Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Munchor

Pages: 1 ... 416 417 [418] 419 420 ... 424
6256
TI Z80 / Re: Rule and Conquer gameplay
« on: October 22, 2010, 03:16:48 pm »
I believe that continuous games are awesome (if they are properly saved ;)

6257
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 03:01:30 pm »
someone want to be a co-programmer for this?

You really need one :)

Not me, no lol

6258
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 03:00:18 pm »
Hhaha, yeah just give him ideias, i think they are all wonderful. Can someone make a list of all the ideas given so that we can order them in order of importance?

6259
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:53:24 pm »
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.

Like real Snipers, I like that too!

6260
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:52:03 pm »
can i have two polls at once?

That would be two different threads, I'm not sure if they allow that.

Wait for this one to end, maybe?

6261
TI-BASIC / Re: Chaine et variables (string and variable) [English/French]
« on: October 22, 2010, 02:50:51 pm »
transformer une variable dans une chaine?

Une variable qu'est'un numero pour un chaine?

6262
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:47:26 pm »
: )

If someone will test my game out, which i am attaching shortly to comment on speed of pauses, It would be great.
For full speed and regular. Thanks.

That's why teams of programmers are always good.

6263
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:45:04 pm »
when i quit programing it :P

Can't wait for my TI 84 to play your game, it looks great. I used to play First person shooters, and I loved sniping.

6264
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:43:34 pm »
right to left and left to right wouldn't be too hard.

I am just going to add that in final version so i can keep my code organized

There is no such thing as 'final version' in programming. You always find something new, a bug for example that you update :D:D

6265
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:41:28 pm »
no, my problem is controlling multiple guys at once.

So, like making each guy walk right or left is the problem?
Maybe random?

6266
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 22, 2010, 02:40:54 pm »
It is several programs. When I did it as a function, I couldn't work with it :S

Well, then I guess request its only available to programs,
So if you want keep it as it is fine,
but as I said, you could just replace every program for a function like:
[that's how i did my first tns]

circlearea(r):=#pi*r^2
And then you just need to do a page documenting your tns...

so you will write:
circlearea(x) calculates the area of a circle with x radius
.
.
.

I can do so, but the request thing is more 'good-looking' for the user, and when I tried games and programs that are based on:

raise(300)

or

guess("gulabom")

or even

point(P, {2,-2,0}


I'm not pleased with the G.U.I., I know it's calculators lol, but requests aren't slow, the program is quite fast actually. In addition, they look better.

6267
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:37:26 pm »
I opted for 'Other-Specify'.

You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.

More and more guys will come, and you have to eliminate them as they come.

If, for example, 20 guys are on the screen, you lose, set highscore :)

problem is that i don't know how to code that...
Help would be nice... (remember I like the game to be less that 2000 bytes.  So that cant take over 700 bytes.

First tip, create a variable for number of guys, then do

Code: [Select]
If numofguys > 10 Then
...Blah Blah Highscore

The code for numofguys keeps raising is hard, I don't know how to do such thing :S

6268
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:33:25 pm »
I opted for 'Other-Specify'.

You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.

More and more guys will come, and you have to eliminate them as they come.

If, for example, 20 guys are on the screen, you lose, set highscore :)

6269
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 22, 2010, 02:30:51 pm »
Good work,
but i think it would be more optimized without all that request thing...
Don't missunderstand me, I not saying your program isn't great,

But, in my opinion just all those functions, would be better also if you need to calculate something else ...
//I don't know if what you wrote is functions or prgrm

but my tip is:

if it isn't a function, then convert it into one:
Let me say you have a circle area, and need to find the radius

you could easily do nsolve(circlearea(x)=40,x);
and i don't know if you can use this, while using request...


It is several programs. When I did it as a function, I couldn't work with it :S

6270
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 22, 2010, 11:58:43 am »
Nice, but I wonder if it's possible to add titles in those black bars?

So do I, anyone knows if this is possible? I will update this thread soon with a new file and more GIFs :)

Pages: 1 ... 416 417 [418] 419 420 ... 424