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Messages - Munchor

Pages: 1 ... 47 48 [49] 50 51 ... 424
721
Other Calculators / Re: T4x asm documentation
« on: July 24, 2011, 08:08:06 am »
That screenshot is such a TI fail -.-

722
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 24, 2011, 08:07:19 am »
1837: You know that there's a thread like this on UTI that has about 65% of the posts in this tread.
1838: You know what UTI stands for.
1839: You've read all the posts in that thread.
1840: You've thought about reposting those signs here.
1841: You knew about that thread before this post.

1843: You wonder how many people inflated their post count by copying from UTI.

<_<

1844: Everybody knows posts in Humor and Jokes don't count?

723
TI Z80 / Re: Nyan Cat
« on: July 24, 2011, 08:06:39 am »
Can you post code please?

724
Axe / Re: Axe Q&A
« on: July 24, 2011, 08:06:06 am »
The "While B-9→B>9:End"  limits the number to 0-9.

Isn't it faster to just limit it with rand^X→B?

725
Gaming Discussion / Re: who plays GTA (Grand Theft Auto)
« on: July 24, 2011, 05:36:49 am »
I used to play GTA 4 on the PSP (of a friend), it's a good game, but the missions are quite confusing :S

726
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 24, 2011, 05:36:19 am »
1834: You know the exact times to avoid speaking with Ashbad
Isn't that all the time?
pretty much xD

1842. You also know you can NEVER call Ashbad As-s-bad, else he gets pissed.

727
Computer Programming / Re: Ruby Junctions
« on: July 24, 2011, 05:35:06 am »
Woah nice Ashbad! This reminds me when Tari (or was it Tanner? I don't really remember) made a Switch class for Python on Cemetech :)

728
Art / Re: Need some monochrome sprites
« on: July 24, 2011, 05:33:47 am »
How does this look?

Is that the same image you posted before? Either way, I really like the bridge detail :)

729
Nostalgia / Re: Nostalgia - An Axe RPG
« on: July 24, 2011, 05:33:06 am »
Cool :) however, I think it looks a bit cluttered compared to other 84+ RPGs, due to the large size of the HUDs and players.  If you could trim down the size of some things that would be awesome.

Now that I look at it, the menu is pretty massive.

The players size is ok, but the menu is indeed quite big :S Nice job so far though :)

730
News / Re: TI-30X MultiView programming coming soon?
« on: July 24, 2011, 05:31:56 am »
As I already stated in the other topic, this is great news, I never thought such a calculator could be programmed :)

731
Miscellaneous / Re: What is your signature?
« on: July 24, 2011, 05:31:22 am »
It's looking nice.  I like how your sig flows. :)

What do you mean by flowing? :S

732
Miscellaneous / Re: What is your avatar?
« on: July 24, 2011, 05:30:59 am »
Paint.NET :P
It should be somewhat the same process in gimp...
Here's now in a nutshell:
Spoiler For lots of text:
1. Find a color scheme you like--be it blue, LOPN pink, or something as simple as gray.  Pick out three different colors, the base/normal color, one somewhat lighter (as if lights hitting it), one darker (as if it's in shadow)

2. Draw the sprite, on an 8*8 (or whatever) canvas.  Resize to 4x original size (32*32, normally) using "nearest neighbor" as resampling (keeps the blockiness). 

3. Say 1 is the base color, 0 is the dark color and 2 is the light color.  So if you have
1111
1111
1111
1111

beforehand, edit it so it's like
1222
0112
0112
0001

Basically, use the pencil to draw the light color on the top and right, dark color on the left and bottom.  Or change accordingly if you want the light to come from somewhere else.
For the lighting I have in these, leave the corners meeting in an up-left manner (and down-right) gray.  Look at the pictures above for examples.

If you're using the brush, make sure antialiasing is off btw.  Also make sure the background color is transparent or distinct from the three chosen colors, you'll need to differentiate them later.

4. Now re-size to what will be the final size, 128*128 or whatever.
Select everything but the background color that's hopefully different than the three colors in the pic.

5. Gaussian blur, fiddling with the radius until you like the result.

6. Make any finishing touches (transparent background, extra cropping, noticing mistakes and ctrl+z'ing back to step 3 to fix it, etc

            Done





EDIT: used this, and a website, to animate the well-used Portal X sprite ^_^
http://i199.photobucket.com/albums/aa72/builderboy2005/dude.jpg

Woah Woah Woah, nice image :)

733
Axe / Re: Axe Q&A
« on: July 24, 2011, 05:30:30 am »
Input is really buggy, personally I'd only use it as a last resort.  You'd probably be better off making your own input routine :P (or use one from the routines thread, such as this from the routines thread)

Yes, that's the only way to do it, even though I never managed to do it, even with the routines. I wish somebody posted an example :)

734
TI Z80 / Re: Nyan Cat
« on: July 24, 2011, 05:29:47 am »


How long can you nyan? Massive thanks to runer112!



hahahah that's awesome leafiness (and runer), nice job! I like the "frames" thing. Is there a 65535 limit?

735
Other Calculators / Re: Your Dream Calc RPG
« on: July 24, 2011, 05:29:09 am »
18. An RPG needs experience points, like Pokémon and all other games. In my case, it's what makes me addicted to the game.

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