:Then
:ClrHome
:Prompt A
:Output(4,2,"VOLUME IS:":Output(5,2,AAA
:End
:If K=94
:Then
:ClrHome
:Prompt A
:Output(4,2,"SFRCE AREA IS:":Output(5,2,6AA
:End
:If K=82
:Then
:ClrHome
:Prompt A,B,C
:Output(4,2,"VOLUME IS:":Output(5,2,ABC
:End
:If K=83
:Then
:ClrHome
:Prompt A,B,C
:Output(4,2,"SFRCE AREA IS:":Output(5,2,2BC+2AC+2AB
:End
:If K=84
:Then
:ClrHome
:Disp "A Larger Base
:Disp "B Smaller Base
:Disp "H Height
:Prompt A,B,H
:Output(7,2,"AREA IS:":Output(8,2,((A+B)/2)H
:End
:If K=72
:Then
:ClrHome
:Prompt B,H
:Output(4,2,"AREA IS:":Output(5,2,BH
:End
:Stop
:End
:End
:End

The ?s are STOs and the 'p's are the pi.

Sorry, saved that in ANSI coding...

Do you want unlocked file?

6118
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 31, 2010, 05:04:44 pm »
where are you coding? are you using source coder, or on-calc?

SourceCoder+WabbitEmu, in WabbitEmu Stop doesn't quit, everything works fine.
Then, SourceCoder+Calculator, it quits after the formula, not that fine...

Do you want the code?

6119
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 31, 2010, 05:00:29 pm »
I'm typing
:Pause

and

:Return

(only one at a time, I made two files, one with Pause everywhere and another with Return everywhere, any works).

6120
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 31, 2010, 04:53:13 pm »
No, I'm not using a Shell.

Stop yeah shuts the program in the 84+.

But the Pause gives me an error...
Return gives me an error too...

Not Nspire version, lol

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