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Messages - Munchor
Pages: 1 ... 44 45 [46] 47 48 ... 424
676
« on: July 24, 2011, 10:04:26 am »
Sorry guys, the two month time limit just wasn't enough for me. I still have very limited knowledge of how to use axe and my mind is dead on thinking up creative ways to solve problems on how to do particular things in games. Considering that I also was programming on the computer, and my wabbitemu suddenly failing to work properly, I failed to complete something substantial by the deadline, and my posting activity has decreased too.
Hey, no worries. The whole point of this is to create new games. I can't wait to see this one when it's finished.
And Nymless too, I love the concept.
677
« on: July 24, 2011, 10:03:23 am »
As judge and player, the graphics of that game are very good. The first level was really hard though
678
« on: July 24, 2011, 10:02:40 am »
I am a proud user of axe 0.0.1. Best version ever.
That reminds me when I tried Axe for the first time. I downloaded Axe 0.0.1 from the Axe Parser topic and asked people how to make "Hello World" on IRC and everybody gave me code for it, but none worked
679
« on: July 24, 2011, 10:01:24 am »
I think you need to create classes for each object you want to be possible to be made. Also, this should be posted in "Computer Programming Help".
680
« on: July 24, 2011, 10:00:48 am »
Undelete means like restoring deleted files? I didn't know this was possible on-calcs, I thought the files just disappeared forever.
All files continue to exist until you garbage collect, so retrieving old versions of files is possible.
Is it like on Windows: when we delete a file, it only tells the OS the space that file used is now free and it doesn't really delete it. So there are some programs to get files that were deleted?
Yes, that's kinda how it works - but Windows might garbage collect some files without you noticing.
Yeah of course, if I delete a file and then download a file, the download may use the other file's reserved space and Windows doesn't tell me about it.
681
« on: July 24, 2011, 10:00:10 am »
The link doesn't work for me, I get a picture :S
682
« on: July 24, 2011, 09:59:29 am »
SirCmpwn, could you make something that loops all folders and all files in a directory and adds all lines? So it's not just for Visual Studio Projects, but for any directory? I wanna count the lines in wxwabbitemu.
683
« on: July 24, 2011, 09:58:36 am »
I only know RickRoll and Lights Out. He doens't have that many songs, but the first made him awesomely popular on the Internet.
684
« on: July 24, 2011, 09:57:49 am »
Undelete means like restoring deleted files? I didn't know this was possible on-calcs, I thought the files just disappeared forever.
All files continue to exist until you garbage collect, so retrieving old versions of files is possible.
Is it like on Windows: when we delete a file, it only tells the OS the space that file used is now free and it doesn't really delete it. So there are some programs to get files that were deleted?
685
« on: July 24, 2011, 09:57:10 am »
Ahh, alright. I just didn't know how to get the title part.
Dankeschoen!
Another tip: you can have spoilers inside spoilers:
686
« on: July 24, 2011, 09:56:16 am »
Alt+I Alt+Shift+I Alt+O Alt+Shift+O
None work for me :S
Chromium 12 on Ubuntu 10.10.
I did clear my cache a couple of days ago :S
687
« on: July 24, 2011, 09:54:18 am »
An undeleter written in Axe that can undelete all variable types except groups. It does some pretty wacky things, such as abusing the files feature and doing shifty things with the VAT. It's far larger than my assembly undeleter, but this is exactly what you need if you need to undelete a picvar, list, string, or something else that isn't a program or appvar. Undelete means like restoring deleted files? I didn't know this was possible on-calcs, I thought the files just disappeared forever.
688
« on: July 24, 2011, 09:52:41 am »
Thanks. It works now.
In fact, I even made a post on it on my blog, here. I'm glad to help
689
« on: July 24, 2011, 09:50:54 am »
I think the LED picture will be my new background, it's quite cool! The others are also great!
690
« on: July 24, 2011, 09:50:18 am »
FYI, this discussion has moved almost entirely to Cemetech.net , So if anyone wants to participate further, I recommend either going there or emailing me at [email protected]
I think crossposting stuff is better to make the project more popular, why the full move to Cemetech?
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